📄 directedline.cc
字号:
/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//**/#include <stdlib.h>#include <stdio.h>#include <math.h>#include "glimports.h"#include "zlassert.h"#include "quicksort.h"#include "directedLine.h"#include "polyDBG.h"#ifdef __WATCOMC__#pragma warning 726 10#endif//we must return the newLinedirectedLine* directedLine::deleteChain(directedLine* begin, directedLine* end){ if(begin->head()[0] == end->tail()[0] && begin->head()[1] == end->tail()[1] ) { directedLine *ret = begin->prev; begin->prev->next = end->next; end->next->prev = begin->prev; delete begin->sline; delete end->sline; delete begin; delete end; return ret; } directedLine* newLine; sampledLine* sline = new sampledLine(begin->head(), end->tail()); newLine = new directedLine(INCREASING, sline); directedLine *p = begin->prev; directedLine *n = end->next; p->next = newLine; n->prev = newLine; newLine->prev = p; newLine->next = n; delete begin->sline; delete end->sline; delete begin; delete end; return newLine;}void directedLine::deleteSingleLine(directedLine* dline){ //make sure that dline->prev->tail is the same as //dline->next->head. This is for numerical erros. //for example, if we delete a line which is almost degeneate //within (epsilon), then we want to make that the polygon after deletion //is still a valid polygon dline->next->head()[0] = dline->prev->tail()[0]; dline->next->head()[1] = dline->prev->tail()[1]; dline->prev->next = dline->next; dline->next->prev = dline->prev; delete dline;}static Int myequal(Real a[2], Real b[2]){ /* if(a[0]==b[0] && a[1] == b[1]) return 1; else return 0; */ if(fabs(a[0]-b[0]) < 0.00001 && fabs(a[1]-b[1]) < 0.00001) return 1; else return 0;}directedLine* directedLine::deleteDegenerateLines(){ //if there is only one edge or two edges, don't do anything if(this->next == this) return this; if(this->next == this->prev) return this; //find a nondegenerate line directedLine* temp; directedLine* first = NULL; if(! myequal(head(), tail())) /* if(head()[0] != tail()[0] || head()[1] != tail()[1]) */ first = this; else { for(temp = this->next; temp != this; temp = temp->next) { /* if(temp->head()[0] != temp->tail()[0] || temp->head()[1] != temp->tail()[1]) */ if(! myequal(temp->head(), temp->tail())) { first = temp; break; } } } //if there are no non-degenerate lines, then we simply return NULL. if(first == NULL) { deleteSinglePolygonWithSline(); return NULL; } directedLine* tempNext = NULL; for(temp =first->next; temp != first; temp = tempNext) { tempNext = temp->getNext();/* if(temp->head()[0] == temp->tail()[0] && temp->head()[1] == temp->tail()[1])*/ if(myequal(temp->head(), temp->tail())) deleteSingleLine(temp); } return first;}directedLine* directedLine::deleteDegenerateLinesAllPolygons(){ directedLine* temp; directedLine *tempNext = NULL; directedLine* ret= NULL; directedLine* retEnd = NULL; for(temp=this; temp != NULL; temp = tempNext) { tempNext = temp->nextPolygon; temp->nextPolygon = NULL; if(ret == NULL) { ret = retEnd = temp->deleteDegenerateLines(); } else { directedLine *newPolygon = temp->deleteDegenerateLines(); if(newPolygon != NULL) { retEnd->nextPolygon = temp->deleteDegenerateLines(); retEnd = retEnd->nextPolygon; } } } return ret;}directedLine* directedLine::cutIntersectionAllPoly(int &cutOccur){ directedLine* temp; directedLine *tempNext = NULL; directedLine* ret= NULL; directedLine* retEnd = NULL; cutOccur = 0; for(temp=this; temp != NULL; temp = tempNext) { int eachCutOccur=0; tempNext = temp->nextPolygon; temp->nextPolygon = NULL; if(ret == NULL) { ret = retEnd = DBG_cutIntersectionPoly(temp, eachCutOccur); if(eachCutOccur) cutOccur = 1; } else { retEnd->nextPolygon = DBG_cutIntersectionPoly(temp, eachCutOccur); retEnd = retEnd->nextPolygon; if(eachCutOccur) cutOccur = 1; } } return ret;}void directedLine::deleteSinglePolygonWithSline(){ directedLine *temp, *tempNext; prev->next = NULL; for(temp=this; temp != NULL; temp = tempNext) { tempNext = temp->next; delete temp->sline; delete temp; }}void directedLine::deletePolygonListWithSline(){ directedLine *temp, *tempNext; for(temp=this; temp != NULL; temp=tempNext) { tempNext = temp->nextPolygon; temp->deleteSinglePolygonWithSline(); }}void directedLine::deleteSinglePolygon(){ directedLine *temp, *tempNext; prev->next = NULL; for(temp=this; temp != NULL; temp = tempNext) { tempNext = temp->next; delete temp; }}void directedLine::deletePolygonList(){ directedLine *temp, *tempNext; for(temp=this; temp != NULL; temp=tempNext) { tempNext = temp->nextPolygon; temp->deleteSinglePolygon(); }}/*a loop by itself*/directedLine::directedLine(short dir, sampledLine* sl){ direction = dir; sline = sl; next = this; prev = this; nextPolygon = NULL;// prevPolygon = NULL; rootBit = 0;/*important to initilzae to 0 meaning not root yet*/ rootLink = NULL;}void directedLine::init(short dir, sampledLine* sl){ direction = dir; sline = sl;}directedLine::directedLine(){ next = this; prev = this; nextPolygon = NULL; rootBit = 0;/*important to initilzae to 0 meaning not root yet*/ rootLink = NULL;}directedLine::~directedLine(){}Real* directedLine::head(){ return (direction==INCREASING)? (sline->get_points())[0] : (sline->get_points())[sline->get_npoints()-1];}/*inline*/ Real* directedLine::getVertex(Int i){ return (direction==INCREASING)? (sline->get_points())[i] : (sline->get_points())[sline->get_npoints() - 1 -i];}Real* directedLine::tail(){ return (direction==DECREASING)? (sline->get_points())[0] : (sline->get_points())[sline->get_npoints()-1];} /*insert a new line between prev and this*/void directedLine::insert(directedLine* nl){ nl->next = this; nl->prev = prev; prev->next = nl; prev = nl; nl->rootLink = this; /*assuming that 'this' is the root!!!*/}Int directedLine::numEdges(){ Int ret=0; directedLine* temp; if(next == this) return 1; ret = 1; for(temp = next; temp != this; temp = temp->next) ret++; return ret;}Int directedLine::numEdgesAllPolygons(){ Int ret=0; directedLine* temp; for(temp=this; temp!= NULL; temp=temp->nextPolygon) { ret += temp->numEdges(); } return ret;}/*return 1 if the double linked list forms a polygon. */short directedLine::isPolygon(){ directedLine* temp; /*a polygon contains at least 3 edges*/ if(numEdges() <=2) return 0; /*check this edge*/ if(! isConnected()) return 0; /*check all other edges*/ for(temp=next; temp != this; temp = temp->next){ if(!isConnected()) return 0; } return 1;}/*check if the head of this edge is connected to *the tail of the prev */short directedLine::isConnected(){ if( (head()[0] == prev->tail()[0]) && (head()[1] == prev->tail()[1])) return 1; else return 0;}Int compV2InY(Real A[2], Real B[2]){ if(A[1] < B[1]) return -1; if(A[1] == B[1] && A[0] < B[0]) return -1; if(A[1] == B[1] && A[0] == B[0]) return 0; return 1;}Int compV2InX(Real A[2], Real B[2]){ if(A[0] < B[0]) return -1; if(A[0] == B[0] && A[1] < B[1]) return -1; if(A[0] == B[0] && A[1] == B[1]) return 0; return 1;}/*compare two vertices NOT lines! *A vertex is the head of a directed line. *(x_1, y_1) <= (x_2, y_2) if *either y_1 < y_2 *or y_1 == y_2 && x_1 < x_2. *return -1 if this->head() <= nl->head(), *return 1 otherwise */Int directedLine::compInY(directedLine* nl){ if(head()[1] < nl->head()[1]) return -1; if(head()[1] == nl->head()[1] && head()[0] < nl->head()[0]) return -1; return 1;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -