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📄 bezierpatchmesh.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $*//*** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $*/#include "gluos.h"#include <stdlib.h>#include <stdio.h>#include <assert.h>#include <GL/gl.h>#include "bezierEval.h"#include "bezierPatchMesh.h"static int isDegenerate(float A[2], float B[2], float C[2]);void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips){  int i,j,k;  k=0;  /*k is the index of the first component of the current vertex*/  for(i=0; i<num_strips; i++)    {      glBegin(type_array[i]);      for(j=0; j<length_array[i]; j++)	{	  glNormal3fv(normal_array+k);	  glVertex3fv(vertex_array+k);	  k += 3;	}      glEnd();    }}void bezierPatchMeshListDelDeg(bezierPatchMesh* list){  bezierPatchMesh* temp;  for(temp=list; temp != NULL; temp = temp->next)    {      bezierPatchMeshDelDeg(temp);    }}void bezierPatchMeshListDelete(bezierPatchMesh *list){  if(list == NULL) return;  bezierPatchMeshListDelete(list->next);  bezierPatchMeshDelete(list);  }bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list){ bezierPatchMesh* ret=NULL; bezierPatchMesh* temp; bezierPatchMesh* nextone;  for(temp = list; temp != NULL; temp = nextone)    {      nextone = temp->next;      ret=bezierPatchMeshListInsert(ret, temp);    } return ret;}/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 */bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints,  int size_UVarray, int size_length_array){  int i,j,k;  int dimension;  int the_ustride;  int the_vstride;    bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));  assert(ret);  ret->bpatch = NULL;  ret->bpatch_normal = NULL;  ret->bpatch_color  = NULL;  ret->bpatch_texcoord = NULL;   if(maptype == GL_MAP2_VERTEX_3) dimension = 3;  else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;  else {    fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);    return NULL;  }    ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);  /*copy the control points there*/  the_ustride = vorder * dimension;  the_vstride = dimension;  for(i=0; i<uorder; i++)    for(j=0; j<vorder; j++)      for(k=0; k<dimension; k++)	ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];    ret->size_UVarray = size_UVarray;  ret->size_length_array = size_length_array;  ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);  assert(ret->UVarray);  ret->length_array = (int *)malloc(sizeof(int) * size_length_array);  assert(ret->length_array);  ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);  assert(ret->type_array);  ret->index_UVarray = 0;  ret->index_length_array = 0;  ret->vertex_array = NULL;  ret->normal_array = NULL;  ret->color_array  = NULL;  ret->texcoord_array = NULL;  ret->next = NULL;  return ret;}bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array){  bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));  assert(ret);  ret->bpatch = NULL;  ret->bpatch_normal = NULL;  ret->bpatch_color  = NULL;  ret->bpatch_texcoord = NULL;  ret->size_UVarray = size_UVarray;  ret->size_length_array = size_length_array;  ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);  assert(ret->UVarray);  ret->length_array = (int *)malloc(sizeof(int) * size_length_array);  assert(ret->length_array);  ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);  assert(ret->type_array);  ret->index_UVarray = 0;  ret->index_length_array = 0;  ret->vertex_array = NULL;  ret->normal_array = NULL;  ret->color_array  = NULL;  ret->texcoord_array = NULL;  ret->next = NULL;  return ret;}void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints){  switch(maptype){  case GL_MAP2_VERTEX_3:    bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);    break;  case GL_MAP2_VERTEX_4:    bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints );    break;  case GL_MAP2_NORMAL:    bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);    break;  case GL_MAP2_INDEX:    bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);    break;  case GL_MAP2_COLOR_4:    bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);    break;  case GL_MAP2_TEXTURE_COORD_1:    bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);    break;  case GL_MAP2_TEXTURE_COORD_2:    bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints);    break;      case GL_MAP2_TEXTURE_COORD_3:    bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);    break;      case GL_MAP2_TEXTURE_COORD_4:    bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);    break;      default:    fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype);  }}  /*delete everything including the arrays. So if you want to output the *pointers of the arrays, you should not use this function to deallocate space. *you should dealocate manually */void bezierPatchMeshDelete(bezierPatchMesh *bpm){  if(bpm->bpatch != NULL)    bezierPatchDelete(bpm->bpatch);  if(bpm->bpatch_normal != NULL)    bezierPatchDelete(bpm->bpatch_normal);  if(bpm->bpatch_color != NULL)    bezierPatchDelete(bpm->bpatch_color);  if(bpm->bpatch_texcoord != NULL)    bezierPatchDelete(bpm->bpatch_texcoord);    free(bpm->UVarray);  free(bpm->length_array);  free(bpm->vertex_array);  free(bpm->normal_array);  free(bpm->type_array);  free(bpm);} /*begin a strip *type is the primitive type: */void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type){  bpm->counter = 0;  bpm->type = type;}/*signal the end of the current strip*/void bezierPatchMeshEndStrip(bezierPatchMesh *bpm){  int i;    /*if there are no vertices in this strip, then nothing needs to be done*/  if(bpm->counter == 0) return;    /*if the length_array is full, it should be expanded*/  if(bpm->index_length_array >= bpm->size_length_array)    {      int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1));      assert(temp);      GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1));      assert(temp_type);      /*update the size*/      bpm->size_length_array = bpm->size_length_array*2 + 1;            /*copy*/      for(i=0; i<bpm->index_length_array; i++)	{	  temp[i] = bpm->length_array[i];	  temp_type[i] = bpm->type_array[i];	}            /*deallocate old array*/      free(bpm->length_array);      free(bpm->type_array);            /*point to the new array which is twice as bigger*/      bpm->length_array = temp;      bpm->type_array = temp_type;    }  bpm->type_array[bpm->index_length_array] = bpm->type;  bpm->length_array[bpm->index_length_array++] = bpm->counter;}/*insert (u,v) */void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v){  int i;  /*if the UVarray is full, it should be expanded*/  if(bpm->index_UVarray+1 >= bpm->size_UVarray)    {      float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2));      assert(temp);            /*update the size*/      bpm->size_UVarray = bpm->size_UVarray*2 + 2;            /*copy*/      for(i=0; i<bpm->index_UVarray; i++)	{

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