⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 samplemonopoly.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef _SAMPLEMONOPOLY_H#define _SAMPLEMONOPOLY_H#include "monoTriangulation.h"#include "gridWrap.h"#include "rectBlock.h"void  triangulateXYMono(Int n_upper, Real upperVerts[][2],		       Int n_lower, Real lowerVerts[][2],		       primStream* pStream);void stripOfFanLeft(vertexArray* leftChain, 		     Int largeIndex,		     Int smallIndex,		     gridWrap* grid,		     Int vlineIndex,		     Int ulineSmallIndex,		     Int ulineLargeIndex,		     primStream* pStream,		    Int gridLineUp		     );void sampleLeftOneGridStep(vertexArray* leftChain,		  Int beginLeftIndex,		  Int endLeftIndex,		  gridBoundaryChain* leftGridChain,		  Int leftGridChainStartIndex,		  primStream* pStream		  );void sampleLeftSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2],				    gridBoundaryChain* gridChain,				    Int beginIndex,				    Int endIndex,				    primStream* pStream);void sampleLeftStripRec(vertexArray* leftChain,		     Int topLeftIndex,		     Int botLeftIndex,		     gridBoundaryChain* leftGridChain,		     Int leftGridChainStartIndex,		     Int leftGridChainEndIndex,			primStream* pStream		     );void sampleLeftStrip(vertexArray* leftChain,		     Int topLeftIndex,		     Int botLeftIndex,		     gridBoundaryChain* leftGridChain,		     Int leftGridChainStartIndex,		     Int leftGridChainEndIndex,		     primStream* pStream		     );void findLeftGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid,  Int* ret_indices, Int* ret_inner);void findRightGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid,  Int* ret_indices, Int* ret_inner);void sampleMonoPoly(directedLine* polygon, gridWrap* grid, Int ulinear, Int vlinear, primStream *pStream, rectBlockArray* rbArray);void sampleMonoPolyRec(		       Real* topVertex,		       Real* botVertex,		       vertexArray* leftChain, 		       Int leftStartIndex,		       vertexArray* rightChain,		       Int rightStartIndex,		       gridBoundaryChain* leftGridChain, 		       gridBoundaryChain* rightGridChain, 		       Int gridStartIndex,		       primStream* pStream,		       rectBlockArray* rbArray		       );void sampleLeftStripRecF(vertexArray* leftChain,		     Int topLeftIndex,		     Int botLeftIndex,		     gridBoundaryChain* leftGridChain,		     Int leftGridChainStartIndex,		     Int leftGridChainEndIndex,			primStream* pStream		     );void findUpCorners(Real *topVertex, 		   vertexArray *leftChain, 		   Int leftChainStartIndex, Int leftChainEndIndex,		   vertexArray *rightChain, 		   Int rightChainStartIndex, Int rightChainEndIndex,		   Real v,		   Real uleft,		   Real uright,		   Int& ret_leftCornerWhere, 		   Int& ret_leftCornerIndex,		   Int& ret_rightCornerWhere,		   Int& ret_rightCornerIndex		   );void findDownCorners(Real *botVertex, 		   vertexArray *leftChain, Int leftChainStartIndex, Int leftChainEndIndex,		   vertexArray *rightChain, Int rightChainStartIndex, Int rightChainEndIndex,		   Real v,		   Real uleft,		   Real uright,		   Int& ret_leftCornerWhere,		   Int& ret_leftCornerIndex,		   Int& ret_rightCornerWhere,		   Int& ret_rightCornerIndex		   );void findNeck(vertexArray *leftChain, Int botLeftIndex, 	      vertexArray *rightChain, Int botRightIndex, 	      Int& leftLastIndex, /*left point of the neck*/	      Int& rightLastIndex /*right point of the neck*/	      );Int findNeckF(vertexArray *leftChain, Int botLeftIndex,	       vertexArray *rightChain, Int botRightIndex,	       gridBoundaryChain* leftGridChain,	       gridBoundaryChain* rightGridChain,	       Int gridStartIndex,	       Int& neckLeft, 	       Int& neckRight);void findTopAndBot(directedLine* polygon, 		   directedLine*& topV, 		   directedLine*& botV);void findGridChains(directedLine* top, directedLine* bot, 		    gridWrap* grid,		    gridBoundaryChain*& leftGridChain,		    gridBoundaryChain*& rightGridChain);void toVertexArrays(directedLine* topV, directedLine* botV, vertexArray& leftChain, vertexArray& rightChain);void drawCorners(		 Real* topV, Real* botV,		 		 vertexArray* leftChain,		 vertexArray* rightChain,		 gridBoundaryChain* leftGridChain,		 gridBoundaryChain* rightGridChain,		 Int gridIndex1,		 Int gridIndex2,		 Int leftCornerWhere,		 Int leftCornerIndex,		 Int rightCornerWhere,		 Int rightCornerIndex,		 Int bot_leftCornerWhere,		 Int bot_leftCornerIndex,		 Int bot_rightCornerWhere,		 Int bot_rightCornerIndex);Int checkMiddle(vertexArray* chain, Int begin, Int end, 		Real vup, Real vbelow);#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -