📄 gridwrap.cc
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#include "gluos.h"#include <stdlib.h>#include <stdio.h>#include <GL/gl.h>#include "zlassert.h"#include "gridWrap.h"/*******************grid structure****************************/void gridWrap::print(){ printf("n_ulines = %i\n", n_ulines); printf("n_vlines = %i\n", n_vlines); printf("u_min=%f, umax=%f, vmin=%f, vmax=%f\n", u_min, u_max, v_min, v_max);}gridWrap::gridWrap(Int nUlines, Real* uvals, Int nVlines, Real* vvals){ assert(nUlines>=2); assert(nVlines>=2); is_uniform = 0; n_ulines = nUlines; n_vlines = nVlines; u_min = uvals[0]; u_max = uvals[nUlines-1]; v_min = vvals[0]; v_max = vvals[nVlines-1]; u_values = (Real*) malloc(sizeof(Real) * n_ulines); assert(u_values); v_values = (Real*) malloc(sizeof(Real) * n_vlines); assert(v_values); Int i; for(i=0; i<n_ulines; i++) u_values[i] = uvals[i]; for(i=0; i<n_vlines; i++) v_values[i] = vvals[i];} gridWrap::gridWrap(Int nUlines, Int nVlines, Real uMin, Real uMax, Real vMin, Real vMax ){ is_uniform = 1; n_ulines = nUlines; n_vlines = nVlines; u_min = uMin; u_max = uMax; v_min = vMin; v_max = vMax; u_values = (Real*) malloc(sizeof(Real) * n_ulines); assert(u_values); v_values = (Real*) malloc(sizeof(Real) * n_vlines); assert(v_values); Int i; assert(nUlines>=2); assert(nVlines>=2); Real du = (uMax-uMin)/(nUlines-1); Real dv = (vMax-vMin)/(nVlines-1); float tempu=uMin; u_values[0] = tempu; for(i=1; i<nUlines; i++) { tempu += du; u_values[i] = tempu; } u_values[nUlines-1] = uMax; float tempv=vMin; v_values[0] = tempv; for(i=1; i<nVlines; i++) { tempv += dv; v_values[i] = tempv; } v_values[nVlines-1] = vMax;}gridWrap::~gridWrap(){ free(u_values); free(v_values);}void gridWrap::draw(){ int i,j; glBegin(GL_POINTS); for(i=0; i<n_ulines; i++) for(j=0; j<n_vlines; j++) glVertex2f(get_u_value(i), get_v_value(j)); glEnd();}void gridWrap::outputFanWithPoint(Int v, Int uleft, Int uright, Real vert[2], primStream* pStream){ Int i; if(uleft >= uright) return; //no triangles to output. pStream->begin(); pStream->insert(vert); assert(vert[1] != v_values[v]); //don't output degenerate triangles if(vert[1] > v_values[v]) //vertex is above this grid line: notice the orientation { for(i=uleft; i<=uright; i++) pStream->insert(u_values[i], v_values[v]); } else //vertex is below the grid line { for(i=uright; i>= uleft; i--) pStream->insert(u_values[i], v_values[v]); } pStream->end(PRIMITIVE_STREAM_FAN);}/*each chain stores a number of consecutive *V-lines within a grid. *There is one grid vertex on each V-line. * The total number of V-lines is: * nVlines. * with respect to the grid, the index of the first V-line is * firstVlineIndex. * So with respect to the grid, the index of the ith V-line is * firstVlineIndex-i. * the grid-index of the uline at the ith vline (recall that each vline has one grid point) * is ulineIndices[i]. The u_value is cached in ulineValues[i], that is, * ulineValues[i] = grid->get_u_value(ulineIndices[i]) */gridBoundaryChain::gridBoundaryChain( gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inner_indices ): grid(gr), firstVlineIndex(first_vline_index), nVlines(n_vlines){ ulineIndices = (Int*) malloc(sizeof(Int) * n_vlines); assert(ulineIndices); innerIndices = (Int*) malloc(sizeof(Int) * n_vlines); assert(innerIndices); vertices = (Real2*) malloc(sizeof(Real2) * n_vlines); assert(vertices); Int i; for(i=0; i<n_vlines; i++){ ulineIndices[i] = uline_indices[i]; innerIndices[i] = inner_indices[i]; } for(i=0; i<n_vlines; i++){ vertices[i][0] = gr->get_u_value(ulineIndices[i]); vertices[i][1] = gr->get_v_value(first_vline_index-i); }} void gridBoundaryChain::draw(){ Int i; glBegin(GL_LINE_STRIP); for(i=0; i<nVlines; i++) { glVertex2fv(vertices[i]); } glEnd();}void gridBoundaryChain::drawInner(){ Int i; for(i=1; i<nVlines; i++) { glBegin(GL_LINE_STRIP); glVertex2f(grid->get_u_value(innerIndices[i]), get_v_value(i-1) ); glVertex2f(grid->get_u_value(innerIndices[i]), get_v_value(i) ); glEnd(); }} Int gridBoundaryChain::lookfor(Real v, Int i1, Int i2){ Int mid; while(i1 < i2-1) { mid = (i1+i2)/2; if(v > vertices[mid][1]) { i2 = mid; } else i1 = mid; } return i1;}/*output the fan of the right end between grid line i-1 and grid line i*/void gridBoundaryChain::rightEndFan(Int i, primStream* pStream){ Int j; if(getUlineIndex(i) > getUlineIndex(i-1)) { pStream->begin(); pStream->insert(get_vertex(i-1)); for(j=getUlineIndex(i-1); j<= getUlineIndex(i); j++) pStream->insert(grid->get_u_value(j), get_v_value(i)); pStream->end(PRIMITIVE_STREAM_FAN); } else if(getUlineIndex(i) < getUlineIndex(i-1)) { pStream->begin(); pStream->insert(get_vertex(i)); for(j=getUlineIndex(i-1); j>= getUlineIndex(i); j--) pStream->insert(grid->get_u_value(j), get_v_value(i-1)); pStream->end(PRIMITIVE_STREAM_FAN); } //otherside, the two are equal, so there is no fan to output} /*output the fan of the left end between grid line i-1 and grid line i*/void gridBoundaryChain::leftEndFan(Int i, primStream* pStream){ Int j; if(getUlineIndex(i) < getUlineIndex(i-1)) { pStream->begin(); pStream->insert(get_vertex(i-1)); for(j=getUlineIndex(i); j<= getUlineIndex(i-1); j++) pStream->insert(grid->get_u_value(j), get_v_value(i)); pStream->end(PRIMITIVE_STREAM_FAN); } else if(getUlineIndex(i) > getUlineIndex(i-1)) { pStream->begin(); pStream->insert(get_vertex(i)); for(j=getUlineIndex(i); j>= getUlineIndex(i-1); j--) pStream->insert(grid->get_u_value(j), get_v_value(i-1)); pStream->end(PRIMITIVE_STREAM_FAN); } /*otherwisem, the two are equal, so there is no fan to outout*/ }
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