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📄 glsurfeval.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//* * glsurfeval.h * */#ifndef __gluglsurfeval_h_#define __gluglsurfeval_h_#include "basicsurfeval.h"#include "bezierPatchMesh.h" //in case output triangles#include <GL/gl.h>#include <GL/glu.h>class SurfaceMap;class OpenGLSurfaceEvaluator;class StoredVertex;#define TYPECOORD	1#define TYPEPOINT	2/* Cache up to 3 vertices from tmeshes */#define VERTEX_CACHE_SIZE	3/*for internal evaluator callback stuff*/#ifndef IN_MAX_BEZIER_ORDER#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/#endif			#ifndef IN_MAX_DIMENSION#define IN_MAX_DIMENSION 4 #endiftypedef struct surfEvalMachine{  REAL uprime;//cached previusly evaluated uprime.  REAL vprime;  int k; /*the dimension*/  REAL u1;  REAL u2;  int ustride;  int uorder;  REAL v1;  REAL v2;  int vstride;  int vorder;  REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];  REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/  REAL vcoeff[IN_MAX_BEZIER_ORDER];  REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/  REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];} surfEvalMachine;    class StoredVertex {public:    		StoredVertex() { type = 0; }		~StoredVertex(void) {}    void	saveEvalCoord(REAL x, REAL y) 		    {coord[0] = x; coord[1] = y; type = TYPECOORD; }    void	saveEvalPoint(long x, long y)		    {point[0] = x; point[1] = y; type = TYPEPOINT; }    void	invoke(OpenGLSurfaceEvaluator *eval);private:    int		type;    REAL	coord[2];    long	point[2];};class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {public:			OpenGLSurfaceEvaluator();    			virtual ~OpenGLSurfaceEvaluator( void );    void		polymode( long style );    void		range2f( long, REAL *, REAL * );    void		domain2f( REAL, REAL, REAL, REAL );    void		addMap( SurfaceMap * ) { }    void		enable( long );    void		disable( long );    void		bgnmap2f( long );    void		map2f( long, REAL, REAL, long, long, 				     REAL, REAL, long, long, REAL * );    void		mapgrid2f( long, REAL, REAL, long, REAL, REAL );    void		mapmesh2f( long, long, long, long, long );    void		evalcoord2f( long, REAL, REAL );    void		evalpoint2i( long, long );    void		endmap2f( void );    void	 	bgnline( void );    void	 	endline( void );    void	 	bgnclosedline( void );    void	 	endclosedline( void );    void	 	bgntmesh( void );    void	 	swaptmesh( void );    void	 	endtmesh( void );    void	 	bgnqstrip( void );    void	 	endqstrip( void );    void                bgntfan( void );    void                endtfan( void );    void                evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,                                   int n_lower, REAL v_lower, REAL* lower_val);    void                evalVStrip(int n_left, REAL u_left, REAL* left_val,                                   int n_right, REAL u_right, REAL* right_val);    void		coord2f( REAL, REAL );    void		point2i( long, long );    void		newtmeshvert( REAL, REAL );    void		newtmeshvert( long, long );#ifdef _WIN32    void 	        putCallBack(GLenum which, void (GLAPIENTRY *fn)() );#else    void 	        putCallBack(GLenum which, _GLUfuncptr fn );#endif    int                 get_vertices_call_back()      {	return output_triangles;      }    void                put_vertices_call_back(int flag)      {	output_triangles = flag;      }    void                 put_callback_auto_normal(int flag)      {        callback_auto_normal = flag;      }    int                   get_callback_auto_normal()     {        return callback_auto_normal;      }   void                  set_callback_userData(void* data)     {       userData = data;     }    /**************begin for LOD_eval_list***********/    void LOD_eval_list(int level);   private:    StoredVertex	*vertexCache[VERTEX_CACHE_SIZE];    int			tmeshing;    int			which;    int			vcount;    GLint              gl_polygon_mode[2];/*to save and restore so that					 *no side effect					 */    bezierPatchMesh        *global_bpm; //for output triangles    int                output_triangles; //true 1 or false 0    void (GLAPIENTRY *beginCallBackN) (GLenum type);    void (GLAPIENTRY *endCallBackN)   (void);    void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);    void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);    void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);    void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);    void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);    void (GLAPIENTRY *endCallBackData)   (void* data);    void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);    void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);    void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);    void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);    void               beginCallBack (GLenum type, void* data);    void               endCallBack   (void* data);    void               vertexCallBack (const GLfloat *vert, void* data);    void               normalCallBack (const GLfloat *normal, void* data);    void               colorCallBack (const GLfloat *color, void* data);    void               texcoordCallBack (const GLfloat *texcoord, void* data);    void* userData; //the opaque pointer for Data callback functions.   /*LOD evaluation*/   void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],		     int level);   void LOD_eval(int num_vert, REAL* verts, int type, int level);		       int LOD_eval_level; //set by LOD_eval_list()   /*************begin for internal evaluators*****************/			 /*the following global variables are only defined in this file.  *They are used to cache the precomputed Bezier polynomial values. *These calues may be used consecutively in which case we don't have  *recompute these values again. */ int global_uorder; /*store the uorder in the previous evaluation*/ int global_vorder; /*store the vorder in the previous evaluation*/ REAL global_uprime; REAL global_vprime; REAL global_vprime_BV; REAL global_uprime_BU; int global_uorder_BV; /*store the uorder in the previous evaluation*/ int global_vorder_BV; /*store the vorder in the previous evaluation*/ int global_uorder_BU; /*store the uorder in the previous evaluation*/ int global_vorder_BU; /*store the vorder in the previous evaluation*/ REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/ REAL global_vcoeff[IN_MAX_BEZIER_ORDER]; REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/ REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER]; REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; REAL* global_baseData; int    global_ev_k; /*the dimension*/ REAL global_ev_u1; REAL global_ev_u2; int    global_ev_ustride; int    global_ev_uorder; REAL global_ev_v1; REAL global_ev_v2; int    global_ev_vstride; int    global_ev_vorder; REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION]; REAL  global_grid_u0; REAL  global_grid_u1; int     global_grid_nu; REAL  global_grid_v0; REAL  global_grid_v1; int     global_grid_nv;/*functions*/ void inDoDomain2WithDerivs(int k, REAL u, REAL v, 				REAL u1, REAL u2, int uorder, 				REAL v1,  REAL v2, int vorder, 				REAL *baseData,				REAL *retPoint, REAL *retdu, REAL *retdv); void inPreEvaluate(int order, REAL vprime, REAL *coeff); void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv); void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv); void inComputeNormal2(REAL *pu, REAL *pv, REAL *n); void inDoEvalCoord2(REAL u, REAL v,		     REAL *retPoint, REAL *retNormal); void inDoEvalCoord2NOGE(REAL u, REAL v,		     REAL *retPoint, REAL *retNormal); void inMap2f(int k,	      REAL ulower,	      REAL uupper,	      int ustride,	      int uorder,	      REAL vlower,	      REAL vupper,	      int vstride,	      int vorder,	      REAL *ctlPoints); void inMapGrid2f(int nu, REAL u0, REAL u1, 		  int nv, REAL v0, REAL v1); void inEvalMesh2(int lowU, int lowV, int highU, int highV); void inEvalPoint2(int i, int j); void inEvalCoord2f(REAL u, REAL v);void inEvalULine(int n_points, REAL v, REAL* u_vals, 	int stride, REAL ret_points[][3], REAL ret_normals[][3]);void inEvalVLine(int n_points, REAL u, REAL* v_vals, 	int stride, REAL ret_points[][3], REAL ret_normals[][3]);void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,                        int n_lower, REAL v_lower, REAL* lower_val                       );void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);void inPreEvaluateBV_intfac(REAL v )  {   inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);  }void inPreEvaluateBU_intfac(REAL u)  {    inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);   }void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,			     REAL u1, REAL u2, int uorder,			     REAL v1, REAL v2, int vorder,			     REAL *baseData,			     REAL *retPoint, REAL* retdu, REAL *retdv);void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,			     REAL u1, REAL u2, int uorder,			     REAL v1, REAL v2, int vorder,			     REAL *baseData,			     REAL *retPoint, REAL* retdu, REAL *retdv);void inDoEvalCoord2NOGE_BV(REAL u, REAL v,			   REAL *retPoint, REAL *retNormal);void inDoEvalCoord2NOGE_BU(REAL u, REAL v,			   REAL *retPoint, REAL *retNormal);void inBPMEval(bezierPatchMesh* bpm);void inBPMListEval(bezierPatchMesh* list);/*-------------begin for surfEvalMachine -------------*/surfEvalMachine em_vertex;surfEvalMachine em_normal;surfEvalMachine em_color;surfEvalMachine em_texcoord;int auto_normal_flag; //whether to output normla or not in callback                      //determined by GL_AUTO_NORMAL and callback_auto_normalint callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXTint vertex_flag;int normal_flag;int color_flag;int texcoord_flag;void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex	       int dimension,	      REAL ulower,	      REAL uupper,	      int ustride,	      int uorder,	      REAL vlower,	      REAL vupper,	      int vstride,	      int vorder,	      REAL *ctlPoints);void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v, 				REAL *retPoint, REAL *retdu, REAL *retdv);void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v, 				REAL *retPoint); void inDoEvalCoord2EM(REAL u, REAL v);void inBPMEvalEM(bezierPatchMesh* bpm);void inBPMListEvalEM(bezierPatchMesh* list);/*-------------end for surfEvalMachine -------------*/   /*************end for internal evaluators*****************/		       };inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval){    switch(type) {      case TYPECOORD:	eval->coord2f(coord[0], coord[1]);	break;      case TYPEPOINT:	eval->point2i(point[0], point[1]);	break;      default:	break;    }}#endif /* __gluglsurfeval_h_ */

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