📄 mesher.cc
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * mesher.c++ * * $Date: 2001/11/29 16:16:55 $ $Revision: 1.3 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.cc,v 1.3 2001/11/29 16:16:55 kschultz Exp $ */#include "glimports.h"#include "myassert.h"#include "mystdio.h"#include "gridvertex.h"#include "gridtrimvertex.h"#include "jarcloc.h"#include "gridline.h"#include "trimline.h"#include "uarray.h"#include "backend.h"#include "mesher.h"const float Mesher::ZERO = 0.0;Mesher::Mesher( Backend& b ) : backend( b ), p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" ){ stacksize = 0; vdata = 0; lastedge = 0; //needed to prevent purify UMR }Mesher::~Mesher( void ){ if( vdata ) delete[] vdata;}void Mesher::init( unsigned int npts ){ p.clear(); if( stacksize < npts ) { stacksize = 2 * npts; if( vdata ) delete[] vdata; vdata = new GridTrimVertex_p[stacksize]; } }inline voidMesher::push( GridTrimVertex *gt ){ assert( itop+1 != (int)stacksize ); vdata[++itop] = gt;}inline voidMesher::pop( long ){}inline voidMesher::openMesh(){ backend.bgntmesh( "addedge" );}inline voidMesher::closeMesh(){ backend.endtmesh();}inline voidMesher::swapMesh(){ backend.swaptmesh();}inline voidMesher::clearStack(){ itop = -1; last[0] = 0;}voidMesher::finishLower( GridTrimVertex *gtlower ){ for( push(gtlower); nextlower( gtlower=new(p) GridTrimVertex ); push(gtlower) ) addLower(); addLast();}voidMesher::finishUpper( GridTrimVertex *gtupper ){ for( push(gtupper); nextupper( gtupper=new(p) GridTrimVertex ); push(gtupper) ) addUpper(); addLast();}voidMesher::mesh( void ){ GridTrimVertex *gtlower, *gtupper; Hull::init( ); nextupper( gtupper = new(p) GridTrimVertex ); nextlower( gtlower = new(p) GridTrimVertex ); clearStack(); openMesh(); push(gtupper); nextupper( gtupper = new(p) GridTrimVertex ); nextlower( gtlower ); assert( gtupper->t && gtlower->t ); if( gtupper->t->param[0] < gtlower->t->param[0] ) { push(gtupper); lastedge = 1; if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else if( gtupper->t->param[0] > gtlower->t->param[0] ) { push(gtlower); lastedge = 0; if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } else { if( lastedge == 0 ) { push(gtupper); lastedge = 1; if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) { finishLower(gtlower); return; } } else { push(gtlower); lastedge = 0; if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } } while ( 1 ) { if( gtupper->t->param[0] < gtlower->t->param[0] ) { push(gtupper); addUpper(); if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else if( gtupper->t->param[0] > gtlower->t->param[0] ) { push(gtlower); addLower(); if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } else { if( lastedge == 0 ) { push(gtupper); addUpper(); if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else { push(gtlower); addLower(); if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } } }}inline intMesher::isCcw( int ilast ){ REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t ); return (area < ZERO) ? 0 : 1;}inline intMesher::isCw( int ilast ){ REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t ); return (area > -ZERO) ? 0 : 1;}inline intMesher::equal( int x, int y ){ return( last[0] == vdata[x] && last[1] == vdata[y] );}inline voidMesher::copy( int x, int y ){ last[0] = vdata[x]; last[1] = vdata[y];} inline voidMesher::move( int x, int y ) { vdata[x] = vdata[y];}inline voidMesher::output( int x ){ backend.tmeshvert( vdata[x] );}/*--------------------------------------------------------------------------- * addedge - addedge an edge to the triangulation * * This code has been re-written to generate large triangle meshes * from a monotone polygon. Although smaller triangle meshes * could be generated faster and with less code, larger meshes * actually give better SYSTEM performance. This is because * vertices are processed in the backend slower than they are * generated by this code and any decrease in the number of vertices * results in a decrease in the time spent in the backend. *--------------------------------------------------------------------------- */voidMesher::addLast( ){ register int ilast = itop; if( lastedge == 0 ) { if( equal( 0, 1 ) ) { output( ilast ); swapMesh(); for( register int i = 2; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } else if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i = ilast-3; i >= 0; i-- ) { output( i ); swapMesh(); } copy( 0, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( 0 ); for( register int i = 1; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } } else { if( equal( 1, 0) ) { swapMesh(); output( ilast ); for( register int i = 2; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else if( equal( ilast-1, ilast-2) ) { output( ilast ); swapMesh(); for( register int i = ilast-3; i >= 0; i-- ) { swapMesh(); output( i ); } copy( ilast, 0 ); } else { closeMesh(); openMesh(); output( 0 ); output( ilast ); for( register int i = 1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } } closeMesh(); //for( register long k=0; k<=ilast; k++ ) pop( k );}voidMesher::addUpper( ){ register int ilast = itop; if( lastedge == 0 ) { if( equal( 0, 1 ) ) { output( ilast ); swapMesh(); for( register int i = 2; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } else if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i = ilast-3; i >= 0; i-- ) { output( i ); swapMesh(); } copy( 0, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( 0 ); for( register int i = 1; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } lastedge = 1; //for( register long k=0; k<ilast-1; k++ ) pop( k ); move( 0, ilast-1 ); move( 1, ilast ); itop = 1; } else { if( ! isCcw( ilast ) ) return; do { itop--; } while( (itop > 1) && isCcw( ilast ) ); if( equal( ilast-1, ilast-2 ) ) { output( ilast ); swapMesh(); for( register int i=ilast-3; i>=itop-1; i-- ) { swapMesh(); output( i ); } copy( ilast, itop-1 ); } else if( equal( itop, itop-1 ) ) { swapMesh(); output( ilast ); for( register int i = itop+1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( ilast-1 ); for( register int i=ilast-2; i>=itop-1; i-- ) { swapMesh(); output( i ); } copy( ilast, itop-1 ); } //for( register int k=itop; k<ilast; k++ ) pop( k ); move( itop, ilast ); }}voidMesher::addLower(){ register int ilast = itop; if( lastedge == 1 ) { if( equal( 1, 0) ) { swapMesh(); output( ilast ); for( register int i = 2; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else if( equal( ilast-1, ilast-2) ) { output( ilast ); swapMesh(); for( register int i = ilast-3; i >= 0; i-- ) { swapMesh(); output( i ); } copy( ilast, 0 ); } else { closeMesh(); openMesh(); output( 0 ); output( ilast ); for( register int i = 1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } lastedge = 0; //for( register long k=0; k<ilast-1; k++ ) pop( k ); move( 0, ilast-1 ); move( 1, ilast ); itop = 1; } else { if( ! isCw( ilast ) ) return; do { itop--; } while( (itop > 1) && isCw( ilast ) ); if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i=ilast-3; i>=itop-1; i--) { output( i ); swapMesh( ); } copy( itop-1, ilast ); } else if( equal( itop-1, itop) ) { output( ilast ); swapMesh(); for( register int i=itop+1; i<ilast; i++ ) { swapMesh( ); output( i ); } copy( ilast, ilast-1 ); } else { closeMesh(); openMesh(); output( ilast-1 ); output( ilast ); for( register int i=ilast-2; i>=itop-1; i-- ) { output( i ); swapMesh( ); } copy( itop-1, ilast ); } //for( register int k=itop; k<ilast; k++ ) pop( k ); move( itop, ilast ); }}
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