📄 partitiony.cc
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $*/#include <stdlib.h>#include <stdio.h>#include <time.h>#include "zlassert.h"#include "partitionY.h"#include "searchTree.h"#include "quicksort.h"#include "polyUtil.h"#define max(a,b) ((a>b)? a:b)#define min(a,b) ((a>b)? b:a)/*retrurn *-1: if A < B (Ya<Yb) || (Ya==Yb) * 0: if A == B * 1: if A>B */static Int compVertInY(Real A[2], Real B[2]){ if( (A[1] < B[1]) || (A[1]==B[1] && A[0]<B[0])) return -1; else if ( A[1] == B[1] && A[0] == B[0]) return 0; else return 1;}/*v is a vertex: the head of en edge, *e is an edge, *return 1 if e is below v: assume v1 and v2 are the two endpoints of e: * v1<= v, v2<=v. */Int isBelow(directedLine *v, directedLine *e){ Real* vert = v->head(); if( compVertInY(e->head(), vert) != 1 && compVertInY(e->tail(), vert) != 1 ) return 1; else return 0;}/*v is a vertex: the head of en edge, *e is an edge, *return 1 if e is below v: assume v1 and v2 are the two endpoints of e: * v1>= v, v2>=v. */Int isAbove(directedLine *v, directedLine *e){ Real* vert = v->head(); if( compVertInY(e->head(), vert) != -1 && compVertInY(e->tail(), vert) != -1 ) return 1; else return 0;}Int isCusp(directedLine *v){ Real *A=v->getPrev()->head(); Real *B=v->head(); Real *C=v->tail(); if(A[1] < B[1] && B[1] < C[1]) return 0; else if(A[1] > B[1] && B[1] > C[1]) return 0; else if(A[1] < B[1] && C[1] < B[1]) return 1; else if(A[1] > B[1] && C[1] > B[1]) return 1; if(isAbove(v, v) && isAbove(v, v->getPrev()) || isBelow(v, v) && isBelow(v, v->getPrev())) return 1; else return 0;}/*crossproduct is strictly less than 0*/Int isReflex(directedLine *v){ Real* A = v->getPrev()->head(); Real* B = v->head(); Real* C = v->tail(); Real Bx,By, Cx, Cy; Bx = B[0] - A[0]; By = B[1] - A[1]; Cx = C[0] - A[0]; Cy = C[1] - A[1]; if(Bx*Cy - Cx*By < 0) return 1; else return 0;} /*return *0: not-cusp *1: interior cusp *2: exterior cusp */Int cuspType(directedLine *v){ if(! isCusp(v)) return 0; else if(isReflex(v)) return 1; else return 2;}sweepRange* sweepRangeMake(directedLine* left, Int leftType, directedLine* right, Int rightType){ sweepRange* ret = (sweepRange*)malloc(sizeof(sweepRange)); assert(ret); ret->left = left; ret->leftType = leftType; ret->right = right; ret->rightType = rightType; return ret;}void sweepRangeDelete(sweepRange* range){ free(range);}Int sweepRangeEqual(sweepRange* src1, sweepRange* src2){ Int leftEqual; Int rightEqual; /*The case when both are vertices should not happen*/ assert(! (src1->leftType == 0 && src2->leftType == 0)); if(src1->leftType == 0 && src2->leftType == 1){ if(src1->left == src2->left || src1->left->getPrev() == src2->left ) leftEqual = 1; else leftEqual = 0; } else if(src1->leftType == 1 && src2->leftType == 1){ if(src1->left == src2->left) leftEqual = 1; else leftEqual = 0; } else /*src1->leftType == 1 && src2->leftType == 0*/{ if(src1->left == src2->left || src1->left == src2->left->getPrev() ) leftEqual = 1; else leftEqual = 0; } /*the same thing for right*/ /*The case when both are vertices should not happen*/ assert(! (src1->rightType == 0 && src2->rightType == 0)); if(src1->rightType == 0 && src2->rightType == 1){ if(src1->right == src2->right || src1->right->getPrev() == src2->right ) rightEqual = 1; else rightEqual = 0; } else if(src1->rightType == 1 && src2->rightType == 1){ if(src1->right == src2->right) rightEqual = 1; else rightEqual = 0; } else /*src1->rightType == 1 && src2->rightType == 0*/{ if(src1->right == src2->right || src1->right == src2->right->getPrev() ) rightEqual = 1; else rightEqual = 0; } return (leftEqual == 1 || rightEqual == 1);}/*given (x_1, y_1) and (x_2, y_2), and y *return x such that (x,y) is on the line */inline/*static*/ Real intersectHoriz(Real x1, Real y1, Real x2, Real y2, Real y){ return ((y2==y1)? (x1+x2)*Real(0.5) : x1 + ((y-y1)/(y2-y1)) * (x2-x1));/* if(y2 == y1) return (x1+x2)*0.5; else return x1 + ((y-y1)/(y2-y1)) * (x2-x1);*/}/*compare two edges of a polygon. *edge A < edge B if there is a horizontal line so that the intersection *with A is to the left of the intersection with B. *This function is used in sweepY for the dynamic search tree insertion to *order the edges. * Implementation: (x_1,y_1) and (x_2, y_2) */static Int compEdges(directedLine *e1, directedLine *e2){ Real* head1 = e1->head(); Real* tail1 = e1->tail(); Real* head2 = e2->head(); Real* tail2 = e2->tail();/* Real h10 = head1[0]; Real h11 = head1[1]; Real t10 = tail1[0]; Real t11 = tail1[1]; Real h20 = head2[0]; Real h21 = head2[1]; Real t20 = tail2[0]; Real t21 = tail2[1];*/ Real e1_Ymax, e1_Ymin, e2_Ymax, e2_Ymin;/* if(h11>t11) { e1_Ymax= h11; e1_Ymin= t11; } else{ e1_Ymax = t11; e1_Ymin = h11; } if(h21>t21) { e2_Ymax= h21; e2_Ymin= t21; } else{ e2_Ymax = t21; e2_Ymin = h21; }*/ if(head1[1]>tail1[1]) { e1_Ymax= head1[1]; e1_Ymin= tail1[1]; } else{ e1_Ymax = tail1[1]; e1_Ymin = head1[1]; } if(head2[1]>tail2[1]) { e2_Ymax= head2[1]; e2_Ymin= tail2[1]; } else{ e2_Ymax = tail2[1]; e2_Ymin = head2[1]; } /*Real e1_Ymax = max(head1[1], tail1[1]);*/ /*max(e1->head()[1], e1->tail()[1]);*/ /*Real e1_Ymin = min(head1[1], tail1[1]);*/ /*min(e1->head()[1], e1->tail()[1]);*/ /*Real e2_Ymax = max(head2[1], tail2[1]);*/ /*max(e2->head()[1], e2->tail()[1]);*/ /*Real e2_Ymin = min(head2[1], tail2[1]);*/ /*min(e2->head()[1], e2->tail()[1]);*/ Real Ymax = min(e1_Ymax, e2_Ymax); Real Ymin = max(e1_Ymin, e2_Ymin); Real y = Real(0.5)*(Ymax + Ymin);/* Real x1 = intersectHoriz(e1->head()[0], e1->head()[1], e1->tail()[0], e1->tail()[1], y); Real x2 = intersectHoriz(e2->head()[0], e2->head()[1], e2->tail()[0], e2->tail()[1], y);*//* Real x1 = intersectHoriz(h10, h11, t10, t11, y); Real x2 = intersectHoriz(h20, h21, t20, t21, y);*/ Real x1 = intersectHoriz(head1[0], head1[1], tail1[0], tail1[1], y); Real x2 = intersectHoriz(head2[0], head2[1], tail2[0], tail2[1], y); if(x1<= x2) return -1; else return 1;} /*used by sort precedures */static Int compInY(directedLine* v1, directedLine* v2){ return v1->compInY(v2);}void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices){ Int i,j,k; k=0; for(i=0; i<total_num_edges; i++) { directedLine* vert =sortedVertices[i]; directedLine* thisEdge = vert; directedLine* prevEdge = vert->getPrev();/*printf("find i=%i\n", i); printf("the vertex is\n");vert->printSingle();*/ if(isBelow(vert, thisEdge) && isBelow(vert, prevEdge) && compEdges(prevEdge, thisEdge)<0) { /*this is an upward interior cusp*/ diagonal_vertices[k++] = vert; for(j=i+1; j<total_num_edges; j++) if(sweepRangeEqual(ranges[i], ranges[j])) { diagonal_vertices[k++] = sortedVertices[j]; break; } assert(j<total_num_edges); } else if(isAbove(vert, thisEdge) && isAbove(vert, prevEdge) && compEdges(prevEdge, thisEdge)>0) { /*this is an downward interior cusp*/ diagonal_vertices[k++] = vert; for(j=i-1; j>=0; j--) if(sweepRangeEqual(ranges[i], ranges[j])) { diagonal_vertices[k++] = sortedVertices[j]; break; }/* printf("j=%i\n", j);*/ assert(j>=0); } } num_diagonals = k/2;}/*get rid of repeated diagonlas so that each diagonal appears only once in the array */Int deleteRepeatDiagonals(Int num_diagonals, directedLine** diagonal_vertices, directedLine** new_vertices){ Int i,k; Int j,l; Int index; index=0; for(i=0,k=0; i<num_diagonals; i++, k+=2) { Int isRepeated=0; /*check the diagonla (diagonal_vertice[k], diagonal_vertices[k+1]) *is repeated or not */ for(j=0,l=0; j<index; j++, l+=2) { if( (diagonal_vertices[k] == new_vertices[l] && diagonal_vertices[k+1] == new_vertices[l+1] ) || ( diagonal_vertices[k] == new_vertices[l+1] && diagonal_vertices[k+1] == new_vertices[l] ) ) { isRepeated=1; break; } } if(! isRepeated) { new_vertices[index+index] = diagonal_vertices[k]; new_vertices[index+index+1] = diagonal_vertices[k+1];
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