⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mesher.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 CC
字号:
/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * mesher.c++ * * $Date: 2001/11/29 16:16:55 $ $Revision: 1.3 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.cc,v 1.3 2001/11/29 16:16:55 kschultz Exp $ */#include "glimports.h"#include "myassert.h"#include "mystdio.h"#include "gridvertex.h"#include "gridtrimvertex.h"#include "jarcloc.h"#include "gridline.h"#include "trimline.h"#include "uarray.h"#include "backend.h"#include "mesher.h"const float Mesher::ZERO = 0.0;Mesher::Mesher( Backend& b ) 	: backend( b ), 	p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" ){    stacksize = 0;    vdata = 0;    lastedge = 0; //needed to prevent purify UMR }Mesher::~Mesher( void ){    if( vdata ) delete[] vdata;}void Mesher::init( unsigned int npts ){    p.clear();    if( stacksize < npts ) {	stacksize = 2 * npts;	if( vdata ) delete[] vdata;			vdata = new GridTrimVertex_p[stacksize];    } }inline voidMesher::push( GridTrimVertex *gt ){    assert( itop+1 != (int)stacksize );    vdata[++itop] = gt;}inline voidMesher::pop( long ){}inline voidMesher::openMesh(){    backend.bgntmesh( "addedge" );}inline voidMesher::closeMesh(){    backend.endtmesh();}inline voidMesher::swapMesh(){    backend.swaptmesh();}inline voidMesher::clearStack(){    itop = -1;    last[0] = 0;}voidMesher::finishLower( GridTrimVertex *gtlower ){    for( push(gtlower); 	 nextlower( gtlower=new(p) GridTrimVertex ); 	 push(gtlower) ) 	    addLower();    addLast();}voidMesher::finishUpper( GridTrimVertex *gtupper ){    for( push(gtupper); 	 nextupper( gtupper=new(p) GridTrimVertex ); 	 push(gtupper) ) 	    addUpper();    addLast();}voidMesher::mesh( void ){    GridTrimVertex *gtlower, *gtupper;    Hull::init( );    nextupper( gtupper = new(p) GridTrimVertex );    nextlower( gtlower = new(p) GridTrimVertex );    clearStack();    openMesh();    push(gtupper);    nextupper( gtupper = new(p) GridTrimVertex );    nextlower( gtlower );    assert( gtupper->t && gtlower->t );        if( gtupper->t->param[0] < gtlower->t->param[0] ) {	push(gtupper);	lastedge = 1;	if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {	    finishLower(gtlower);	    return;	}    } else if( gtupper->t->param[0] > gtlower->t->param[0] ) {	push(gtlower);	lastedge = 0;	if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {	    finishUpper(gtupper);	    return;	}    } else {	if( lastedge == 0 ) {	    push(gtupper);	    lastedge = 1;	    if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) {		finishLower(gtlower);		return;	    }	} else {	    push(gtlower);	    lastedge = 0;	    if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {		finishUpper(gtupper);		return;	    }	}    }    while ( 1 ) {	if( gtupper->t->param[0] < gtlower->t->param[0] ) {            push(gtupper);	    addUpper();	    if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {		finishLower(gtlower);		return;	    }	} else if( gtupper->t->param[0] > gtlower->t->param[0] ) {    	    push(gtlower);	    addLower();	    if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {		finishUpper(gtupper);		return;	    }	} else {	    if( lastedge == 0 ) {		push(gtupper);		addUpper();		if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {		    finishLower(gtlower);		    return;		}	    } else {		push(gtlower);		addLower();		if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {		    finishUpper(gtupper);		    return;		}	    }	}    }}inline intMesher::isCcw( int ilast ){    REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );    return (area < ZERO) ? 0 : 1;}inline intMesher::isCw( int ilast  ){    REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );    return (area > -ZERO) ? 0 : 1;}inline intMesher::equal( int x, int y ){    return( last[0] == vdata[x] && last[1] == vdata[y] );}inline voidMesher::copy( int x, int y ){    last[0] = vdata[x]; last[1] = vdata[y];} inline voidMesher::move( int x, int y ) {    vdata[x] = vdata[y];}inline voidMesher::output( int x ){    backend.tmeshvert( vdata[x] );}/*--------------------------------------------------------------------------- * addedge - addedge an edge to the triangulation * *	This code has been re-written to generate large triangle meshes *	from a monotone polygon.  Although smaller triangle meshes *	could be generated faster and with less code, larger meshes *	actually give better SYSTEM performance.  This is because *	vertices are processed in the backend slower than they are *	generated by this code and any decrease in the number of vertices *	results in a decrease in the time spent in the backend. *--------------------------------------------------------------------------- */voidMesher::addLast( ){    register int ilast = itop;    if( lastedge == 0 ) {	if( equal( 0, 1 ) ) {	    output( ilast );	    swapMesh();	    for( register int i = 2; i < ilast; i++ ) {		swapMesh();		output( i );	    }	    copy( ilast, ilast-1 );	} else if( equal( ilast-2, ilast-1) ) {	    swapMesh();	    output( ilast );	    for( register int i = ilast-3; i >= 0; i-- ) {		output( i );		swapMesh();	    }	    copy( 0, ilast );	} else {	    closeMesh();	openMesh();	    output( ilast );	    output( 0 );	    for( register int i = 1; i < ilast; i++ ) {		swapMesh();		output( i );	    }	    copy( ilast, ilast-1 );	}    } else {	if( equal( 1, 0) ) {	    swapMesh();	    output( ilast );	    for( register int i = 2; i < ilast; i++ ) {		output( i );		swapMesh();	    }	    copy( ilast-1, ilast );	} else if( equal( ilast-1, ilast-2) ) {	    output( ilast );	    swapMesh();	    for( register int i = ilast-3; i >= 0; i-- ) {		swapMesh();		output( i );	    }	    copy( ilast, 0 );	} else {	    closeMesh();	openMesh();	    output( 0 );	    output( ilast );	    for( register int i = 1; i < ilast; i++ ) {		output( i );		swapMesh();	    }	    copy( ilast-1, ilast );	}    }    closeMesh();    //for( register long k=0; k<=ilast; k++ ) pop( k );}voidMesher::addUpper( ){    register int ilast = itop;    if( lastedge == 0 ) {	if( equal( 0, 1 ) ) {	    output( ilast );	    swapMesh();	    for( register int i = 2; i < ilast; i++ ) {		swapMesh();		output( i );	    }	    copy( ilast, ilast-1 );	} else if( equal( ilast-2, ilast-1) ) {	    swapMesh();	    output( ilast );	    for( register int i = ilast-3; i >= 0; i-- ) {		output( i );		swapMesh();	    }	    copy( 0, ilast );	} else {	    closeMesh();	openMesh();	    output( ilast );	    output( 0 );	    for( register int i = 1; i < ilast; i++ ) {		swapMesh();		output( i );	    }	    copy( ilast, ilast-1 );	}	lastedge = 1;        //for( register long k=0; k<ilast-1; k++ ) pop( k );	move( 0, ilast-1 );	move( 1, ilast );	itop = 1;    } else {	if( ! isCcw( ilast ) ) return;	do {	    itop--;	} while( (itop > 1) && isCcw( ilast ) );	if( equal( ilast-1, ilast-2 ) ) {	    output( ilast );	    swapMesh();	    for( register int i=ilast-3; i>=itop-1; i-- ) {		swapMesh();		output( i );	    }	    copy( ilast, itop-1 );	} else if( equal( itop, itop-1 ) ) {	    swapMesh();	    output( ilast );	    for( register int i = itop+1; i < ilast; i++ ) {		output( i );		swapMesh();	    }	    copy( ilast-1, ilast );	} else {	    closeMesh();	openMesh();	    output( ilast );	    output( ilast-1 );	    for( register int i=ilast-2; i>=itop-1; i-- ) {		swapMesh();		output( i );	    } 	    copy( ilast, itop-1 );	}        //for( register int k=itop; k<ilast; k++ ) pop( k );	move( itop, ilast );    }}voidMesher::addLower(){    register int ilast = itop;    if( lastedge == 1 ) {	if( equal( 1, 0) ) {	    swapMesh();	    output( ilast );	    for( register int i = 2; i < ilast; i++ ) {		output( i );		swapMesh();	    }	    copy( ilast-1, ilast );	} else if( equal( ilast-1, ilast-2) ) {	    output( ilast );	    swapMesh();	    for( register int i = ilast-3; i >= 0; i-- ) {		swapMesh();		output( i );	    }	    copy( ilast, 0 );	} else {	    closeMesh();	openMesh();	    output( 0 );	    output( ilast );	    for( register int i = 1; i < ilast; i++ ) {		output( i );		swapMesh();	    }	    copy( ilast-1, ilast );	}	lastedge = 0;        //for( register long k=0; k<ilast-1; k++ ) pop( k );	move( 0, ilast-1 );	move( 1, ilast );	itop = 1;    } else {	if( ! isCw( ilast ) ) return;	do {	    itop--;	} while( (itop > 1) && isCw( ilast ) );	if( equal( ilast-2, ilast-1) ) {	    swapMesh();	    output( ilast );	    for( register int i=ilast-3; i>=itop-1; i--) {		output( i );		swapMesh( );	    }	    copy( itop-1, ilast );	} else if( equal( itop-1, itop) ) {	    output( ilast );	    swapMesh();	    for( register int i=itop+1; i<ilast; i++ ) {		swapMesh( );		output( i );	    }	    copy( ilast, ilast-1 );	} else {	    closeMesh();	openMesh();	    output( ilast-1 );	    output( ilast );	    for( register int i=ilast-2; i>=itop-1; i-- ) {		output( i );		swapMesh( );	    }	    copy( itop-1, ilast );	}        //for( register int k=itop; k<ilast; k++ ) pop( k );	move( itop, ilast );    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -