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📄 priorityq.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq.c,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#include "gluos.h"#include <stddef.h>#include <assert.h>#include <limits.h>		/* LONG_MAX */#include "memalloc.h"/* Include all the code for the regular heap-based queue here. */#include "priorityq-heap.c"/* Now redefine all the function names to map to their "Sort" versions. */#include "priorityq-sort.h"/* really __gl_pqSortNewPriorityQ */PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ){  PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));  if (pq == NULL) return NULL;  pq->heap = __gl_pqHeapNewPriorityQ( leq );  if (pq->heap == NULL) {     memFree(pq);     return NULL;  }  pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );  if (pq->keys == NULL) {     __gl_pqHeapDeletePriorityQ(pq->heap);     memFree(pq);     return NULL;  }  pq->size = 0;  pq->max = INIT_SIZE;  pq->initialized = FALSE;  pq->leq = leq;  return pq;}/* really __gl_pqSortDeletePriorityQ */void pqDeletePriorityQ( PriorityQ *pq ){  assert(pq != NULL);   if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );  if (pq->order != NULL) memFree( pq->order );  if (pq->keys != NULL) memFree( pq->keys );  memFree( pq );}#define LT(x,y)		(! LEQ(y,x))#define GT(x,y)		(! LEQ(x,y))#define Swap(a,b)	if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else/* really __gl_pqSortInit */int pqInit( PriorityQ *pq ){  PQkey **p, **r, **i, **j, *piv;  struct { PQkey **p, **r; } Stack[50], *top = Stack;  unsigned long seed = 2016473283;  /* Create an array of indirect pointers to the keys, so that we   * the handles we have returned are still valid.   *//*  pq->order = (PQHeapKey **)memAlloc( (size_t)                                  (pq->size * sizeof(pq->order[0])) );*/  pq->order = (PQHeapKey **)memAlloc( (size_t)                                  ((pq->size+1) * sizeof(pq->order[0])) );/* the previous line is a patch to compensate for the fact that IBM *//* machines return a null on a malloc of zero bytes (unlike SGI),   *//* so we have to put in this defense to guard against a memory      *//* fault four lines down. from fossum@austin.ibm.com.               */  if (pq->order == NULL) return 0;  p = pq->order;  r = p + pq->size - 1;  for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {    *i = piv;  }  /* Sort the indirect pointers in descending order,   * using randomized Quicksort   */  top->p = p; top->r = r; ++top;  while( --top >= Stack ) {    p = top->p;    r = top->r;    while( r > p + 10 ) {      seed = seed * 1539415821 + 1;      i = p + seed % (r - p + 1);      piv = *i;      *i = *p;      *p = piv;      i = p - 1;      j = r + 1;      do {	do { ++i; } while( GT( **i, *piv ));	do { --j; } while( LT( **j, *piv ));	Swap( i, j );      } while( i < j );      Swap( i, j );	/* Undo last swap */      if( i - p < r - j ) {	top->p = j+1; top->r = r; ++top;	r = i-1;      } else {	top->p = p; top->r = i-1; ++top;	p = j+1;      }    }    /* Insertion sort small lists */    for( i = p+1; i <= r; ++i ) {      piv = *i;      for( j = i; j > p && LT( **(j-1), *piv ); --j ) {	*j = *(j-1);      }      *j = piv;    }  }  pq->max = pq->size;  pq->initialized = TRUE;  __gl_pqHeapInit( pq->heap );	/* always succeeds */#ifndef NDEBUG  p = pq->order;  r = p + pq->size - 1;  for( i = p; i < r; ++i ) {    assert( LEQ( **(i+1), **i ));  }#endif  return 1;}/* really __gl_pqSortInsert *//* returns LONG_MAX iff out of memory */ PQhandle pqInsert( PriorityQ *pq, PQkey keyNew ){  long curr;  if( pq->initialized ) {    return __gl_pqHeapInsert( pq->heap, keyNew );  }  curr = pq->size;  if( ++ pq->size >= pq->max ) {    PQkey *saveKey= pq->keys;    /* If the heap overflows, double its size. */    pq->max <<= 1;    pq->keys = (PQHeapKey *)memRealloc( pq->keys, 	 	                        (size_t)	                                 (pq->max * sizeof( pq->keys[0] )));    if (pq->keys == NULL) {	       pq->keys = saveKey;	/* restore ptr to free upon return */       return LONG_MAX;    }  }  assert(curr != LONG_MAX);	  pq->keys[curr] = keyNew;  /* Negative handles index the sorted array. */  return -(curr+1);}/* really __gl_pqSortExtractMin */PQkey pqExtractMin( PriorityQ *pq ){  PQkey sortMin, heapMin;  if( pq->size == 0 ) {    return __gl_pqHeapExtractMin( pq->heap );  }  sortMin = *(pq->order[pq->size-1]);  if( ! __gl_pqHeapIsEmpty( pq->heap )) {    heapMin = __gl_pqHeapMinimum( pq->heap );    if( LEQ( heapMin, sortMin )) {      return __gl_pqHeapExtractMin( pq->heap );    }  }  do {    -- pq->size;  } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );  return sortMin;}/* really __gl_pqSortMinimum */PQkey pqMinimum( PriorityQ *pq ){  PQkey sortMin, heapMin;  if( pq->size == 0 ) {    return __gl_pqHeapMinimum( pq->heap );  }  sortMin = *(pq->order[pq->size-1]);  if( ! __gl_pqHeapIsEmpty( pq->heap )) {    heapMin = __gl_pqHeapMinimum( pq->heap );    if( LEQ( heapMin, sortMin )) {      return heapMin;    }  }  return sortMin;}/* really __gl_pqSortIsEmpty */int pqIsEmpty( PriorityQ *pq ){  return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );}/* really __gl_pqSortDelete */void pqDelete( PriorityQ *pq, PQhandle curr ){  if( curr >= 0 ) {    __gl_pqHeapDelete( pq->heap, curr );    return;  }  curr = -(curr+1);  assert( curr < pq->max && pq->keys[curr] != NULL );  pq->keys[curr] = NULL;  while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {    -- pq->size;  }}

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