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📄 bufpool.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//* * bufpool.h * * $Date: 2006/03/29 18:46:46 $ $Revision: 1.3 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bufpool.h,v 1.3 2006/03/29 18:46:46 brianp Exp $ */#ifndef __glubufpool_h_#define __glubufpool_h_#include "gluos.h"#include "myassert.h"#include "mystdlib.h"#define NBLOCKS	32class Buffer {	friend class 	Pool;	Buffer	*	next;		/* next buffer on free list	*/};class Pool {public:			Pool( int, int, const char * );			~Pool( void );    inline void*	new_buffer( void );    inline void		free_buffer( void * );    void		clear( void );    private:    void		grow( void );protected:    Buffer		*freelist;		/* linked list of free buffers */    char		*blocklist[NBLOCKS];	/* blocks of malloced memory */    int			nextblock;		/* next free block index */    char		*curblock;		/* last malloced block */    int			buffersize;		/* bytes per buffer */    int			nextsize;		/* size of next block of memory	*/    int			nextfree;		/* byte offset past next free buffer */    int			initsize;    enum Magic { is_allocated = 0xf3a1, is_free = 0xf1a2 };    const char		*name;			/* name of the pool */    Magic		magic;			/* marker for valid pool */};/*----------------------------------------------------------------------------- * Pool::free_buffer - return a buffer to a pool *----------------------------------------------------------------------------- */inline voidPool::free_buffer( void *b ){    assert( (this != 0) && (magic == is_allocated) );    /* add buffer to singly connected free list */    ((Buffer *) b)->next = freelist;    freelist = (Buffer *) b;}/*----------------------------------------------------------------------------- * Pool::new_buffer - allocate a buffer from a pool *----------------------------------------------------------------------------- */inline void * Pool::new_buffer( void ){    void *buffer;    assert( (this != 0) && (magic == is_allocated) );    /* find free buffer */    if( freelist ) {    	buffer = (void *) freelist;     	freelist = freelist->next;    } else {    	if( ! nextfree )    	    grow( );    	nextfree -= buffersize;;    	buffer = (void *) (curblock + nextfree);    }    return buffer;}	class PooledObj {public:    inline void *	operator new( size_t, Pool & );    inline void * 	operator new( size_t, void *);    inline void * 	operator new( size_t s)				{ return ::new char[s]; }    inline void 	operator delete( void * ) { assert( 0 ); }    inline void         operator delete( void *, Pool & ) { assert( 0 ); }    inline void		deleteMe( Pool & );};inline void *PooledObj::operator new( size_t, Pool& pool ){    return pool.new_buffer();}inline voidPooledObj::deleteMe( Pool& pool ){    pool.free_buffer( (void *) this );}#endif /* __glubufpool_h_ */

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