⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 partitiony.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//* *partitionY.h: *partition a polygon into a Y-monotone polygon: * A polygon is Y-monotone if the boundary can be split into two polygon chains *A and B such that each chain is Y-monotonic that is the intersection of any *horizontal line intersects each chain has at most one connected componenets * (empty, single point or a single line). *  * A vertex is a cusp if both its ajacent vertices are either at or above v,  *or both at or below v. In addition, at least one of the ajacent verteces is *strictly below or above v.  * A vertex is a relex vertex if the internals angle is strictly greater than  *180. In other words, if the the signed area is negative: *(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the  *order is such that left hand side is inside the polygon. Then (x2,y2) is *reflex if:  *  (x2-x1, y2-y1) cross (x3-x1, y3-y1) <0. *A vertex is an interior cusp if it is a cusp and a reflex. *A vertex is an exterior cusp if it is a cusp but not a reflex. * * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */#ifndef _PARTITIONY_H#define _PARTITIONY_H#include "directedLine.h"/*whether an edge is below a vertex*/Int isBelow(directedLine *v, directedLine *e);/*whether an edge is above a vertex*/Int isAbove(directedLine *v, directedLine *e);/*not-cusp, *inerior cusp *exterior cusp */Int cuspType(directedLine *v);/*used in trapezoidalization*/typedef struct sweepRange{  directedLine *left;  Int leftType; /*either a vertex (leftType=0) or an edge (leftType =1) */  directedLine *right;  Int rightType; /*either a vertex (rightType=0) or an edge (rightType =1) */  } sweepRange;sweepRange* sweepRangeMake(directedLine* left, Int leftType,			   directedLine* right, Int rightType);void sweepRangeDelete(sweepRange* range);Int sweepRangeEqual(sweepRange* sr1, sweepRange* sr2);/*given a set of simple polygons where the interior  *is decided by left-hand principle, *return a range (sight) for each vertex. This is called *Trapezoidalization. */void sweepY(Int nVertices, directedLine **sortedVerteces, sweepRange** ret_ranges);directedLine* partitionY(directedLine *polygons, sampledLine **retSampledLines);void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices);directedLine** DBGfindDiagonals(directedLine *polygons, Int& num_diagonals);#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -