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📄 gridwrap.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#include "gluos.h"#include <stdlib.h>#include <stdio.h>#include <GL/gl.h>#include "zlassert.h"#include "gridWrap.h"/*******************grid structure****************************/void gridWrap::print(){  printf("n_ulines = %i\n", n_ulines);  printf("n_vlines = %i\n", n_vlines);  printf("u_min=%f, umax=%f, vmin=%f, vmax=%f\n", u_min, u_max, v_min, v_max);}gridWrap::gridWrap(Int nUlines, Real* uvals,		   Int nVlines, Real* vvals){  assert(nUlines>=2);  assert(nVlines>=2);  is_uniform = 0;  n_ulines = nUlines;  n_vlines = nVlines;  u_min = uvals[0];  u_max = uvals[nUlines-1];  v_min = vvals[0];  v_max = vvals[nVlines-1];  u_values = (Real*) malloc(sizeof(Real) * n_ulines);  assert(u_values);  v_values = (Real*) malloc(sizeof(Real) * n_vlines);  assert(v_values);      Int i;  for(i=0; i<n_ulines; i++)    u_values[i] = uvals[i];  for(i=0; i<n_vlines; i++)    v_values[i] = vvals[i];}  gridWrap::gridWrap(Int nUlines, Int nVlines,		   Real uMin, Real uMax,		   Real vMin, Real vMax		   ){  is_uniform = 1;  n_ulines = nUlines;  n_vlines = nVlines;  u_min = uMin;  u_max = uMax;  v_min = vMin;  v_max = vMax;  u_values = (Real*) malloc(sizeof(Real) * n_ulines);  assert(u_values);  v_values = (Real*) malloc(sizeof(Real) * n_vlines);  assert(v_values);    Int i;  assert(nUlines>=2);  assert(nVlines>=2);  Real du = (uMax-uMin)/(nUlines-1);  Real dv = (vMax-vMin)/(nVlines-1);  float tempu=uMin;  u_values[0] = tempu;  for(i=1; i<nUlines; i++)    {      tempu += du;      u_values[i] = tempu;    }  u_values[nUlines-1] = uMax;  float tempv=vMin;  v_values[0] = tempv;  for(i=1; i<nVlines; i++)    {      tempv += dv;      v_values[i] = tempv;    }  v_values[nVlines-1] = vMax;}gridWrap::~gridWrap(){  free(u_values);  free(v_values);}void gridWrap::draw(){  int i,j;  glBegin(GL_POINTS);  for(i=0; i<n_ulines; i++)    for(j=0; j<n_vlines; j++)      glVertex2f(get_u_value(i), get_v_value(j));  glEnd();}void gridWrap::outputFanWithPoint(Int v, Int uleft, Int uright, Real vert[2], primStream* pStream){  Int i;  if(uleft >= uright)     return; //no triangles to output.      pStream->begin();  pStream->insert(vert);  assert(vert[1] != v_values[v]); //don't output degenerate triangles  if(vert[1] > v_values[v]) //vertex is above this grid line: notice the orientation    {      for(i=uleft; i<=uright; i++)	pStream->insert(u_values[i], v_values[v]);    }  else //vertex is below the grid line    {      for(i=uright; i>= uleft; i--)	pStream->insert(u_values[i], v_values[v]);    }	    pStream->end(PRIMITIVE_STREAM_FAN);}/*each chain stores a number of consecutive  *V-lines within a grid.  *There is one grid vertex on each V-line. * The total number of V-lines is: *   nVlines. * with respect to the grid, the index of the first V-line is  *   firstVlineIndex. * So with respect to the grid, the index of the ith V-line is  *   firstVlineIndex-i. * the grid-index of the uline at the ith vline (recall that each vline has one grid point) * is ulineIndices[i]. The u_value is cached in ulineValues[i], that is, *   ulineValues[i] = grid->get_u_value(ulineIndices[i])  */gridBoundaryChain::gridBoundaryChain(				     gridWrap* gr, 				     Int first_vline_index, 				     Int n_vlines, 				     Int* uline_indices,				     Int* inner_indices				     ): grid(gr), firstVlineIndex(first_vline_index), nVlines(n_vlines){  ulineIndices = (Int*) malloc(sizeof(Int) * n_vlines);  assert(ulineIndices);  innerIndices = (Int*) malloc(sizeof(Int) * n_vlines);  assert(innerIndices);  vertices = (Real2*) malloc(sizeof(Real2) * n_vlines);  assert(vertices);    Int i;  for(i=0; i<n_vlines; i++){    ulineIndices[i] = uline_indices[i];    innerIndices[i] = inner_indices[i];  }    for(i=0; i<n_vlines; i++){    vertices[i][0] = gr->get_u_value(ulineIndices[i]);    vertices[i][1] = gr->get_v_value(first_vline_index-i);  }}  void gridBoundaryChain::draw(){  Int i;  glBegin(GL_LINE_STRIP);  for(i=0; i<nVlines; i++)    {      glVertex2fv(vertices[i]);    }  glEnd();}void gridBoundaryChain::drawInner(){  Int i;  for(i=1; i<nVlines; i++)    {      glBegin(GL_LINE_STRIP);      glVertex2f(grid->get_u_value(innerIndices[i]), get_v_value(i-1) );      glVertex2f(grid->get_u_value(innerIndices[i]), get_v_value(i) );      glEnd();    }}  Int gridBoundaryChain::lookfor(Real v, Int i1, Int i2){  Int mid;  while(i1 < i2-1)    {      mid = (i1+i2)/2;      if(v > vertices[mid][1])	{	  i2 = mid;	}      else	i1 = mid;    }  return i1;}/*output the fan of the right end between grid line i-1 and grid line i*/void gridBoundaryChain::rightEndFan(Int i, primStream* pStream){  Int j;  if(getUlineIndex(i) > getUlineIndex(i-1))    {      pStream->begin();      pStream->insert(get_vertex(i-1));      for(j=getUlineIndex(i-1); j<= getUlineIndex(i); j++)	pStream->insert(grid->get_u_value(j), get_v_value(i));      pStream->end(PRIMITIVE_STREAM_FAN);    }  else if(getUlineIndex(i) < getUlineIndex(i-1))    {      pStream->begin();      pStream->insert(get_vertex(i));      for(j=getUlineIndex(i-1); j>= getUlineIndex(i); j--)	pStream->insert(grid->get_u_value(j), get_v_value(i-1));      pStream->end(PRIMITIVE_STREAM_FAN);    }  //otherside, the two are equal, so there is no fan to output}		      /*output the fan of the left end between grid line i-1 and grid line i*/void gridBoundaryChain::leftEndFan(Int i, primStream* pStream){  Int j;  if(getUlineIndex(i) < getUlineIndex(i-1))    {      pStream->begin();      pStream->insert(get_vertex(i-1));      for(j=getUlineIndex(i); j<= getUlineIndex(i-1); j++)	pStream->insert(grid->get_u_value(j), get_v_value(i));      pStream->end(PRIMITIVE_STREAM_FAN);    }  else if(getUlineIndex(i) > getUlineIndex(i-1))    {      pStream->begin();      pStream->insert(get_vertex(i));      for(j=getUlineIndex(i); j>= getUlineIndex(i-1); j--)	pStream->insert(grid->get_u_value(j), get_v_value(i-1));      pStream->end(PRIMITIVE_STREAM_FAN);    }  /*otherwisem, the two are equal, so there is no fan to outout*/	  }

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