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📄 polydbg.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyDBG.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef _POLYDBG_H#define _POLYDBG_H#include "definitions.h"#include "directedLine.h"#include "monoTriangulation.h"Int DBG_edgesIntersectGen(Real A[2], Real B[2], Real C[2], Real D[2]);Int DBG_intersectChain(vertexArray* chain, Int start, Int end, Real A[2], Real B[2]);  Int DBG_edgesIntersect(directedLine* l1, directedLine* l2);Int DBG_polygonSelfIntersect(directedLine* poly);Int DBG_edgeIntersectPoly(directedLine* edge, directedLine* poly);Int DBG_polygonsIntersect(directedLine* p1, directedLine* p2);Int DBG_polygonListIntersect(directedLine* pList);Int DBG_isCounterclockwise(directedLine* poly);Int DBG_rayIntersectEdge(Real v0[2], Real dx, Real dy, Real v10[2], Real v1[2], Real v2[2]);Int DBG_pointInsidePoly(Real v[2], directedLine* poly);Int DBG_enclosingPolygons(directedLine* poly, directedLine* list);void  DBG_reverse(directedLine* poly);Int DBG_check(directedLine *polyList);Int DBG_isConvex(directedLine *poly);Int DBG_is_U_direction(directedLine *poly);Int DBG_is_U_monotone(directedLine* poly);directedLine* DBG_cutIntersectionAllPoly(directedLine* list);directedLine* DBG_cutIntersectionPoly(directedLine *polygon, int& cutOccur);sampledLine*  DBG_collectSampledLinesAllPoly(directedLine *polygonList);void  DBG_collectSampledLinesPoly(directedLine *polygon, sampledLine*& retHead, sampledLine*& retTail);#endif

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