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📄 t_vertex_sse.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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{   GLcontext *ctx = p->ctx;   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   GLuint j = 0;   struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);   struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);   struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);   struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI);   struct x86_reg temp = x86_make_reg(file_XMM, 0);   struct x86_reg vp0 = x86_make_reg(file_XMM, 1);   struct x86_reg vp1 = x86_make_reg(file_XMM, 2);   GLubyte *fixup, *label;   /* Push a few regs?    */   x86_push(&p->func, countEBP);   x86_push(&p->func, vtxESI);   /* Get vertex count, compare to zero    */   x86_xor(&p->func, srcECX, srcECX);   x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));   x86_cmp(&p->func, countEBP, srcECX);   fixup = x86_jcc_forward(&p->func, cc_E);   /* Initialize destination register.     */   x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));   /* Dereference ctx to get tnl, then vtx:    */   x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1));   x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context)));   vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace));      /* Possibly load vp0, vp1 for viewport calcs:    */   if (vtx->need_viewport) {      sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0])));      sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0])));   }   /* always load, needed or not:    */   sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0])));   sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0])));   /* Note address for loop jump */   label = x86_get_label(&p->func);   /* Emit code for each of the attributes.  Currently routes    * everything through SSE registers, even when it might be more    * efficient to stick with regular old x86.  No optimization or    * other tricks - enough new ground to cover here just getting    * things working.    */   while (j < vtx->attr_count) {      struct tnl_clipspace_attr *a = &vtx->attr[j];      struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);      /* Now, load an XMM reg from src, perhaps transform, then save.       * Could be shortcircuited in specific cases:       */      switch (a->format) {      case EMIT_1F:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);	 emit_store(p, dest, 1, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_2F:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);	 emit_store(p, dest, 2, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_3F:	 /* Potentially the worst case - hardcode 2+1 copying:	  */	 if (0) {	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);	    emit_store(p, dest, 3, temp);	    update_src_ptr(p, srcECX, vtxESI, a);	 }	 else {	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);	    emit_store(p, dest, 2, temp);	    if (a->inputsize > 2) {	       emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);	       emit_store(p, x86_make_disp(dest,8), 1, temp);	    }	    else {	       sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));	    }	    update_src_ptr(p, srcECX, vtxESI, a);	 }	 break;      case EMIT_4F:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 emit_store(p, dest, 4, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_2F_VIEWPORT: 	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);	 sse_mulps(&p->func, temp, vp0);	 sse_addps(&p->func, temp, vp1);	 emit_store(p, dest, 2, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_3F_VIEWPORT: 	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);	 sse_mulps(&p->func, temp, vp0);	 sse_addps(&p->func, temp, vp1);	 emit_store(p, dest, 3, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_4F_VIEWPORT: 	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 sse_mulps(&p->func, temp, vp0);	 sse_addps(&p->func, temp, vp1);	 emit_store(p, dest, 4, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_3F_XYW:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));	 emit_store(p, dest, 3, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_1UB_1F:	 	 /* Test for PAD3 + 1UB:	  */	 if (j > 0 &&	     a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)	 {	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);	    sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));	    emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */	    update_src_ptr(p, srcECX, vtxESI, a);	 }	 else {	    _mesa_printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );	    return GL_FALSE;	 }	 break;      case EMIT_3UB_3F_RGB:      case EMIT_3UB_3F_BGR:	 /* Test for 3UB + PAD1:	  */	 if (j == vtx->attr_count - 1 ||	     a[1].vertoffset >= a->vertoffset + 4) {	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);	    if (a->format == EMIT_3UB_3F_BGR)	       sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));	    emit_pack_store_4ub(p, dest, temp);	    update_src_ptr(p, srcECX, vtxESI, a);	 }	 /* Test for 3UB + 1UB:	  */	 else if (j < vtx->attr_count - 1 &&		  a[1].format == EMIT_1UB_1F &&		  a[1].vertoffset == a->vertoffset + 3) {	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);	    update_src_ptr(p, srcECX, vtxESI, a);	    /* Make room for incoming value:	     */	    sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));	    get_src_ptr(p, srcECX, vtxESI, &a[1]);	    emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize);	    update_src_ptr(p, srcECX, vtxESI, &a[1]);	    /* Rearrange and possibly do BGR conversion:	     */	    if (a->format == EMIT_3UB_3F_BGR)	       sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));	    else	       sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));	    emit_pack_store_4ub(p, dest, temp);	    j++;		/* NOTE: two attrs consumed */	 }	 else {	    _mesa_printf("Can't emit 3ub\n");	 }	 return GL_FALSE;	/* add this later */	 break;      case EMIT_4UB_4F_RGBA:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 emit_pack_store_4ub(p, dest, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_4UB_4F_BGRA:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));	 emit_pack_store_4ub(p, dest, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_4UB_4F_ARGB:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));	 emit_pack_store_4ub(p, dest, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_4UB_4F_ABGR:	 get_src_ptr(p, srcECX, vtxESI, a);	 emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	 sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));	 emit_pack_store_4ub(p, dest, temp);	 update_src_ptr(p, srcECX, vtxESI, a);	 break;      case EMIT_4CHAN_4F_RGBA:	 switch (CHAN_TYPE) {	 case GL_UNSIGNED_BYTE:	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	    emit_pack_store_4ub(p, dest, temp);	    update_src_ptr(p, srcECX, vtxESI, a);	    break;	 case GL_FLOAT:	    get_src_ptr(p, srcECX, vtxESI, a);	    emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);	    emit_store(p, dest, 4, temp);	    update_src_ptr(p, srcECX, vtxESI, a);	    break;	 case GL_UNSIGNED_SHORT:	 default:	    _mesa_printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));	    return GL_FALSE;	 }	 break;      default:	 _mesa_printf("unknown a[%d].format %d\n", j, a->format);	 return GL_FALSE;	/* catch any new opcodes */      }            /* Increment j by at least 1 - may have been incremented above also:       */      j++;   }   /* Next vertex:    */   x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size));   /* decr count, loop if not zero    */   x86_dec(&p->func, countEBP);   x86_test(&p->func, countEBP, countEBP);    x86_jcc(&p->func, cc_NZ, label);   /* Exit mmx state?    */   if (p->func.need_emms)      mmx_emms(&p->func);   /* Land forward jump here:    */   x86_fixup_fwd_jump(&p->func, fixup);   /* Pop regs and return    */   x86_pop(&p->func, x86_get_base_reg(vtxESI));   x86_pop(&p->func, countEBP);   x86_ret(&p->func);   assert(!vtx->emit);   vtx->emit = (tnl_emit_func)x86_get_func(&p->func);   assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );   return GL_TRUE;}void _tnl_generate_sse_emit( GLcontext *ctx ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   struct x86_program p;      if (!cpu_has_xmm) {      vtx->codegen_emit = NULL;      return;   }   _mesa_memset(&p, 0, sizeof(p));   p.ctx = ctx;   p.inputs_safe = 0;		/* for now */   p.outputs_safe = 0;		/* for now */   p.have_sse2 = cpu_has_xmm2;   p.identity = x86_make_reg(file_XMM, 6);   p.chan0 = x86_make_reg(file_XMM, 7);   if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {      vtx->emit = NULL;      return;   }   if (build_vertex_emit(&p)) {      _tnl_register_fastpath( vtx, GL_TRUE );   }   else {      /* Note the failure so that we don't keep trying to codegen an       * impossible state:       */      _tnl_register_fastpath( vtx, GL_FALSE );      x86_release_func(&p.func);   }}#elsevoid _tnl_generate_sse_emit( GLcontext *ctx ){   /* Dummy version for when USE_SSE_ASM not defined */}#endif

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