⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 partitiony.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 CC
📖 第 1 页 / 共 2 页
字号:
/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $*/#include <stdlib.h>#include <stdio.h>#include <time.h>#include "zlassert.h"#include "partitionY.h"#include "searchTree.h"#include "quicksort.h"#include "polyUtil.h"#define max(a,b) ((a>b)? a:b)#define min(a,b) ((a>b)? b:a)/*retrurn  *-1: if A < B (Ya<Yb) || (Ya==Yb) * 0: if A == B * 1: if A>B */static Int compVertInY(Real A[2], Real B[2]){  if( (A[1] < B[1]) || (A[1]==B[1] && A[0]<B[0]))     return -1;  else if    ( A[1] == B[1] && A[0] == B[0]) return 0;  else    return 1;}/*v is a vertex: the head of en edge, *e is an edge, *return 1 if e is below v: assume v1 and v2 are the two endpoints of e: * v1<= v, v2<=v. */Int isBelow(directedLine *v, directedLine *e){  Real* vert = v->head();  if(   compVertInY(e->head(), vert) != 1      && compVertInY(e->tail(), vert) != 1     )    return 1;  else    return 0;}/*v is a vertex: the head of en edge, *e is an edge, *return 1 if e is below v: assume v1 and v2 are the two endpoints of e: * v1>= v, v2>=v. */Int isAbove(directedLine *v, directedLine *e){  Real* vert = v->head();  if(   compVertInY(e->head(), vert) != -1      && compVertInY(e->tail(), vert) != -1     )    return 1;  else    return 0;}Int isCusp(directedLine *v){  Real *A=v->getPrev()->head();  Real *B=v->head();  Real *C=v->tail();  if(A[1] < B[1] && B[1] < C[1])    return 0;  else if(A[1] > B[1] && B[1] > C[1])    return 0;  else if(A[1] < B[1] && C[1] < B[1])    return 1;  else if(A[1] > B[1] && C[1] > B[1])    return 1;  if(isAbove(v, v) && isAbove(v, v->getPrev()) ||     isBelow(v, v) && isBelow(v, v->getPrev()))    return 1;  else    return 0;}/*crossproduct is strictly less than 0*/Int isReflex(directedLine *v){  Real* A = v->getPrev()->head();  Real* B = v->head();  Real* C = v->tail();  Real Bx,By, Cx, Cy;  Bx = B[0] - A[0];  By = B[1] - A[1];  Cx = C[0] - A[0];  Cy = C[1] - A[1];  if(Bx*Cy - Cx*By < 0) return 1;  else return 0;} /*return  *0: not-cusp *1: interior cusp *2: exterior cusp */Int cuspType(directedLine *v){  if(! isCusp(v)) return 0;  else if(isReflex(v)) return 1;  else    return 2;}sweepRange* sweepRangeMake(directedLine* left, Int leftType,			   directedLine* right, Int rightType){  sweepRange* ret = (sweepRange*)malloc(sizeof(sweepRange));  assert(ret);  ret->left = left;  ret->leftType = leftType;  ret->right = right;  ret->rightType = rightType;  return ret;}void sweepRangeDelete(sweepRange* range){  free(range);}Int sweepRangeEqual(sweepRange* src1, sweepRange* src2){  Int leftEqual;  Int rightEqual;      /*The case when both are vertices should not happen*/  assert(! (src1->leftType == 0 && src2->leftType == 0));      if(src1->leftType == 0 && src2->leftType == 1){    if(src1->left == src2->left ||       src1->left->getPrev() == src2->left       )      leftEqual = 1;    else      leftEqual = 0;  }  else if(src1->leftType == 1 && src2->leftType == 1){    if(src1->left == src2->left)      leftEqual = 1;    else      leftEqual = 0;  }  else /*src1->leftType == 1 && src2->leftType == 0*/{    if(src1->left == src2->left ||       src1->left == src2->left->getPrev()       )      leftEqual = 1;    else       leftEqual = 0;  }  /*the same thing for right*/  /*The case when both are vertices should not happen*/  assert(! (src1->rightType == 0 && src2->rightType == 0));      if(src1->rightType == 0 && src2->rightType == 1){    if(src1->right == src2->right ||       src1->right->getPrev() == src2->right       )      rightEqual = 1;    else      rightEqual = 0;  }  else if(src1->rightType == 1 && src2->rightType == 1){    if(src1->right == src2->right)      rightEqual = 1;    else      rightEqual = 0;  }  else /*src1->rightType == 1 && src2->rightType == 0*/{    if(src1->right == src2->right ||       src1->right == src2->right->getPrev()       )      rightEqual = 1;    else       rightEqual = 0;  }    return (leftEqual == 1 || rightEqual == 1);}/*given (x_1, y_1) and (x_2, y_2), and y *return x such that (x,y) is on the line */inline/*static*/ Real intersectHoriz(Real x1, Real y1, Real x2, Real y2, Real y){  return ((y2==y1)? (x1+x2)*Real(0.5) : x1 + ((y-y1)/(y2-y1)) * (x2-x1));/*  if(y2 == y1) return (x1+x2)*0.5;  else return x1 + ((y-y1)/(y2-y1)) * (x2-x1);*/}/*compare two edges of a polygon. *edge A < edge B if there is a horizontal line so that the intersection *with A is to the left of the intersection with B. *This function is used in sweepY for the dynamic search tree insertion to *order the edges. * Implementation: (x_1,y_1) and (x_2, y_2) */static Int compEdges(directedLine *e1, directedLine *e2){  Real* head1 = e1->head();  Real* tail1 = e1->tail();  Real* head2 = e2->head();  Real* tail2 = e2->tail();/*  Real h10 = head1[0];  Real h11 = head1[1];  Real t10 = tail1[0];  Real t11 = tail1[1];  Real h20 = head2[0];  Real h21 = head2[1];  Real t20 = tail2[0];  Real t21 = tail2[1];*/  Real e1_Ymax, e1_Ymin, e2_Ymax, e2_Ymin;/*  if(h11>t11) {    e1_Ymax= h11;    e1_Ymin= t11;  }  else{    e1_Ymax = t11;    e1_Ymin = h11;  }  if(h21>t21) {    e2_Ymax= h21;    e2_Ymin= t21;  }  else{    e2_Ymax = t21;    e2_Ymin = h21;  }*/   if(head1[1]>tail1[1]) {    e1_Ymax= head1[1];    e1_Ymin= tail1[1];  }  else{    e1_Ymax = tail1[1];    e1_Ymin = head1[1];  }  if(head2[1]>tail2[1]) {    e2_Ymax= head2[1];    e2_Ymin= tail2[1];  }  else{    e2_Ymax = tail2[1];    e2_Ymin = head2[1];  }    /*Real e1_Ymax = max(head1[1], tail1[1]);*/ /*max(e1->head()[1], e1->tail()[1]);*/  /*Real e1_Ymin = min(head1[1], tail1[1]);*/ /*min(e1->head()[1], e1->tail()[1]);*/  /*Real e2_Ymax = max(head2[1], tail2[1]);*/ /*max(e2->head()[1], e2->tail()[1]);*/  /*Real e2_Ymin = min(head2[1], tail2[1]);*/ /*min(e2->head()[1], e2->tail()[1]);*/  Real Ymax = min(e1_Ymax, e2_Ymax);  Real Ymin = max(e1_Ymin, e2_Ymin);      Real y = Real(0.5)*(Ymax + Ymin);/*  Real x1 = intersectHoriz(e1->head()[0], e1->head()[1], e1->tail()[0], e1->tail()[1], y);  Real x2 = intersectHoriz(e2->head()[0], e2->head()[1], e2->tail()[0], e2->tail()[1], y);*//*  Real x1 = intersectHoriz(h10, h11, t10, t11, y);  Real x2 = intersectHoriz(h20, h21, t20, t21, y);*/  Real x1 = intersectHoriz(head1[0], head1[1], tail1[0], tail1[1], y);  Real x2 = intersectHoriz(head2[0], head2[1], tail2[0], tail2[1], y);  if(x1<= x2) return -1;  else return 1;}  /*used by sort precedures */static Int compInY(directedLine* v1, directedLine* v2){  return v1->compInY(v2);}void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices){  Int i,j,k;  k=0;  for(i=0; i<total_num_edges; i++)    {      directedLine* vert =sortedVertices[i];      directedLine* thisEdge = vert;      directedLine* prevEdge = vert->getPrev();/*printf("find i=%i\n", i);            printf("the vertex is\n");vert->printSingle();*/      if(isBelow(vert, thisEdge) && isBelow(vert, prevEdge) && compEdges(prevEdge, thisEdge)<0)	{	  /*this is an upward interior cusp*/	  diagonal_vertices[k++] = vert;	  for(j=i+1; j<total_num_edges; j++)	    if(sweepRangeEqual(ranges[i], ranges[j]))	      {		diagonal_vertices[k++] = sortedVertices[j];		break;	      }	  assert(j<total_num_edges);	}      else if(isAbove(vert, thisEdge) && isAbove(vert, prevEdge) && compEdges(prevEdge, thisEdge)>0)	{	  /*this is an downward interior cusp*/	  diagonal_vertices[k++] = vert;	  for(j=i-1; j>=0; j--)	    if(sweepRangeEqual(ranges[i], ranges[j]))	      {		diagonal_vertices[k++] = sortedVertices[j];		break;	      }/*	  printf("j=%i\n", j);*/	  assert(j>=0);	}    }  num_diagonals = k/2;}/*get rid of repeated diagonlas so that each diagonal appears only once in the array */Int deleteRepeatDiagonals(Int num_diagonals, directedLine** diagonal_vertices, directedLine** new_vertices){  Int i,k;  Int j,l;  Int index;  index=0;  for(i=0,k=0; i<num_diagonals; i++, k+=2)    {      Int isRepeated=0;      /*check the diagonla (diagonal_vertice[k], diagonal_vertices[k+1])       *is repeated or not       */      for(j=0,l=0; j<index; j++, l+=2)	{	  if(	     (diagonal_vertices[k] == new_vertices[l] && 	      diagonal_vertices[k+1] == new_vertices[l+1]	      )	     ||	     (	      diagonal_vertices[k] == new_vertices[l+1] && 	      diagonal_vertices[k+1] == new_vertices[l]	      )	     )	    {	      isRepeated=1;	      break;	    }	}      if(! isRepeated)	{	  new_vertices[index+index] = diagonal_vertices[k];	  new_vertices[index+index+1] = diagonal_vertices[k+1];	  

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -