📄 sweep.c
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&& EdgeSign( dstUp, tess->event, &isect ) >= 0) || (! VertEq( dstLo, tess->event ) && EdgeSign( dstLo, tess->event, &isect ) <= 0 )) { /* Very unusual -- the new upper or lower edge would pass on the * wrong side of the sweep event, or through it. This can happen * due to very small numerical errors in the intersection calculation. */ if( dstLo == tess->event ) { /* Splice dstLo into eUp, and process the new region(s) */ if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1); regUp = TopLeftRegion( regUp ); if (regUp == NULL) longjmp(tess->env,1); eUp = RegionBelow(regUp)->eUp; FinishLeftRegions( tess, RegionBelow(regUp), regLo ); AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE ); return TRUE; } if( dstUp == tess->event ) { /* Splice dstUp into eLo, and process the new region(s) */ if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1); regLo = regUp; regUp = TopRightRegion( regUp ); e = RegionBelow(regUp)->eUp->Rprev; regLo->eUp = eLo->Oprev; eLo = FinishLeftRegions( tess, regLo, NULL ); AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE ); return TRUE; } /* Special case: called from ConnectRightVertex. If either * edge passes on the wrong side of tess->event, split it * (and wait for ConnectRightVertex to splice it appropriately). */ if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) { RegionAbove(regUp)->dirty = regUp->dirty = TRUE; if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); eUp->Org->s = tess->event->s; eUp->Org->t = tess->event->t; } if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) { regUp->dirty = regLo->dirty = TRUE; if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); eLo->Org->s = tess->event->s; eLo->Org->t = tess->event->t; } /* leave the rest for ConnectRightVertex */ return FALSE; } /* General case -- split both edges, splice into new vertex. * When we do the splice operation, the order of the arguments is * arbitrary as far as correctness goes. However, when the operation * creates a new face, the work done is proportional to the size of * the new face. We expect the faces in the processed part of * the mesh (ie. eUp->Lface) to be smaller than the faces in the * unprocessed original contours (which will be eLo->Oprev->Lface). */ if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1); eUp->Org->s = isect.s; eUp->Org->t = isect.t; eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */ if (eUp->Org->pqHandle == LONG_MAX) { pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */ tess->pq = NULL; longjmp(tess->env,1); } GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo ); RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE; return FALSE;}static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp )/* * When the upper or lower edge of any region changes, the region is * marked "dirty". This routine walks through all the dirty regions * and makes sure that the dictionary invariants are satisfied * (see the comments at the beginning of this file). Of course * new dirty regions can be created as we make changes to restore * the invariants. */{ ActiveRegion *regLo = RegionBelow(regUp); GLUhalfEdge *eUp, *eLo; for( ;; ) { /* Find the lowest dirty region (we walk from the bottom up). */ while( regLo->dirty ) { regUp = regLo; regLo = RegionBelow(regLo); } if( ! regUp->dirty ) { regLo = regUp; regUp = RegionAbove( regUp ); if( regUp == NULL || ! regUp->dirty ) { /* We've walked all the dirty regions */ return; } } regUp->dirty = FALSE; eUp = regUp->eUp; eLo = regLo->eUp; if( eUp->Dst != eLo->Dst ) { /* Check that the edge ordering is obeyed at the Dst vertices. */ if( CheckForLeftSplice( tess, regUp )) { /* If the upper or lower edge was marked fixUpperEdge, then * we no longer need it (since these edges are needed only for * vertices which otherwise have no right-going edges). */ if( regLo->fixUpperEdge ) { DeleteRegion( tess, regLo ); if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1); regLo = RegionBelow( regUp ); eLo = regLo->eUp; } else if( regUp->fixUpperEdge ) { DeleteRegion( tess, regUp ); if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1); regUp = RegionAbove( regLo ); eUp = regUp->eUp; } } } if( eUp->Org != eLo->Org ) { if( eUp->Dst != eLo->Dst && ! regUp->fixUpperEdge && ! regLo->fixUpperEdge && (eUp->Dst == tess->event || eLo->Dst == tess->event) ) { /* When all else fails in CheckForIntersect(), it uses tess->event * as the intersection location. To make this possible, it requires * that tess->event lie between the upper and lower edges, and also * that neither of these is marked fixUpperEdge (since in the worst * case it might splice one of these edges into tess->event, and * violate the invariant that fixable edges are the only right-going * edge from their associated vertex). */ if( CheckForIntersect( tess, regUp )) { /* WalkDirtyRegions() was called recursively; we're done */ return; } } else { /* Even though we can't use CheckForIntersect(), the Org vertices * may violate the dictionary edge ordering. Check and correct this. */ (void) CheckForRightSplice( tess, regUp ); } } if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) { /* A degenerate loop consisting of only two edges -- delete it. */ AddWinding( eLo, eUp ); DeleteRegion( tess, regUp ); if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1); regUp = RegionAbove( regLo ); } }}static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp, GLUhalfEdge *eBottomLeft )/* * Purpose: connect a "right" vertex vEvent (one where all edges go left) * to the unprocessed portion of the mesh. Since there are no right-going * edges, two regions (one above vEvent and one below) are being merged * into one. "regUp" is the upper of these two regions. * * There are two reasons for doing this (adding a right-going edge): * - if the two regions being merged are "inside", we must add an edge * to keep them separated (the combined region would not be monotone). * - in any case, we must leave some record of vEvent in the dictionary, * so that we can merge vEvent with features that we have not seen yet. * For example, maybe there is a vertical edge which passes just to * the right of vEvent; we would like to splice vEvent into this edge. * * However, we don't want to connect vEvent to just any vertex. We don''t * want the new edge to cross any other edges; otherwise we will create * intersection vertices even when the input data had no self-intersections. * (This is a bad thing; if the user's input data has no intersections, * we don't want to generate any false intersections ourselves.) * * Our eventual goal is to connect vEvent to the leftmost unprocessed * vertex of the combined region (the union of regUp and regLo). * But because of unseen vertices with all right-going edges, and also * new vertices which may be created by edge intersections, we don''t * know where that leftmost unprocessed vertex is. In the meantime, we * connect vEvent to the closest vertex of either chain, and mark the region * as "fixUpperEdge". This flag says to delete and reconnect this edge * to the next processed vertex on the boundary of the combined region. * Quite possibly the vertex we connected to will turn out to be the * closest one, in which case we won''t need to make any changes. */{ GLUhalfEdge *eNew; GLUhalfEdge *eTopLeft = eBottomLeft->Onext; ActiveRegion *regLo = RegionBelow(regUp); GLUhalfEdge *eUp = regUp->eUp; GLUhalfEdge *eLo = regLo->eUp; int degenerate = FALSE; if( eUp->Dst != eLo->Dst ) { (void) CheckForIntersect( tess, regUp ); } /* Possible new degeneracies: upper or lower edge of regUp may pass * through vEvent, or may coincide with new intersection vertex */ if( VertEq( eUp->Org, tess->event )) { if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1); regUp = TopLeftRegion( regUp ); if (regUp == NULL) longjmp(tess->env,1); eTopLeft = RegionBelow( regUp )->eUp; FinishLeftRegions( tess, RegionBelow(regUp), regLo ); degenerate = TRUE; } if( VertEq( eLo->Org, tess->event )) { if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1); eBottomLeft = FinishLeftRegions( tess, regLo, NULL ); degenerate = TRUE; } if( degenerate ) { AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE ); return; } /* Non-degenerate situation -- need to add a temporary, fixable edge. * Connect to the closer of eLo->Org, eUp->Org. */ if( VertLeq( eLo->Org, eUp->Org )) { eNew = eLo->Oprev; } else { eNew = eUp; } eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew ); if (eNew == NULL) longjmp(tess->env,1); /* Prevent cleanup, otherwise eNew might disappear before we've even * had a chance to mark it as a temporary edge. */ AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE ); eNew->Sym->activeRegion->fixUpperEdge = TRUE; WalkDirtyRegions( tess, regUp );}/* Because vertices at exactly the same location are merged together * before we process the sweep event, some degenerate cases can't occur. * However if someone eventually makes the modifications required to * merge features which are close together, the cases below marked * TOLERANCE_NONZERO will be useful. They were debugged before the * code to merge identical vertices in the main loop was added. */#define TOLERANCE_NONZERO FALSEstatic void ConnectLeftDegenerate( GLUtesselator *tess, ActiveRegion *regUp, GLUvertex *vEvent )/* * The event vertex lies exacty on an already-processed edge or vertex. * Adding the new vertex involves splicing it into the already-processed * part of the mesh. */{ GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast; ActiveRegion *reg; e = regUp->eUp; if( VertEq( e->Org, vEvent )) { /* e->Org is an unprocessed vertex - just combine them, and wait * for e->Org to be pulled from the queue */ assert( TOLERANCE_NONZERO ); SpliceMergeVertices( tess, e, vEvent->anEdge ); return; } if( ! VertEq( e->Dst, vEvent )) { /* General case -- splice vEvent into edge e which passes through it */ if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1); if( regUp->fixUpperEdge ) { /* This edge was fixable -- delete unused portion of original edge */ if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1); regUp->fixUpperEdge = FALSE; } if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1); SweepEvent( tess, vEvent ); /* recurse */ return; } /* vEvent coincides with e->Dst, which has already been processed. * Splice in the additional right-going edges. */ assert( TOLERANCE_NONZERO ); regUp = TopRightRegion( regUp ); reg = RegionBelow( regUp ); eTopRight = reg->eUp->Sym; eTopLeft = eLast = eTopRight->Onext; if( reg->fixUpperEdge ) { /* Here e->Dst has only a single fixable edge going right. * We can delete it since now we have some real right-going edges. */ assert( eTopLeft != eTopRight ); /* there are some left edges too */ DeleteRegion( tess, reg ); if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1); eTopRight = eTopLeft->Oprev; } if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1); if( ! EdgeGoesLeft( eTopLeft )) { /* e->Dst had no left-going edges -- indicate this to AddRightEdges() */ eTopLeft = NULL; } AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );}static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent )/* * Purpose: connect a "left" vertex (one where both edges go right) * to the processed portion of the mesh. Let R be the active region * containing vEvent, and let U and L be the upper and lower edge * chains of R. There are two possibilities: * * - the normal case: split R into two regions, by connecting vEvent to * the rightmost vertex of U or L lying to the left of the sweep line * * - the degenerate case: if vEvent is close enough to U or L, we * merge vEvent into that edge chain. The subcases are: * - merging with the rightmost vertex of U or L * - merging with the active edge of U or L * - merging with an already-processed portion of U or L */{ ActiveRegion *regUp, *regLo, *reg; GLUhalfEdge *eUp, *eLo, *eNew; ActiveRegion tmp; /* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */ /* Get a pointer to the active region containing vEvent */
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