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📄 beziereval.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//**/#include <stdlib.h>#include <stdio.h>#include <assert.h>#include <math.h>#include "bezierEval.h"#ifdef __WATCOMC__#pragma warning 14  10#endif#define TOLERANCE 0.0001#ifndef MAX_ORDER#define MAX_ORDER 16#endif#ifndef MAX_DIMENSION#define MAX_DIMENSION 4#endifstatic void normalize(float vec[3]);static void crossProduct(float x[3], float y[3], float ret[3]);#if 0 // UNUSEDstatic void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride,  int dimension, float u, float retpoint[]);#endifstatic float binomialCoefficients[8][8] = {  {1,0,0,0,0,0,0,0},  {1,1,0,0,0,0,0,0},  {1,2,1,0,0,0,0,0},  {1,3,3,1,0,0,0,0},  {1,4,6,4,1,0,0,0},  {1,5,10,10,5,1,0,0},  {1,6,15,20,15,6,1,0},  {1,7,21,35,35,21,7,1}};void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]){  float uprime = (u-u0)/(u1-u0);  float *ctlptr = ctlpoints;  float oneMinusX = 1.0f-uprime;  float XPower = 1.0f;  int i,k;  for(k=0; k<dimension; k++)    retpoint[k] = (*(ctlptr + k));  for(i=1; i<order; i++){    ctlptr += stride;    XPower *= uprime;    for(k=0; k<dimension; k++) {      retpoint[k] = retpoint[k]*oneMinusX + ctlptr[k]* binomialCoefficients[order-1][i] * XPower;    }  }}#if 0 // UNUSED/*order = degree +1 >=1. */void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride,  int dimension, float u, float retpoint[]){  float uprime = (u-u0)/(u1-u0);  float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION];  float* ctlptr = ctlpoints;  int r, i,j;  for(i=0; i<order; i++) {    for(j=0; j<dimension; j++)      buf[0][i][j] = ctlptr[j];    ctlptr += stride;  }  for(r=1; r<order; r++){    for(i=0; i<order-r; i++) {      for(j=0; j<dimension; j++)	buf[r][i][j] = (1-uprime)*buf[r-1][i][j] + uprime*buf[r-1][i+1][j];    }  }  for(j=0; j<dimension; j++)    retpoint[j] = buf[order-1][0][j];}#endif/*order = degree +1 >=1. */void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int stride,  int dimension, float u, float retDer[]){  int i,k;  float width = u1-u0;  float *ctlptr = ctlpoints;  float buf[MAX_ORDER][MAX_DIMENSION];  if(order == 1){    for(k=0; k<dimension; k++)      retDer[k]=0;  }  for(i=0; i<order-1; i++){    for(k=0; k<dimension; k++) {      buf[i][k] = (ctlptr[stride+k] - ctlptr[k])*(order-1)/width;    }    ctlptr += stride;  }  bezierCurveEval(u0, u1, order-1, (float*) buf, MAX_DIMENSION,  dimension, u, retDer);}void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride,  int dimension, float u, float retDer[]){  int i,k,r;  float *ctlptr = ctlpoints;  float width=u1-u0;  float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION];  if(der<0) der=0;  for(i=0; i<order; i++){    for(k=0; k<dimension; k++){      buf[0][i][k] = ctlptr[k];    }    ctlptr += stride;  }  for(r=1; r<=der; r++){    for(i=0; i<order-r; i++){      for(k=0; k<dimension; k++){	buf[r][i][k] = (buf[r-1][i+1][k] - buf[r-1][i][k])*(order-r)/width;      }    }  }  bezierCurveEval(u0, u1, order-der, (float *) (buf[der]), MAX_DIMENSION, dimension, u, retDer);}/*the Bezier bivarite polynomial is: * sum[i:0,uorder-1][j:0,vorder-1] { ctlpoints[i*ustride+j*vstride] * B(i)*B(j) * where B(i) and B(j) are basis functions */void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]){  int i;  float newPoints[MAX_ORDER][MAX_DIMENSION];  for(i=0; i<uorder; i++){    bezierCurveEvalDerGen(vder, v0, v1, vorder, ctlpoints+ustride*i, vstride, dimension, v, newPoints[i]);  }  bezierCurveEvalDerGen(uder, u0, u1, uorder, (float *) newPoints, MAX_DIMENSION, dimension, u, ret);}/*division by w is performed*/void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]){  bezierSurfEvalDerGen(0, 0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, ret);  if(dimension == 4) /*homogeneous*/{    ret[0] /= ret[3];    ret[1] /= ret[3];    ret[2] /= ret[3];  }}void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[]){  float partialU[4];  float partialV[4];  assert(dimension>=3 && dimension <=4);  bezierSurfEvalDerGen(1,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialU);  bezierSurfEvalDerGen(0,1, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialV);  if(dimension == 3){/*inhomogeneous*/    crossProduct(partialU, partialV, retNormal);    normalize(retNormal);    return;  }  else { /*homogeneous*/    float val[4]; /*the point coordinates (without derivative)*/    float newPartialU[MAX_DIMENSION];    float newPartialV[MAX_DIMENSION];    int i;    bezierSurfEvalDerGen(0,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, val);    for(i=0; i<=2; i++){      newPartialU[i] = partialU[i] * val[3] - val[i] * partialU[3];      newPartialV[i] = partialV[i] * val[3] - val[i] * partialV[3];    }    crossProduct(newPartialU, newPartialV, retNormal);    normalize(retNormal);  }}/*if size is 0, then nothing is done*/static void normalize(float vec[3]){  float size = (float)sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);  if(size < TOLERANCE)    {#ifdef DEBUG      fprintf(stderr, "Warning: in oglBSpline.c normal is 0\n");#endif      return;    }  else {    vec[0] = vec[0]/size;    vec[1] = vec[1]/size;    vec[2] = vec[2]/size;  }}static void crossProduct(float x[3], float y[3], float ret[3]){  ret[0] = x[1]*y[2] - y[1]*x[2];  ret[1] = x[2]*y[0] - y[2]*x[0];  ret[2] = x[0]*y[1] - y[0]*x[1];}

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