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📄 tess.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tess.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef __tess_h_#define __tess_h_#include <GL/glu.h>#include <setjmp.h>#include "mesh.h"#include "dict.h"#include "priorityq.h"/* The begin/end calls must be properly nested.  We keep track of * the current state to enforce the ordering. */enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };/* We cache vertex data for single-contour polygons so that we can * try a quick-and-dirty decomposition first. */#define TESS_MAX_CACHE	100typedef struct CachedVertex {  GLdouble	coords[3];  void		*data;} CachedVertex;struct GLUtesselator {  /*** state needed for collecting the input data ***/  enum TessState state;		/* what begin/end calls have we seen? */  GLUhalfEdge	*lastEdge;	/* lastEdge->Org is the most recent vertex */  GLUmesh	*mesh;		/* stores the input contours, and eventually                                   the tessellation itself */  void		(GLAPIENTRY *callError)( GLenum errnum );  /*** state needed for projecting onto the sweep plane ***/  GLdouble	normal[3];	/* user-specified normal (if provided) */  GLdouble	sUnit[3];	/* unit vector in s-direction (debugging) */  GLdouble	tUnit[3];	/* unit vector in t-direction (debugging) */  /*** state needed for the line sweep ***/  GLdouble	relTolerance;	/* tolerance for merging features */  GLenum	windingRule;	/* rule for determining polygon interior */  GLboolean	fatalError;	/* fatal error: needed combine callback */  Dict		*dict;		/* edge dictionary for sweep line */  PriorityQ	*pq;		/* priority queue of vertex events */  GLUvertex	*event;		/* current sweep event being processed */  void		(GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],			        GLfloat weight[4], void **outData );  /*** state needed for rendering callbacks (see render.c) ***/  GLboolean	flagBoundary;	/* mark boundary edges (use EdgeFlag) */  GLboolean	boundaryOnly;	/* Extract contours, not triangles */  GLUface	*lonelyTriList;    /* list of triangles which could not be rendered as strips or fans */  void		(GLAPIENTRY *callBegin)( GLenum type );  void		(GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );  void		(GLAPIENTRY *callVertex)( void *data );  void		(GLAPIENTRY *callEnd)( void );  void		(GLAPIENTRY *callMesh)( GLUmesh *mesh );  /*** state needed to cache single-contour polygons for renderCache() */  GLboolean	emptyCache;		/* empty cache on next vertex() call */  int		cacheCount;		/* number of cached vertices */  CachedVertex	cache[TESS_MAX_CACHE];	/* the vertex data */  /*** rendering callbacks that also pass polygon data  ***/   void		(GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );  void		(GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge, 				     void *polygonData );  void		(GLAPIENTRY *callVertexData)( void *data, void *polygonData );  void		(GLAPIENTRY *callEndData)( void *polygonData );  void		(GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );  void		(GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],				    GLfloat weight[4], void **outData,				    void *polygonData );  jmp_buf env;			/* place to jump to when memAllocs fail */  void *polygonData;		/* client data for current polygon */};void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );void GLAPIENTRY __gl_noEndData( void *polygonData );void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],			 GLfloat weight[4], void **outData,			 void *polygonData );#define CALL_BEGIN_OR_BEGIN_DATA(a) \   if (tess->callBeginData != &__gl_noBeginData) \      (*tess->callBeginData)((a),tess->polygonData); \   else (*tess->callBegin)((a));#define CALL_VERTEX_OR_VERTEX_DATA(a) \   if (tess->callVertexData != &__gl_noVertexData) \      (*tess->callVertexData)((a),tess->polygonData); \   else (*tess->callVertex)((a));#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \   if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \      (*tess->callEdgeFlagData)((a),tess->polygonData); \   else (*tess->callEdgeFlag)((a));#define CALL_END_OR_END_DATA() \   if (tess->callEndData != &__gl_noEndData) \      (*tess->callEndData)(tess->polygonData); \   else (*tess->callEnd)();#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \   if (tess->callCombineData != &__gl_noCombineData) \      (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \   else (*tess->callCombine)((a),(b),(c),(d));#define CALL_ERROR_OR_ERROR_DATA(a) \   if (tess->callErrorData != &__gl_noErrorData) \      (*tess->callErrorData)((a),tess->polygonData); \   else (*tess->callError)((a));#endif

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