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📄 glrenderer.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//* * glrenderer.h * * $Date: 2004/02/26 14:58:11 $ $Revision: 1.4 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.h,v 1.4 2004/02/26 14:58:11 brianp Exp $ */#ifndef __gluglrenderer_h_#define __gluglrenderer_h_#include <GL/gl.h>#include <GL/glu.h>#include "nurbstess.h"#include "glsurfeval.h"#include "glcurveval.h"extern "C" {      typedef void (APIENTRY *errorCallbackType)( GLenum );}class GLUnurbs : public NurbsTessellator {public:		GLUnurbs( void );    void 	loadGLMatrices( void );    void	useGLMatrices( const GLfloat modelMatrix[16], 			       const GLfloat projMatrix[16],			       const GLint viewport[4] );    void		setSamplingMatrixIdentity( void );    void 	errorHandler( int );    void	bgnrender( void );    void	endrender( void );    void	setautoloadmode( INREAL value )      		    { 		      		      if (value) autoloadmode = GL_TRUE; 		      else autoloadmode = GL_FALSE; 					    }    GLboolean	getautoloadmode( void ) { return autoloadmode; }    errorCallbackType errorCallback;    void	postError( int which ) 		    { if (errorCallback) (errorCallback)( (GLenum)which ); }#ifdef _WIN32    void        putSurfCallBack(GLenum which, void (GLAPIENTRY *fn)() )#else    void        putSurfCallBack(GLenum which, _GLUfuncptr fn )#endif      {	curveEvaluator.putCallBack(which, fn);	surfaceEvaluator.putCallBack(which, fn);      }    int         get_vertices_call_back()      {	return surfaceEvaluator.get_vertices_call_back();      }        void        put_vertices_call_back(int flag)      {	surfaceEvaluator.put_vertices_call_back(flag);      }    int         get_callback_auto_normal()      {        return surfaceEvaluator.get_callback_auto_normal();      }     void         put_callback_auto_normal(int flag)      {        surfaceEvaluator.put_callback_auto_normal(flag);      }    void       setNurbsCallbackData(void* userData)      {       curveEvaluator.set_callback_userData(userData);       surfaceEvaluator.set_callback_userData(userData);     }    //for LOD    void LOD_eval_list(int level)      {	surfaceEvaluator.LOD_eval_list(level);      }    //NEWCALLBACK    int        is_callback()      {	return callbackFlag;      }    void       put_callbackFlag(int flag)      {	callbackFlag = flag;	surfaceEvaluator.put_vertices_call_back(flag);	curveEvaluator.put_vertices_call_back(flag);      }private:    GLboolean			autoloadmode;    OpenGLSurfaceEvaluator	surfaceEvaluator;    OpenGLCurveEvaluator	curveEvaluator;    void		loadSamplingMatrix( const GLfloat vmat[4][4], 			        const GLint viewport[4] );    void		loadCullingMatrix( GLfloat vmat[4][4] );    static void		grabGLMatrix( GLfloat vmat[4][4] );    static void		transform4d( GLfloat A[4], GLfloat B[4], 				GLfloat mat[4][4] );    static void		multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4],				const GLfloat right[4][4] );   int                  callbackFlag;};#endif /* __gluglrenderer_h_ */

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