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📄 bezierpatchmesh.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h,v 1.1 2001/03/17 00:25:40 brianp Exp $*/#ifndef _BEZIERPATCHMESH_H#define _BEZIERPATCHMESH_H#include "bezierPatch.h"typedef struct bezierPatchMesh{  bezierPatch *bpatch; /*vertex*/  bezierPatch *bpatch_normal;   bezierPatch *bpatch_texcoord; /*s,t,r,q*/  bezierPatch *bpatch_color; /*RGBA*/  float *UVarray; /*all UV components of all vertices of all strips*/  int   *length_array; /*[i] is the number of vertices in the ith strip*/  GLenum *type_array;  /*[i] is the type of the ith primitive*/  /*to support dynamic insertion*/  int size_UVarray;  int index_UVarray;  int size_length_array;  int index_length_array;    int counter; /*track the current strip size*/  GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/    /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/  float *vertex_array; /*each vertex contains three components*/  float *normal_array; /*each normal contains three components*/  float *color_array;  float *texcoord_array;  /*in case we need a linked list*/  struct bezierPatchMesh *next;} bezierPatchMesh;#ifdef __cplusplusextern "C" {#endifbezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints,  int size_UVarray, int size_length_array);/*initilize patches to be null*/bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);void bezierPatchMeshDelete(bezierPatchMesh *bpm);void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);void bezierPatchMeshPrint(bezierPatchMesh *bpm);bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);void bezierPatchMeshListPrint(bezierPatchMesh* list);int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);int bezierPatchMeshListTotalVert(bezierPatchMesh* list);int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);void bezierPatchMeshEval(bezierPatchMesh* bpm);  void bezierPatchMeshDraw(bezierPatchMesh* bpm);void bezierPatchMeshListDraw(bezierPatchMesh* list);void bezierPatchMeshListEval(bezierPatchMesh* list);void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);void bezierPatchMeshListDelDeg(bezierPatchMesh* list);void bezierPatchMeshListDelete(bezierPatchMesh *list);bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);#ifdef __cplusplus}#endif#endif

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