📄 samplecompright.cc
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2006/08/30 19:02:45 $ $Revision: 1.4 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.4 2006/08/30 19:02:45 brianp Exp $*/#include <stdlib.h>#include <stdio.h>#include "gluos.h"#include "glimports.h"#include "zlassert.h"#include "sampleCompRight.h"#define max(a,b) ((a>b)? a:b)#define min(a,b) ((a>b)? b:a)#ifdef NOT_TAKEOUT/*notice that we need leftChain because the *corners could be on the leftChain. */void sampleCompRight(Real* topVertex, Real* botVertex, vertexArray* leftChain, Int leftStartIndex, Int leftEndIndex, vertexArray* rightChain, Int rightStartIndex, Int rightEndIndex, gridBoundaryChain* rightGridChain, Int gridIndex1, Int gridIndex2, Int up_rightCornerWhere, Int up_rightCornerIndex, Int down_rightCornerWhere, Int down_rightCornerIndex, primStream* pStream){ /*find out whether there is a trim vertex which is *inbetween the top and bot grid lines or not. */ Int midIndex1; Int midIndex2; Int gridMidIndex1 = 0, gridMidIndex2 = 0; //midIndex1: array[i] <= v, array[i+1] > v //midIndex2: array[i] >= v, array[i+1] < v midIndex1 = rightChain->findIndexBelowGen(rightGridChain->get_v_value(gridIndex1), rightStartIndex, rightEndIndex); midIndex2 = -1; //initilization if(midIndex1 <= rightEndIndex && gridIndex1 < gridIndex2) if(rightChain->getVertex(midIndex1)[1] >= rightGridChain->get_v_value(gridIndex2)) { //midIndex2 must exist: midIndex2 = rightChain->findIndexAboveGen(rightGridChain->get_v_value(gridIndex2), midIndex1, //midIndex1<=midIndex2 rightEndIndex); //find gridMidIndex1 so that either it=gridIndex1 when the gridline is // at the same height as trim vertex midIndex1, or it is the last one //which is strictly above midIndex1. { Real temp = rightChain->getVertex(midIndex1)[1]; if(rightGridChain->get_v_value(gridIndex1) == temp) gridMidIndex1 = gridIndex1; else { gridMidIndex1 = gridIndex1; while(rightGridChain->get_v_value(gridMidIndex1) > temp) gridMidIndex1++; gridMidIndex1--; } }//end of find gridMindIndex1 //find gridMidIndex2 so that it is the (first one below or equal //midIndex) last one above or equal midIndex2 { Real temp = rightChain->getVertex(midIndex2)[1]; for(gridMidIndex2 = gridMidIndex1+1; gridMidIndex2 <= gridIndex2; gridMidIndex2++) if(rightGridChain->get_v_value(gridMidIndex2) <= temp) break; assert(gridMidIndex2 <= gridIndex2); }//end of find gridMidIndex2 } //to interprete the corner information Real* cornerTop; Real* cornerBot; Int cornerRightStart; Int cornerRightEnd; Int cornerLeftUpEnd; Int cornerLeftDownStart; if(up_rightCornerWhere == 2) //right corner is on right chain { cornerTop = rightChain->getVertex(up_rightCornerIndex); cornerRightStart = up_rightCornerIndex+1; cornerLeftUpEnd = -1; //no left } else if(up_rightCornerWhere == 1) //right corner is on top { cornerTop = topVertex; cornerRightStart = rightStartIndex; cornerLeftUpEnd = -1; //no left } else //right corner is on left chain { cornerTop = topVertex; cornerRightStart = rightStartIndex; cornerLeftUpEnd = up_rightCornerIndex; } if(down_rightCornerWhere == 2) //right corner is on right chan { cornerBot = rightChain->getVertex(down_rightCornerIndex); cornerRightEnd = down_rightCornerIndex-1; cornerLeftDownStart = leftEndIndex+1; //no left } else if (down_rightCornerWhere == 1) //right corner is at bot { cornerBot = botVertex; cornerRightEnd = rightEndIndex; cornerLeftDownStart = leftEndIndex+1; //no left } else //right corner is on the left chain { cornerBot = botVertex; cornerRightEnd = rightEndIndex; cornerLeftDownStart = down_rightCornerIndex; } //sample if(midIndex2 >= 0) //there is a trm point between grid lines { sampleRightSingleTrimEdgeRegionGen(cornerTop, rightChain->getVertex(midIndex1), rightChain, cornerRightStart, midIndex1-1, rightGridChain, gridIndex1, gridMidIndex1, leftChain, leftStartIndex, cornerLeftUpEnd, 0, //no left down section, -1, pStream); sampleRightSingleTrimEdgeRegionGen(rightChain->getVertex(midIndex2), cornerBot, rightChain, midIndex2+1, cornerRightEnd, rightGridChain, gridMidIndex2, gridIndex2, leftChain, 0, //no left up section -1, cornerLeftDownStart, leftEndIndex, pStream); sampleRightStripRecF(rightChain, midIndex1, midIndex2, rightGridChain, gridMidIndex1, gridMidIndex2, pStream); } else { sampleRightSingleTrimEdgeRegionGen(cornerTop, cornerBot, rightChain, cornerRightStart, cornerRightEnd, rightGridChain, gridIndex1, gridIndex2, leftChain, leftStartIndex, cornerLeftUpEnd, cornerLeftDownStart, leftEndIndex, pStream); }}void sampleRightSingleTrimEdgeRegionGen(Real topVertex[2], Real botVertex[2], vertexArray* rightChain, Int rightStart, Int rightEnd, gridBoundaryChain* gridChain, Int gridBeginIndex, Int gridEndIndex, vertexArray* leftChain, Int leftUpBegin, Int leftUpEnd, Int leftDownBegin, Int leftDownEnd, primStream* pStream){ Int i,k; /*creat an array to store all the up and down secments of the left chain, *and the right end grid points * *although vertex array is a dynamic array, but to gain efficiency, *it is better to initiliza the exact array size */ vertexArray vArray(gridEndIndex-gridBeginIndex+1 + max(0,leftUpEnd - leftUpBegin+1)+ max(0,leftDownEnd - leftDownBegin+1)); //append the vertices on the up section of the left chain for(i=leftUpBegin; i<= leftUpEnd; i++) vArray.appendVertex(leftChain->getVertex(i)); //append the vertices of the right extremal grid points, //and at the same time, perform triangulation for the stair cases vArray.appendVertex(gridChain->get_vertex(gridBeginIndex)); for(k=1, i=gridBeginIndex+1; i<= gridEndIndex; i++, k++) { vArray.appendVertex(gridChain->get_vertex(i)); //output the fan of the grid points of the (i)th and (i-1)th grid line. gridChain->rightEndFan(i, pStream); } //append all the vertices on the down section of the left chain for(i=leftDownBegin; i<= leftDownEnd; i++) vArray.appendVertex(leftChain->getVertex(i)); monoTriangulationRecGen(topVertex, botVertex, &vArray, 0, vArray.getNumElements()-1, rightChain, rightStart, rightEnd, pStream);} void sampleRightSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2], gridBoundaryChain* gridChain, Int beginIndex, Int endIndex, primStream* pStream){ Int i,k; vertexArray vArray(endIndex-beginIndex+1); vArray.appendVertex(gridChain->get_vertex(beginIndex)); for(k=1, i=beginIndex+1; i<= endIndex; i++, k++) { vArray.appendVertex(gridChain->get_vertex(i)); //output the fan of the grid points of the (i)_th and i-1th gridLine gridChain->rightEndFan(i, pStream); } monoTriangulation2(upperVert, lowerVert, &vArray, 0, endIndex-beginIndex, 1, //increase chain (to the left) pStream);} /*the gridlines from rightGridChainStartIndex to *rightGridChainEndIndex are assumed to form a *connected componenet *the trm vertex of topRightIndex is assumed to be below *or equal the first gridLine, and the trm vertex of *botRightIndex is assumed to be above or equal the last gridline **there could be multipe trm vertices equal to the last gridline, but **only one could be equal to top gridline. shape: ____| (recall that **for left chain recF, we allow shape: |---- *if botRightIndex<topRightIndex, then no connected componenet exists, and *no triangles are generated. *Othewise, botRightIndex>= topRightIndex, there is at least one triangles to *output */void sampleRightStripRecF(vertexArray* rightChain, Int topRightIndex, Int botRightIndex, gridBoundaryChain* rightGridChain, Int rightGridChainStartIndex, Int rightGridChainEndIndex, primStream* pStream ){ //sstop conditionL: if topRightIndex > botRightIndex, then stop if(topRightIndex > botRightIndex) return; //if there is only one grid line, return if(rightGridChainStartIndex >= rightGridChainEndIndex) return;
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