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📄 incurveeval.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/incurveeval.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $*/#include <stdlib.h>#include <stdio.h>#include "glcurveval.h"/* *compute the Bezier polynomials C[n,j](v) for all j at v with  *return values stored in coeff[], where  *  C[n,j](v) = (n,j) * v^j * (1-v)^(n-j), *  j=0,1,2,...,n. *order : n+1 *vprime: v *coeff : coeff[j]=C[n,j](v), this array store the returned values. *The algorithm is a recursive scheme: *   C[0,0]=1; *   C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1 *This code is copied from opengl/soft/so_eval.c:PreEvaluate */void OpenGLCurveEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff){  int i, j;  REAL oldval, temp;  REAL oneMinusvprime;    /*   * Minor optimization   * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to     * their i==1 loop values to avoid the initialization and the i==1 loop.     */  if (order == 1) {    coeff[0] = 1.0;    return;  }    oneMinusvprime = 1-vprime;  coeff[0] = oneMinusvprime;  coeff[1] = vprime;  if (order == 2) return;    for (i = 2; i < order; i++) {    oldval = coeff[0] * vprime;    coeff[0] = oneMinusvprime * coeff[0];    for (j = 1; j < i; j++) {      temp = oldval;      oldval = coeff[j] * vprime;	    coeff[j] = temp + oneMinusvprime * coeff[j];    }    coeff[j] = oldval;  }}void OpenGLCurveEvaluator::inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex				   int k, //dimension				   REAL ulower,				   REAL uupper,				   int ustride,				   int uorder,				   REAL *ctlpoints){  int i,x;  curveEvalMachine *temp_em;  switch(which){  case 0: //vertex    vertex_flag = 1;    temp_em = &em_vertex;    break;  case 1: //normal    normal_flag = 1;    temp_em = &em_normal;    break;  case 2: //color    color_flag = 1;    temp_em = &em_color;    break;  default:    texcoord_flag = 1;    temp_em = &em_texcoord;    break;  }    REAL *data = temp_em->ctlpoints;  temp_em->uprime = -1; //initialized  temp_em->k = k;  temp_em->u1 = ulower;  temp_em->u2 = uupper;  temp_em->ustride = ustride;  temp_em->uorder = uorder;  /*copy the control points*/  for(i=0; i<uorder; i++){    for(x=0; x<k; x++){      data[x] = ctlpoints[x];    }    ctlpoints += ustride;    data += k;  }     }void OpenGLCurveEvaluator::inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint){  int j, row;  REAL the_uprime;  REAL *data;    if(em->u2 == em->u1)    return;  the_uprime = (u-em->u1) / (em->u2-em->u1);  /*use already cached values if possible*/  if(em->uprime != the_uprime){    inPreEvaluate(em->uorder, the_uprime, em->ucoeff);    em->uprime = the_uprime;  }    for(j=0; j<em->k; j++){    data = em->ctlpoints+j;    retPoint[j] = 0.0;    for(row=0; row<em->uorder; row++)      {	retPoint[j] += em->ucoeff[row] * (*data);	data += em->k;      }  } }void  OpenGLCurveEvaluator::inDoEvalCoord1(REAL u){  REAL temp_vertex[4];  REAL temp_normal[3];  REAL temp_color[4];  REAL temp_texcoord[4];  if(texcoord_flag) //there is a texture map    {      inDoDomain1(&em_texcoord, u, temp_texcoord);      texcoordCallBack(temp_texcoord, userData);    }#ifdef DEBUGprintf("color_flag = %i\n", color_flag);#endif  if(color_flag) //there is a color map    {      inDoDomain1(&em_color, u, temp_color);      colorCallBack(temp_color, userData);    }  if(normal_flag) //there is a normal map    {      inDoDomain1(&em_normal, u, temp_normal);      normalCallBack(temp_normal, userData);    }  if(vertex_flag)    {      inDoDomain1(&em_vertex, u, temp_vertex);      vertexCallBack(temp_vertex, userData);    }}void OpenGLCurveEvaluator::inMapMesh1f(int umin, int umax){  REAL du, u;  int i;  if(global_grid_nu == 0)    return; //no points to output  du = (global_grid_u1 - global_grid_u0) / (REAL) global_grid_nu;  bgnline();  for(i=umin; i<= umax; i++){    u = (i==global_grid_nu)? global_grid_u1: global_grid_u0 + i*du;    inDoEvalCoord1(u);  }  endline();}

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