📄 render.c
字号:
/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/render.c,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#include "gluos.h"#include <assert.h>#include <stddef.h>#include "mesh.h"#include "tess.h"#include "render.h"#define TRUE 1#define FALSE 0/* This structure remembers the information we need about a primitive * to be able to render it later, once we have determined which * primitive is able to use the most triangles. */struct FaceCount { long size; /* number of triangles used */ GLUhalfEdge *eStart; /* edge where this primitive starts */ void (*render)(GLUtesselator *, GLUhalfEdge *, long); /* routine to render this primitive */};static struct FaceCount MaximumFan( GLUhalfEdge *eOrig );static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig );static void RenderFan( GLUtesselator *tess, GLUhalfEdge *eStart, long size );static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *eStart, long size );static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *eStart, long size );static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig );static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *head );/************************ Strips and Fans decomposition ******************//* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle * fans, strips, and separate triangles. A substantial effort is made * to use as few rendering primitives as possible (ie. to make the fans * and strips as large as possible). * * The rendering output is provided as callbacks (see the api). */void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh ){ GLUface *f; /* Make a list of separate triangles so we can render them all at once */ tess->lonelyTriList = NULL; for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) { f->marked = FALSE; } for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) { /* We examine all faces in an arbitrary order. Whenever we find * an unprocessed face F, we output a group of faces including F * whose size is maximum. */ if( f->inside && ! f->marked ) { RenderMaximumFaceGroup( tess, f ); assert( f->marked ); } } if( tess->lonelyTriList != NULL ) { RenderLonelyTriangles( tess, tess->lonelyTriList ); tess->lonelyTriList = NULL; }}static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig ){ /* We want to find the largest triangle fan or strip of unmarked faces * which includes the given face fOrig. There are 3 possible fans * passing through fOrig (one centered at each vertex), and 3 possible * strips (one for each CCW permutation of the vertices). Our strategy * is to try all of these, and take the primitive which uses the most * triangles (a greedy approach). */ GLUhalfEdge *e = fOrig->anEdge; struct FaceCount max, newFace; max.size = 1; max.eStart = e; max.render = &RenderTriangle; if( ! tess->flagBoundary ) { newFace = MaximumFan( e ); if( newFace.size > max.size ) { max = newFace; } newFace = MaximumFan( e->Lnext ); if( newFace.size > max.size ) { max = newFace; } newFace = MaximumFan( e->Lprev ); if( newFace.size > max.size ) { max = newFace; } newFace = MaximumStrip( e ); if( newFace.size > max.size ) { max = newFace; } newFace = MaximumStrip( e->Lnext ); if( newFace.size > max.size ) { max = newFace; } newFace = MaximumStrip( e->Lprev ); if( newFace.size > max.size ) { max = newFace; } } (*(max.render))( tess, max.eStart, max.size );}/* Macros which keep track of faces we have marked temporarily, and allow * us to backtrack when necessary. With triangle fans, this is not * really necessary, since the only awkward case is a loop of triangles * around a single origin vertex. However with strips the situation is * more complicated, and we need a general tracking method like the * one here. */#define Marked(f) (! (f)->inside || (f)->marked)#define AddToTrail(f,t) ((f)->trail = (t), (t) = (f), (f)->marked = TRUE)#define FreeTrail(t) if( 1 ) { \ while( (t) != NULL ) { \ (t)->marked = FALSE; t = (t)->trail; \ } \ } else /* absorb trailing semicolon */static struct FaceCount MaximumFan( GLUhalfEdge *eOrig ){ /* eOrig->Lface is the face we want to render. We want to find the size * of a maximal fan around eOrig->Org. To do this we just walk around * the origin vertex as far as possible in both directions. */ struct FaceCount newFace = { 0, NULL, &RenderFan }; GLUface *trail = NULL; GLUhalfEdge *e; for( e = eOrig; ! Marked( e->Lface ); e = e->Onext ) { AddToTrail( e->Lface, trail ); ++newFace.size; } for( e = eOrig; ! Marked( e->Rface ); e = e->Oprev ) { AddToTrail( e->Rface, trail ); ++newFace.size; } newFace.eStart = e; /*LINTED*/ FreeTrail( trail ); return newFace;}#define IsEven(n) (((n) & 1) == 0)static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig ){ /* Here we are looking for a maximal strip that contains the vertices * eOrig->Org, eOrig->Dst, eOrig->Lnext->Dst (in that order or the * reverse, such that all triangles are oriented CCW). * * Again we walk forward and backward as far as possible. However for * strips there is a twist: to get CCW orientations, there must be * an *even* number of triangles in the strip on one side of eOrig. * We walk the strip starting on a side with an even number of triangles; * if both side have an odd number, we are forced to shorten one side. */ struct FaceCount newFace = { 0, NULL, &RenderStrip }; long headSize = 0, tailSize = 0; GLUface *trail = NULL; GLUhalfEdge *e, *eTail, *eHead; for( e = eOrig; ! Marked( e->Lface ); ++tailSize, e = e->Onext ) { AddToTrail( e->Lface, trail ); ++tailSize; e = e->Dprev; if( Marked( e->Lface )) break; AddToTrail( e->Lface, trail ); } eTail = e; for( e = eOrig; ! Marked( e->Rface ); ++headSize, e = e->Dnext ) { AddToTrail( e->Rface, trail ); ++headSize; e = e->Oprev; if( Marked( e->Rface )) break; AddToTrail( e->Rface, trail ); } eHead = e; newFace.size = tailSize + headSize; if( IsEven( tailSize )) { newFace.eStart = eTail->Sym; } else if( IsEven( headSize )) { newFace.eStart = eHead; } else { /* Both sides have odd length, we must shorten one of them. In fact, * we must start from eHead to guarantee inclusion of eOrig->Lface. */ --newFace.size; newFace.eStart = eHead->Onext; } /*LINTED*/ FreeTrail( trail ); return newFace;}static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *e, long size ){ /* Just add the triangle to a triangle list, so we can render all * the separate triangles at once. */ assert( size == 1 ); AddToTrail( e->Lface, tess->lonelyTriList );}static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *f ){ /* Now we render all the separate triangles which could not be * grouped into a triangle fan or strip. */ GLUhalfEdge *e;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -