⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 t_vb_points.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/* * Mesa 3-D graphics library * Version:  7.0 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Brian Paul */#include "mtypes.h"#include "imports.h"#include "t_context.h"#include "t_pipeline.h"struct point_stage_data {   GLvector4f PointSize;};#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)/** * Compute point size for each vertex from the vertex eye-space Z * coordinate and the point size attenuation factors. * Only done when point size attenuation is enabled and vertex program is * disabled. */static GLbooleanrun_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage){   if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {      struct point_stage_data *store = POINT_STAGE_DATA(stage);      struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;      const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;      const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat);      const GLfloat p0 = ctx->Point.Params[0];      const GLfloat p1 = ctx->Point.Params[1];      const GLfloat p2 = ctx->Point.Params[2];      const GLfloat pointSize = ctx->Point.Size;      GLfloat (*size)[4] = store->PointSize.data;      GLuint i;      for (i = 0; i < VB->Count; i++) {         const GLfloat dist = FABSF(*eyeCoord);         const GLfloat q = p0 + dist * (p1 + dist * p2);         const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0;         size[i][0] = pointSize * atten; /* clamping done in rasterization */         eyeCoord += eyeCoordStride;      }      VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->PointSize;   }   return GL_TRUE;}static GLbooleanalloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   struct point_stage_data *store;   stage->privatePtr = _mesa_malloc(sizeof(*store));   store = POINT_STAGE_DATA(stage);   if (!store)      return GL_FALSE;   _mesa_vector4f_alloc( &store->PointSize, 0, VB->Size, 32 );   return GL_TRUE;}static voidfree_point_data(struct tnl_pipeline_stage *stage){   struct point_stage_data *store = POINT_STAGE_DATA(stage);   if (store) {      _mesa_vector4f_free( &store->PointSize );      _mesa_free( store );      stage->privatePtr = NULL;   }}const struct tnl_pipeline_stage _tnl_point_attenuation_stage ={   "point size attenuation",	/* name */   NULL,			/* stage private data */   alloc_point_data,		/* alloc data */   free_point_data,		/* destructor */   NULL,   run_point_stage		/* run */};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -