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📄 gridwrap.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef _GRIDWRAP_H#define _GRIDWRAP_H#include <stdio.h>#include "definitions.h"#include "primitiveStream.h"#include "zlassert.h"class gridWrap{  Int n_ulines;  Int n_vlines;  Real u_min, u_max;  Real v_min, v_max;  /*cache the coordinate values for efficiency.    *these are redundant information when    *the grid is uniform.   */  Real* u_values; /*size is n_ulines*/  Real* v_values; /*size is n_vlines*/  Int is_uniform; public:  //uniform grid constructor  gridWrap(Int nUlines, Int nVlines,	   Real uMin, Real uMax,	   Real vMin, Real vMax	   );  //nonuniform grid constructor.  gridWrap(Int nUlines, Real *uvals,	   Int nVlines, Real *vvlas	   );  ~gridWrap();    void print();  Int get_n_ulines() {return n_ulines;}  Int get_n_vlines() {return n_vlines;}  Real get_u_min() {return u_min;}  Real get_u_max() {return u_max;}  Real get_v_min() {return v_min;}  Real get_v_max() {return v_max;}  Real get_u_value(Int i)     {      assert(i<n_ulines);      /*if(i>=n_ulines){printf("ERROR, n_ulines=%i,i=%i\n",n_ulines,i);exit(0);}*/            return u_values[i];}  Real get_v_value(Int j) {return v_values[j];}  Real* get_u_values() {return u_values;}  Real* get_v_values() {return v_values;}  void outputFanWithPoint(Int v, Int uleft, Int uright, 			  Real vert[2], primStream* pStream);  void draw();  Int isUniform() {return is_uniform;}};class gridBoundaryChain{  gridWrap* grid;  Int firstVlineIndex;  Int nVlines;  Int* ulineIndices; /*each v line has a boundary*/  Int* innerIndices; /*the segment of the vertical gridline from */                     /*(innerIndices[i], i) to (innerIndices[i+1], i-1) */                     /*is inside the polygon: i=1,...,nVlines-1*/  Real2* vertices; /*one grid point at each grid V-line, cached for efficiency*/public:  gridBoundaryChain(gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inner_indices);  ~gridBoundaryChain()    {      free(innerIndices);      free(ulineIndices);      free(vertices);    }  /*i indexes the vlines in this chain.   */  Int getVlineIndex(Int i) {return firstVlineIndex-i;}  Int getUlineIndex(Int i) {return ulineIndices[i];}  Real get_u_value(Int i) {return vertices[i][0];}  Real get_v_value(Int i) {return vertices[i][1];}  Int get_nVlines() {return nVlines;}  Int getInnerIndex(Int i) {return innerIndices[i];}  Real getInner_u_value(Int i) {return grid->get_u_value(innerIndices[i]);}  Real* get_vertex(Int i) {return vertices[i];}  gridWrap* getGrid() {return grid;}  void leftEndFan(Int i, primStream* pStream);  void rightEndFan(Int i, primStream* pStream);  Int lookfor(Real v, Int i1, Int i2); //find i in [i1,i2] so that  vertices[i][1]>= v > vertices[i+1][1]  void draw();  void drawInner();};#endif

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