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📄 t_context.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.2 * * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "main/glheader.h"#include "main/imports.h"#include "main/context.h"#include "main/macros.h"#include "main/mtypes.h"#include "main/light.h"#include "tnl.h"#include "t_context.h"#include "t_pipeline.h"#include "t_vp_build.h"#include "vbo/vbo.h"GLboolean_tnl_CreateContext( GLcontext *ctx ){   TNLcontext *tnl;   /* Create the TNLcontext structure    */   ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );   if (!tnl) {      return GL_FALSE;   }   /* Initialize the VB.    */   tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;   /* Initialize tnl state.    */   if (ctx->VertexProgram._MaintainTnlProgram) {      _tnl_ProgramCacheInit( ctx );      _tnl_install_pipeline( ctx, _tnl_vp_pipeline );   } else {      _tnl_install_pipeline( ctx, _tnl_default_pipeline );   }   tnl->NeedNdcCoords = GL_TRUE;   tnl->AllowVertexFog = GL_TRUE;   tnl->AllowPixelFog = GL_TRUE;   /* Set a few default values in the driver struct.    */   tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;   tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;   tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;   tnl->nr_blocks = 0;   return GL_TRUE;}void_tnl_DestroyContext( GLcontext *ctx ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   _tnl_destroy_pipeline( ctx );   if (ctx->VertexProgram._MaintainTnlProgram)      _tnl_ProgramCacheDestroy( ctx );   FREE(tnl);   ctx->swtnl_context = NULL;}void_tnl_InvalidateState( GLcontext *ctx, GLuint new_state ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   const struct gl_vertex_program *vp = ctx->VertexProgram._Current;   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;   if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {      ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);      tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))         || !tnl->AllowPixelFog) && !fp;   }   tnl->pipeline.new_state |= new_state;   /* Calculate tnl->render_inputs:    */   if (ctx->Visual.rgbMode) {      GLuint i;      RENDERINPUTS_ZERO( tnl->render_inputs_bitset );      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );      if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );      }      for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {         if (ctx->Texture._EnabledCoordUnits & (1 << i)) {            RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );         }      }      if (NEED_SECONDARY_COLOR(ctx))         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );   }   else {      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );   }   if (ctx->Fog.Enabled) {      /* fixed-function fog */      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );   }   else if (ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) {      struct gl_fragment_program *fp = ctx->FragmentProgram._Current;      if (fp) {         if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {            /* fragment program needs fog coord */            RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );         }      }   }   if (ctx->Polygon.FrontMode != GL_FILL ||        ctx->Polygon.BackMode != GL_FILL)      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );   if (ctx->RenderMode == GL_FEEDBACK)      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );   if (ctx->Point._Attenuated ||       (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );   /* check for varying vars which are written by the vertex program */   if (vp) {      GLuint i;      for (i = 0; i < MAX_VARYING; i++) {         if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {            RENDERINPUTS_SET(tnl->render_inputs_bitset,                             _TNL_ATTRIB_GENERIC(i));         }      }   }}void_tnl_wakeup( GLcontext *ctx ){   /* Assume we haven't been getting state updates either:    */   _tnl_InvalidateState( ctx, ~0 );#if 0   if (ctx->Light.ColorMaterialEnabled) {      _mesa_update_color_material( ctx, 				   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );   }#endif}/** * Drivers call this function to tell the TCL module whether or not * it wants Normalized Device Coords (NDC) computed.  I.e. whether * we should "Divide-by-W".  Software renders will want that. */void_tnl_need_projected_coords( GLcontext *ctx, GLboolean mode ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   tnl->NeedNdcCoords = mode;}void_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   tnl->AllowVertexFog = value;   tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))      || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;}void_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   tnl->AllowPixelFog = value;   tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))      || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;}

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