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📄 t_pipeline.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#ifndef _T_PIPELINE_H_#define _T_PIPELINE_H_#include "mtypes.h"#include "t_context.h"extern void _tnl_run_pipeline( GLcontext *ctx );extern void _tnl_destroy_pipeline( GLcontext *ctx );extern void _tnl_install_pipeline( GLcontext *ctx,				   const struct tnl_pipeline_stage **stages );/* These are implemented in the t_vb_*.c files: */extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage;extern const struct tnl_pipeline_stage _tnl_vertex_cull_stage;extern const struct tnl_pipeline_stage _tnl_normal_transform_stage;extern const struct tnl_pipeline_stage _tnl_lighting_stage;extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;extern const struct tnl_pipeline_stage _tnl_texgen_stage;extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;extern const struct tnl_pipeline_stage _tnl_render_stage;/* Shorthand to plug in the default pipeline: */extern const struct tnl_pipeline_stage *_tnl_default_pipeline[];extern const struct tnl_pipeline_stage *_tnl_vp_pipeline[];/* Convenience routines provided by t_vb_render.c: */extern tnl_render_func _tnl_render_tab_elts[];extern tnl_render_func _tnl_render_tab_verts[];extern void _tnl_RenderClippedPolygon( GLcontext *ctx, 				       const GLuint *elts, GLuint n );extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );#endif

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