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📄 monochain.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoChain.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $*/#include "gluos.h"#include <stdlib.h>#include <stdio.h>#include <GL/gl.h>#include "glimports.h"#include "zlassert.h"#include "monoChain.h"#include "quicksort.h"#include "searchTree.h"#include "polyUtil.h"#ifndef max#define max(a,b) ((a>b)? a:b)#endif#ifndef min#define min(a,b) ((a>b)? b:a)#endifextern Int isCusp(directedLine *v);extern Int deleteRepeatDiagonals(Int num_diagonals, directedLine** diagonal_vertices, directedLine** new_vertices);//for debug purpose only#if 0 // UNUSEDstatic void drawDiagonals(Int num_diagonals, directedLine** diagonal_vertices){  Int i;  for(i=0; i<num_diagonals; i++)    {      glBegin(GL_LINE);      glVertex2fv(diagonal_vertices[2*i]->head());      glVertex2fv(diagonal_vertices[2*i+1]->head());      glEnd();    }}#endif/*given (x_1, y_1) and (x_2, y_2), and y *return x such that (x,y) is on the line */inline Real intersectHoriz(Real x1, Real y1, Real x2, Real y2, Real y){  return ((y2==y1)? (x1+x2)*0.5 : x1 + ((y-y1)/(y2-y1)) * (x2-x1));}//compare the heads of the two chainsstatic int compChainHeadInY(monoChain* mc1, monoChain* mc2){  return compV2InY(mc1->getHead()->head(), mc2->getHead()->head());}monoChain::monoChain(directedLine* cHead, directedLine* cTail){  chainHead = cHead;  chainTail = cTail;  next = this;  prev = this;    nextPolygon = NULL;  //compute bounding box  directedLine* temp;  minX = maxX = chainTail->head()[0];  minY = maxY = chainTail->head()[1];  for(temp=chainHead; temp!=cTail; temp = temp->getNext())    {      if(temp->head()[0] < minX)	minX = temp->head()[0];      if(temp->head()[0] > maxX)	maxX = temp->head()[0];      if(temp->head()[1] < minY)	minY = temp->head()[1];      if(temp->head()[1] > maxY)	maxY = temp->head()[1];    }  //check whether the chain is increasing or decreasing  if(chainHead->compInY(chainTail) <0)    isIncrease = 1;  else    isIncrease = 0;    //initilize currrent, this is used for accelerating search  if(isIncrease)    current = chainHead;  else    current = chainTail;  isKey = 0;}//insert a new line between prev and thisvoid monoChain::insert(monoChain* nc){  nc->next = this;  nc->prev = prev;  prev->next = nc;  prev = nc;}void monoChain::deleteLoop(){  monoChain *temp, *tempNext;  prev->next = NULL;  for(temp=this; temp != NULL; temp = tempNext)    {      tempNext = temp->next;      delete temp;    }}void monoChain::deleteLoopList(){  monoChain *temp, *tempNext;  for(temp=this; temp != NULL; temp = tempNext)    {      tempNext = temp->nextPolygon;      temp->deleteLoop();    }}Int monoChain::toArraySingleLoop(monoChain** array, Int index){  monoChain *temp;  array[index++] = this;  for(temp = next; temp != this; temp = temp->next)    {      array[index++] = temp;    }  return index;}monoChain** monoChain::toArrayAllLoops(Int& num_chains){  num_chains = numChainsAllLoops();  monoChain **ret =  (monoChain**) malloc(sizeof(monoChain*) * num_chains);  assert(ret);  monoChain *temp;  Int index = 0;  for(temp = this; temp != NULL; temp=temp->nextPolygon){    index = temp->toArraySingleLoop(ret, index);  }  return ret;}Int monoChain::numChainsSingleLoop(){  Int ret=0;  monoChain* temp;  if(next == this) return 1;  ret = 1;  for(temp=next; temp != this; temp = temp->next)    ret++;  return ret;}Int monoChain::numChainsAllLoops(){  Int ret=0;  monoChain *temp;  for(temp =this; temp != NULL; temp = temp->nextPolygon)    ret += temp->numChainsSingleLoop();  return ret;}//update 'current'Real monoChain::chainIntersectHoriz(Real y){  directedLine* temp;  if(isIncrease)    {      for(temp= current; temp != chainTail; temp = temp->getNext())	{	  if(temp->head()[1] > y)	    break;	}      current = temp->getPrev();    }  else     {      for(temp = current; temp != chainHead; temp = temp->getPrev())	{	  if(temp->head()[1] > y)	    break;	}      current = temp->getNext();    }  return intersectHoriz(current->head()[0], current->head()[1], current->tail()[0], current->tail()[1], y);}monoChain* directedLineLoopToMonoChainLoop(directedLine* loop){  directedLine *temp;  monoChain *ret=NULL;  //find the first cusp  directedLine *prevCusp=NULL;  directedLine *firstCusp;  if(isCusp(loop))    prevCusp = loop;  else    {      for(temp = loop->getNext(); temp != loop; temp = temp->getNext())	if(isCusp(temp))	  break;      prevCusp = temp;    }  firstCusp = prevCusp;//printf("first cusp is (%f,%f), (%f,%f), (%f,%f)\n", prevCusp->getPrev()->head()[0], prevCusp->getPrev()->head()[1], prevCusp->head()[0], prevCusp->head()[1], prevCusp->tail()[0], prevCusp->tail()[1]);  for(temp = prevCusp->getNext(); temp != loop; temp = temp->getNext())    {      if(isCusp(temp))	{//printf("the cusp is (%f,%f), (%f,%f), (%f,%f)\n", temp->getPrev()->head()[0], temp->getPrev()->head()[1], temp->head()[0], temp->head()[1], temp->tail()[0], temp->tail()[1]);	  if(ret == NULL)	    {	      ret = new monoChain(prevCusp, temp);	    }	  else	    ret->insert(new monoChain(prevCusp, temp));	  prevCusp = temp;	  	}    }  ret->insert(new monoChain(prevCusp, firstCusp));  return ret;}monoChain* directedLineLoopListToMonoChainLoopList(directedLine* list){  directedLine* temp;  monoChain* mc;  monoChain* mcEnd;  mc = directedLineLoopToMonoChainLoop(list);  mcEnd = mc;    for(temp = list->getNextPolygon(); temp != NULL; temp = temp->getNextPolygon())    {      monoChain *newLoop = directedLineLoopToMonoChainLoop(temp);      mcEnd->setNextPolygon(newLoop);      mcEnd = newLoop;    }  return mc;}/*compare two edges of a polygon. *edge A < edge B if there is a horizontal line so that the intersection *with A is to the left of the intersection with B. *This function is used in sweepY for the dynamic search tree insertion to *order the edges. * Implementation: (x_1,y_1) and (x_2, y_2) */static Int compEdges(directedLine *e1, directedLine *e2){  Real* head1 = e1->head();  Real* tail1 = e1->tail();  Real* head2 = e2->head();  Real* tail2 = e2->tail();/*  Real h10 = head1[0];  Real h11 = head1[1];  Real t10 = tail1[0];  Real t11 = tail1[1];  Real h20 = head2[0];  Real h21 = head2[1];  Real t20 = tail2[0];  Real t21 = tail2[1];*/  Real e1_Ymax, e1_Ymin, e2_Ymax, e2_Ymin;/*  if(h11>t11) {    e1_Ymax= h11;    e1_Ymin= t11;  }  else{    e1_Ymax = t11;    e1_Ymin = h11;  }  if(h21>t21) {    e2_Ymax= h21;    e2_Ymin= t21;  }  else{    e2_Ymax = t21;    e2_Ymin = h21;  }*/   if(head1[1]>tail1[1]) {    e1_Ymax= head1[1];    e1_Ymin= tail1[1];  }  else{    e1_Ymax = tail1[1];    e1_Ymin = head1[1];  }  if(head2[1]>tail2[1]) {    e2_Ymax= head2[1];    e2_Ymin= tail2[1];  }  else{    e2_Ymax = tail2[1];    e2_Ymin = head2[1];  }    /*Real e1_Ymax = max(head1[1], tail1[1]);*/ /*max(e1->head()[1], e1->tail()[1]);*/  /*Real e1_Ymin = min(head1[1], tail1[1]);*/ /*min(e1->head()[1], e1->tail()[1]);*/  /*Real e2_Ymax = max(head2[1], tail2[1]);*/ /*max(e2->head()[1], e2->tail()[1]);*/  /*Real e2_Ymin = min(head2[1], tail2[1]);*/ /*min(e2->head()[1], e2->tail()[1]);*/  Real Ymax = min(e1_Ymax, e2_Ymax);  Real Ymin = max(e1_Ymin, e2_Ymin);      Real y = 0.5*(Ymax + Ymin);/*  Real x1 = intersectHoriz(e1->head()[0], e1->head()[1], e1->tail()[0], e1->tail()[1], y);  Real x2 = intersectHoriz(e2->head()[0], e2->head()[1], e2->tail()[0], e2->tail()[1], y);*//*  Real x1 = intersectHoriz(h10, h11, t10, t11, y);  Real x2 = intersectHoriz(h20, h21, t20, t21, y);*/  Real x1 = intersectHoriz(head1[0], head1[1], tail1[0], tail1[1], y);  Real x2 = intersectHoriz(head2[0], head2[1], tail2[0], tail2[1], y);  if(x1<= x2) return -1;  else return 1;}Int  compChains(monoChain* mc1, monoChain* mc2){  Real y;  assert(mc1->isKey || mc2->isKey);  if(mc1->isKey)    y = mc1->keyY;  else    y = mc2->keyY;  directedLine *d1 = mc1->find(y);  directedLine *d2 = mc2->find(y);  mc2->find(y);//  Real x1 = mc1->chainIntersectHoriz(y);//  Real x2 = mc2->chainIntersectHoriz(y);  return   compEdges(d1, d2);}//this function modifies current for efficiencydirectedLine* monoChain::find(Real y){  directedLine *ret;  directedLine *temp;  assert(current->head()[1] <= y);  if(isIncrease)    {      assert(chainTail->head()[1] >=y);      for(temp=current; temp!=chainTail; temp = temp->getNext())	{	  if(temp->head()[1] > y)	    break;	}      current = temp->getPrev();      ret = current;    }  else    {      for(temp=current; temp != chainHead; temp = temp->getPrev())	{	  if(temp->head()[1] > y)	    break;	}      current = temp->getNext();      ret = temp;    }  return ret;  }void monoChain::printOneChain(){  directedLine* temp;  for(temp = chainHead; temp != chainTail; temp = temp->getNext())    {      printf("(%f,%f) ", temp->head()[0], temp->head()[1]);    }  printf("(%f,%f) \n", chainTail->head()[0], chainTail->head()[1]);  }void monoChain::printChainLoop(){  monoChain* temp;  this->printOneChain();  for(temp = next; temp != this; temp = temp->next)    {      temp->printOneChain();    }  printf("\n");}void monoChain::printAllLoops(){  monoChain* temp;  for(temp=this; temp != NULL; temp = temp->nextPolygon)    temp->printChainLoop();}//return 1 if error occuresInt MC_sweepY(Int nVertices, monoChain** sortedVertices, sweepRange** ret_ranges){  Int i;  Real keyY;  Int errOccur=0;//printf("enter MC_sweepY\n");//printf("nVertices=%i\n", nVertices);  /*for each vertex in the sorted list, update the binary search tree.   *and store the range information for each vertex.   */  treeNode* searchTree = NULL;//printf("nVertices=%i\n", nVertices);  for(i=0; i<nVertices; i++)    {      monoChain* vert = sortedVertices[i];      keyY = vert->getHead()->head()[1]; //the sweep line      directedLine *dline = vert->getHead();      directedLine *dlinePrev = dline->getPrev();      if(isBelow(dline, dline) && isBelow(dline, dlinePrev))

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