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📄 samplecompright.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2006/08/30 19:02:45 $ $Revision: 1.4 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.4 2006/08/30 19:02:45 brianp Exp $*/#include <stdlib.h>#include <stdio.h>#include "gluos.h"#include "glimports.h"#include "zlassert.h"#include "sampleCompRight.h"#define max(a,b) ((a>b)? a:b)#define min(a,b) ((a>b)? b:a)#ifdef NOT_TAKEOUT/*notice that we need leftChain because the  *corners could be on the leftChain. */void sampleCompRight(Real* topVertex, Real* botVertex,		    vertexArray* leftChain,		    Int leftStartIndex, Int leftEndIndex,		    vertexArray* rightChain,		    Int rightStartIndex, Int rightEndIndex,		    gridBoundaryChain* rightGridChain,		    Int gridIndex1, Int gridIndex2,		    Int up_rightCornerWhere,		    Int up_rightCornerIndex,		    Int down_rightCornerWhere,		    Int down_rightCornerIndex,		    primStream* pStream){  /*find out whether there is a trim vertex  which is   *inbetween the top and bot grid lines or not.   */  Int midIndex1;  Int midIndex2;  Int gridMidIndex1 = 0, gridMidIndex2 = 0;  //midIndex1: array[i] <= v, array[i+1] > v  //midIndex2: array[i] >= v,  array[i+1] < v  midIndex1 = rightChain->findIndexBelowGen(rightGridChain->get_v_value(gridIndex1),					    rightStartIndex,					    rightEndIndex);  midIndex2 = -1; //initilization  if(midIndex1 <= rightEndIndex && gridIndex1 < gridIndex2)    if(rightChain->getVertex(midIndex1)[1] >= rightGridChain->get_v_value(gridIndex2))      {	//midIndex2 must exist:	midIndex2 = rightChain->findIndexAboveGen(rightGridChain->get_v_value(gridIndex2),						  midIndex1, //midIndex1<=midIndex2						  rightEndIndex);	//find gridMidIndex1 so that either it=gridIndex1 when the gridline is 	// at the same height as trim vertex midIndex1, or it is the last one 	//which is strictly above midIndex1.	{	  Real temp = rightChain->getVertex(midIndex1)[1];	  if(rightGridChain->get_v_value(gridIndex1) == temp)	    gridMidIndex1 = gridIndex1;	  else	    {	    gridMidIndex1 = gridIndex1;	    while(rightGridChain->get_v_value(gridMidIndex1) > temp)	      gridMidIndex1++;	    gridMidIndex1--;	    }	}//end of find gridMindIndex1	//find gridMidIndex2 so that it is the (first one below or equal 	//midIndex) last one above or equal midIndex2	{	  Real temp = rightChain->getVertex(midIndex2)[1];	  for(gridMidIndex2 = gridMidIndex1+1; gridMidIndex2 <= gridIndex2; gridMidIndex2++)	    if(rightGridChain->get_v_value(gridMidIndex2) <= temp)	      break;	  assert(gridMidIndex2 <= gridIndex2);	}//end of find gridMidIndex2      }    //to interprete the corner information  Real* cornerTop;  Real* cornerBot;  Int cornerRightStart;  Int cornerRightEnd;  Int cornerLeftUpEnd;  Int cornerLeftDownStart;  if(up_rightCornerWhere == 2) //right corner is on right chain    {      cornerTop = rightChain->getVertex(up_rightCornerIndex);      cornerRightStart = up_rightCornerIndex+1;      cornerLeftUpEnd = -1; //no left    }  else if(up_rightCornerWhere == 1) //right corner is on top    {      cornerTop = topVertex;      cornerRightStart = rightStartIndex;      cornerLeftUpEnd = -1; //no left    }  else //right corner is on left chain    {      cornerTop = topVertex;      cornerRightStart = rightStartIndex;      cornerLeftUpEnd = up_rightCornerIndex;    }    if(down_rightCornerWhere == 2) //right corner is on right chan    {      cornerBot = rightChain->getVertex(down_rightCornerIndex);      cornerRightEnd = down_rightCornerIndex-1;      cornerLeftDownStart = leftEndIndex+1; //no left    }  else if (down_rightCornerWhere == 1) //right corner is at bot    {      cornerBot = botVertex;      cornerRightEnd = rightEndIndex;      cornerLeftDownStart = leftEndIndex+1; //no left         }  else //right corner is on the left chain    {      cornerBot = botVertex;      cornerRightEnd = rightEndIndex;      cornerLeftDownStart = down_rightCornerIndex;    }  //sample  if(midIndex2 >= 0) //there is a trm point between grid lines    {      sampleRightSingleTrimEdgeRegionGen(cornerTop, rightChain->getVertex(midIndex1),					 rightChain,					 cornerRightStart,					 midIndex1-1,					 rightGridChain,					 gridIndex1,					 gridMidIndex1,					 leftChain,					 leftStartIndex,					 cornerLeftUpEnd,					 0, //no left down section,					 -1,					 pStream);      sampleRightSingleTrimEdgeRegionGen(rightChain->getVertex(midIndex2),					 cornerBot,					 rightChain,					 midIndex2+1,					 cornerRightEnd,					 rightGridChain,					 gridMidIndex2,					 gridIndex2,					 leftChain,					 0, //no left up section					 -1,					 cornerLeftDownStart,					 leftEndIndex,					 pStream);      sampleRightStripRecF(rightChain,			   midIndex1,			   midIndex2,			   rightGridChain,			   gridMidIndex1,			   gridMidIndex2,			   pStream);    }  else    {      sampleRightSingleTrimEdgeRegionGen(cornerTop, cornerBot,					 rightChain,					 cornerRightStart,					 cornerRightEnd,					 rightGridChain,					 gridIndex1,					 gridIndex2,					 leftChain,					 leftStartIndex,					 cornerLeftUpEnd,					 cornerLeftDownStart,					 leftEndIndex,					 pStream);    }}void sampleRightSingleTrimEdgeRegionGen(Real topVertex[2], Real botVertex[2],					 vertexArray* rightChain,					 Int rightStart,					 Int rightEnd,					 gridBoundaryChain* gridChain,					 Int gridBeginIndex,					 Int gridEndIndex,					 vertexArray* leftChain,					 Int leftUpBegin,					 Int leftUpEnd,					 Int leftDownBegin,					 Int leftDownEnd,					 primStream* pStream){  Int i,k;   /*creat an array to store all the up and down secments of the left chain,   *and the right end grid points   *   *although vertex array is a dynamic array, but to gain efficiency,   *it is better to initiliza the exact array size   */  vertexArray vArray(gridEndIndex-gridBeginIndex+1 +		     max(0,leftUpEnd - leftUpBegin+1)+		     max(0,leftDownEnd - leftDownBegin+1));  //append the vertices on the up section of the left chain  for(i=leftUpBegin; i<= leftUpEnd; i++)    vArray.appendVertex(leftChain->getVertex(i));    //append the vertices of the right extremal grid points,  //and at the same time, perform triangulation for the stair cases  vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));    for(k=1, i=gridBeginIndex+1; i<= gridEndIndex; i++, k++)    {      vArray.appendVertex(gridChain->get_vertex(i));            //output the fan of the grid points of the (i)th and (i-1)th grid line.      gridChain->rightEndFan(i, pStream);    }    //append all the vertices on the down section of the left chain  for(i=leftDownBegin; i<= leftDownEnd; i++)    vArray.appendVertex(leftChain->getVertex(i));  monoTriangulationRecGen(topVertex, botVertex,			  &vArray, 0, vArray.getNumElements()-1,			  rightChain, rightStart, rightEnd,			  pStream);}  void sampleRightSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2],				     gridBoundaryChain* gridChain,				     Int beginIndex,				     Int endIndex,				     primStream* pStream){  Int i,k;  vertexArray vArray(endIndex-beginIndex+1);  vArray.appendVertex(gridChain->get_vertex(beginIndex));  for(k=1, i=beginIndex+1; i<= endIndex; i++, k++)    {      vArray.appendVertex(gridChain->get_vertex(i));      //output the fan of the grid points of the (i)_th and i-1th gridLine      gridChain->rightEndFan(i, pStream);    }  monoTriangulation2(upperVert, lowerVert, &vArray, 0, endIndex-beginIndex, 		     1, //increase chain (to the left)		     pStream);}		      /*the gridlines from rightGridChainStartIndex to  *rightGridChainEndIndex are assumed to form a  *connected componenet *the trm vertex of topRightIndex is assumed to be below *or equal the first gridLine, and the trm vertex of *botRightIndex is assumed to be above or equal the last gridline **there could be multipe trm vertices equal to the last gridline, but **only one could be equal to top gridline. shape: ____| (recall that **for left chain recF, we allow shape: |---- *if botRightIndex<topRightIndex, then no connected componenet exists, and  *no triangles are generated. *Othewise, botRightIndex>= topRightIndex, there is at least one triangles to  *output */void sampleRightStripRecF(vertexArray* rightChain,		     Int topRightIndex,		     Int botRightIndex,		     gridBoundaryChain* rightGridChain,		     Int rightGridChainStartIndex,		     Int rightGridChainEndIndex,			     primStream* pStream		     ){  //sstop conditionL: if topRightIndex > botRightIndex, then stop  if(topRightIndex > botRightIndex)    return;    //if there is only one grid line, return  if(rightGridChainStartIndex >= rightGridChainEndIndex)    return;

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