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📄 sweep.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/sweep.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef __sweep_h_#define __sweep_h_#include "mesh.h"/* __gl_computeInterior( tess ) computes the planar arrangement specified * by the given contours, and further subdivides this arrangement * into regions.  Each region is marked "inside" if it belongs * to the polygon, according to the rule given by tess->windingRule. * Each interior region is guaranteed be monotone. */int __gl_computeInterior( GLUtesselator *tess );/* The following is here *only* for access by debugging routines */#include "dict.h"/* For each pair of adjacent edges crossing the sweep line, there is * an ActiveRegion to represent the region between them.  The active * regions are kept in sorted order in a dynamic dictionary.  As the * sweep line crosses each vertex, we update the affected regions. */struct ActiveRegion {  GLUhalfEdge	*eUp;		/* upper edge, directed right to left */  DictNode	*nodeUp;	/* dictionary node corresponding to eUp */  int		windingNumber;	/* used to determine which regions are                                 * inside the polygon */  GLboolean	inside;		/* is this region inside the polygon? */  GLboolean	sentinel;	/* marks fake edges at t = +/-infinity */  GLboolean	dirty;		/* marks regions where the upper or lower                                 * edge has changed, but we haven't checked                                 * whether they intersect yet */  GLboolean	fixUpperEdge;	/* marks temporary edges introduced when                                 * we process a "right vertex" (one without                                 * any edges leaving to the right) */};#define RegionBelow(r)	((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))#define RegionAbove(r)	((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))#endif

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