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📄 rectblock.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#include "gluos.h"#include <stdlib.h>#include <stdio.h>#include "glimports.h"#include "zlassert.h"#include <GL/gl.h>#include "rectBlock.h"rectBlock::rectBlock(gridBoundaryChain* left, gridBoundaryChain* right, Int beginVline, Int endVline){  Int i;  upGridLineIndex = left->getVlineIndex(beginVline);  lowGridLineIndex = left->getVlineIndex(endVline);  Int n = upGridLineIndex-lowGridLineIndex+1; //number of grid lines  leftIndices = (Int*) malloc(sizeof(Int) * n);  assert(leftIndices);  rightIndices = (Int*) malloc(sizeof(Int) * n);  assert(rightIndices);  for(i=0; i<n; i++)    {      leftIndices[i] = left->getInnerIndex(i+beginVline);      rightIndices[i] = right->getInnerIndex(i+beginVline);    }}rectBlock::~rectBlock(){  free(leftIndices);  free(rightIndices);}void rectBlock::print(){  Int i;  printf("block:\n");  for(i=upGridLineIndex; i >= lowGridLineIndex; i--)    {      printf("gridline %i, (%i,%i)\n", i, leftIndices[upGridLineIndex-i], rightIndices[upGridLineIndex-i]);    }}void rectBlock::draw(Real* u_values, Real* v_values){  Int i,j,k;  //upgrid line to bot grid line#ifdef DEBUGprintf("upGridLineIndex=%i, lowGridLineIndex=%i\n", upGridLineIndex, lowGridLineIndex);#endif  for(k=0, i=upGridLineIndex; i > lowGridLineIndex; i--, k++)    {      glBegin(GL_QUAD_STRIP);      for(j=leftIndices[k+1]; j<= rightIndices[k+1]; j++)	{	  glVertex2f(u_values[j], v_values[i]);	  glVertex2f(u_values[j], v_values[i-1]);	}      glEnd();    }  }Int rectBlock::num_quads(){  Int ret=0;  Int k,i;  for(k=0, i=upGridLineIndex; i>lowGridLineIndex; i--, k++)    {      ret += (rightIndices[k+1]-leftIndices[k+1]);    }  return ret;}Int rectBlockArray::num_quads(){  Int ret=0;  for(Int i=0; i<n_elements; i++)    ret += array[i]->num_quads();  return ret;}rectBlockArray::rectBlockArray(Int s){  Int i;  n_elements = 0;  size = s;  array = (rectBlock**) malloc(sizeof(rectBlock*) * s);  assert(array);//initialization  for(i=0; i<s; i++)    array[i] = NULL;}rectBlockArray::~rectBlockArray(){  Int i;  for(i=0; i<size; i++)    {      if(array[i] != NULL)	delete array[i];    }  free(array);}//put to the end of the array, check the sizevoid rectBlockArray::insert(rectBlock* newBlock){  Int i;  if(n_elements == size) //full    {      rectBlock** temp = (rectBlock**) malloc(sizeof(rectBlock) * (2*size+1));      assert(temp);      //initialization      for(i=0; i<2*size+1; i++)	temp[i] = NULL;            for(i=0; i<n_elements; i++)	temp[i] = array[i];            free(array);      array = temp;      size = 2*size +  1;    }    array[n_elements++] = newBlock;}void rectBlockArray::print(){  Int i;  for(i=0; i<n_elements; i++)    array[i]->print();}void rectBlockArray::draw(Real* u_values, Real* v_values){  Int i;  for(i=0; i<n_elements; i++)    array[i]->draw(u_values, v_values);}

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