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📄 t_vertex.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 2003 Tungsten Graphics, inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keithw@tungstengraphics.com> */#include "glheader.h"#include "context.h"#include "colormac.h"#include "t_context.h"#include "t_vertex.h"#define DBG 0/* Build and manage clipspace/ndc/window vertices. */static GLboolean match_fastpath( struct tnl_clipspace *vtx,				 const struct tnl_clipspace_fastpath *fp){   GLuint j;   if (vtx->attr_count != fp->attr_count)       return GL_FALSE;   for (j = 0; j < vtx->attr_count; j++)       if (vtx->attr[j].format != fp->attr[j].format ||	  vtx->attr[j].inputsize != fp->attr[j].size ||	  vtx->attr[j].vertoffset != fp->attr[j].offset) 	 return GL_FALSE;         if (fp->match_strides) {      if (vtx->vertex_size != fp->vertex_size)	 return GL_FALSE;      for (j = 0; j < vtx->attr_count; j++) 	 if (vtx->attr[j].inputstride != fp->attr[j].stride) 	    return GL_FALSE;   }      return GL_TRUE;}static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx ){   struct tnl_clipspace_fastpath *fp = vtx->fastpath;   for ( ; fp ; fp = fp->next) {      if (match_fastpath(vtx, fp)) {         vtx->emit = fp->func;	 return GL_TRUE;      }   }   return GL_FALSE;}void _tnl_register_fastpath( struct tnl_clipspace *vtx,			     GLboolean match_strides ){   struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);   GLuint i;   fastpath->vertex_size = vtx->vertex_size;   fastpath->attr_count = vtx->attr_count;   fastpath->match_strides = match_strides;   fastpath->func = vtx->emit;   fastpath->attr = (struct tnl_attr_type *)      _mesa_malloc(vtx->attr_count * sizeof(fastpath->attr[0]));   for (i = 0; i < vtx->attr_count; i++) {      fastpath->attr[i].format = vtx->attr[i].format;      fastpath->attr[i].stride = vtx->attr[i].inputstride;      fastpath->attr[i].size = vtx->attr[i].inputsize;      fastpath->attr[i].offset = vtx->attr[i].vertoffset;   }   fastpath->next = vtx->fastpath;   vtx->fastpath = fastpath;}/*********************************************************************** * Build codegen functions or return generic ones: */static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   struct tnl_clipspace_attr *a = vtx->attr;   const GLuint attr_count = vtx->attr_count;   GLuint j;   for (j = 0; j < attr_count; j++) {      GLvector4f *vptr = VB->AttribPtr[a[j].attrib];      a[j].inputstride = vptr->stride;      a[j].inputsize = vptr->size;      a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */   }   vtx->emit = NULL;      /* Does this match an existing (hardwired, codegen or known-bad)    * fastpath?    */   if (search_fastpath_emit(vtx)) {      /* Use this result.  If it is null, then it is already known       * that the current state will fail for codegen and there is no       * point trying again.       */   }   else if (vtx->codegen_emit) {      vtx->codegen_emit(ctx);   }   if (!vtx->emit) {      _tnl_generate_hardwired_emit(ctx);   }   /* Otherwise use the generic version:    */   if (!vtx->emit)      vtx->emit = _tnl_generic_emit;   vtx->emit( ctx, count, dest );}static void choose_interp_func( GLcontext *ctx,				GLfloat t,				GLuint edst, GLuint eout, GLuint ein,				GLboolean force_boundary ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   if (vtx->need_extras &&        (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {      vtx->interp = _tnl_generic_interp_extras;   } else {      vtx->interp = _tnl_generic_interp;   }   vtx->interp( ctx, t, edst, eout, ein, force_boundary );}static void choose_copy_pv_func(  GLcontext *ctx, GLuint edst, GLuint esrc ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   if (vtx->need_extras &&        (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {      vtx->copy_pv = _tnl_generic_copy_pv_extras;   } else {      vtx->copy_pv = _tnl_generic_copy_pv;   }   vtx->copy_pv( ctx, edst, esrc );}/*********************************************************************** * Public entrypoints, mostly dispatch to the above: *//* Interpolate between two vertices to produce a third: */void _tnl_interp( GLcontext *ctx,		  GLfloat t,		  GLuint edst, GLuint eout, GLuint ein,		  GLboolean force_boundary ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   vtx->interp( ctx, t, edst, eout, ein, force_boundary );}/* Copy colors from one vertex to another: */void _tnl_copy_pv(  GLcontext *ctx, GLuint edst, GLuint esrc ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   vtx->copy_pv( ctx, edst, esrc );}/* Extract a named attribute from a hardware vertex.  Will have to * reverse any viewport transformation, swizzling or other conversions * which may have been applied: */void _tnl_get_attr( GLcontext *ctx, const void *vin,			      GLenum attr, GLfloat *dest ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   const struct tnl_clipspace_attr *a = vtx->attr;   const GLuint attr_count = vtx->attr_count;   GLuint j;   for (j = 0; j < attr_count; j++) {      if (a[j].attrib == attr) {	 a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );	 return;      }   }   /* Else return the value from ctx->Current.    */   if (attr == _TNL_ATTRIB_POINTSIZE) {      /* If the hardware vertex doesn't have point size then use size from       * GLcontext.  XXX this will be wrong if drawing attenuated points!       */      dest[0] = ctx->Point.Size;   }   else {      _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));   }}/* Complementary operation to the above. */void _tnl_set_attr( GLcontext *ctx, void *vout,		    GLenum attr, const GLfloat *src ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   const struct tnl_clipspace_attr *a = vtx->attr;   const GLuint attr_count = vtx->attr_count;   GLuint j;   for (j = 0; j < attr_count; j++) {      if (a[j].attrib == attr) {	 a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );	 return;      }   }}void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   return vtx->vertex_buf + nr * vtx->vertex_size;}void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ){   if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {      struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);      vtx->new_inputs = ~0;      vtx->interp = choose_interp_func;      vtx->copy_pv = choose_copy_pv_func;   }}static void invalidate_funcs( struct tnl_clipspace *vtx ){   vtx->emit = choose_emit_func;   vtx->interp = choose_interp_func;   vtx->copy_pv = choose_copy_pv_func;   vtx->new_inputs = ~0;}GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,			   GLuint nr, const GLfloat *vp, 			   GLuint unpacked_size ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   GLuint offset = 0;   GLuint i, j;   assert(nr < _TNL_ATTRIB_MAX);   assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);   vtx->new_inputs = ~0;   vtx->need_viewport = GL_FALSE;   if (vp) {      vtx->need_viewport = GL_TRUE;   }   for (j = 0, i = 0; i < nr; i++) {      const GLuint format = map[i].format;      if (format == EMIT_PAD) {	 if (DBG)	    _mesa_printf("%d: pad %d, offset %d\n", i,  			 map[i].offset, offset);  	 offset += map[i].offset;      }      else {	 GLuint tmpoffset;	 if (unpacked_size) 	    tmpoffset = map[i].offset;	 else	    tmpoffset = offset;	 if (vtx->attr_count != j ||	     vtx->attr[j].attrib != map[i].attrib ||	     vtx->attr[j].format != format ||	     vtx->attr[j].vertoffset != tmpoffset) {	    invalidate_funcs(vtx);	    vtx->attr[j].attrib = map[i].attrib;	    vtx->attr[j].format = format;	    vtx->attr[j].vp = vp;	    vtx->attr[j].insert = _tnl_format_info[format].insert;	    vtx->attr[j].extract = _tnl_format_info[format].extract;	    vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;	    vtx->attr[j].vertoffset = tmpoffset;	 }	 	 if (DBG)	    _mesa_printf("%d: %s, vp %p, offset %d\n", i,  			 _tnl_format_info[format].name, (void *)vp,			 vtx->attr[j].vertoffset);   	 offset += _tnl_format_info[format].attrsize;	 j++;      }   }   vtx->attr_count = j;   if (unpacked_size)      vtx->vertex_size = unpacked_size;   else      vtx->vertex_size = offset;   assert(vtx->vertex_size <= vtx->max_vertex_size);   return vtx->vertex_size;}void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   vtx->new_inputs |= newinputs;}/* This event has broader use beyond this file - will move elsewhere * and probably invoke a driver callback. */void _tnl_notify_pipeline_output_change( GLcontext *ctx ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   invalidate_funcs(vtx);}static void update_input_ptrs( GLcontext *ctx, GLuint start ){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   struct tnl_clipspace_attr *a = vtx->attr;   const GLuint count = vtx->attr_count;   GLuint j;      for (j = 0; j < count; j++) {      GLvector4f *vptr = VB->AttribPtr[a[j].attrib];      if (vtx->emit != choose_emit_func) {	 assert(a[j].inputstride == vptr->stride);	 assert(a[j].inputsize == vptr->size);      }      a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;   }      if (a->vp) {      vtx->vp_scale[0] = a->vp[MAT_SX];      vtx->vp_scale[1] = a->vp[MAT_SY];      vtx->vp_scale[2] = a->vp[MAT_SZ];      vtx->vp_scale[3] = 1.0;      vtx->vp_xlate[0] = a->vp[MAT_TX];      vtx->vp_xlate[1] = a->vp[MAT_TY];      vtx->vp_xlate[2] = a->vp[MAT_TZ];      vtx->vp_xlate[3] = 0.0;   }}void _tnl_build_vertices( GLcontext *ctx,			  GLuint start,			  GLuint end,			  GLuint newinputs ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);     update_input_ptrs( ctx, start );         vtx->emit( ctx, end - start, 	      (GLubyte *)(vtx->vertex_buf + 			  start * vtx->vertex_size));}/* Emit VB vertices start..end to dest.  Note that VB vertex at * postion start will be emitted to dest at position zero. */void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,				    GLuint start,				    GLuint end,				    void *dest ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   update_input_ptrs(ctx, start);   /* Note: dest should not be adjusted for non-zero 'start' values:    */   vtx->emit( ctx, end - start, (GLubyte*) dest );	   return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));}void _tnl_init_vertices( GLcontext *ctx, 			GLuint vb_size,			GLuint max_vertex_size ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);     _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );   vtx->need_extras = GL_TRUE;   if (max_vertex_size > vtx->max_vertex_size) {      _tnl_free_vertices( ctx );      vtx->max_vertex_size = max_vertex_size;      vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 );      invalidate_funcs(vtx);   }   switch(CHAN_TYPE) {   case GL_UNSIGNED_BYTE:      vtx->chan_scale[0] = 255.0;      vtx->chan_scale[1] = 255.0;      vtx->chan_scale[2] = 255.0;      vtx->chan_scale[3] = 255.0;      break;   case GL_UNSIGNED_SHORT:      vtx->chan_scale[0] = 65535.0;      vtx->chan_scale[1] = 65535.0;      vtx->chan_scale[2] = 65535.0;      vtx->chan_scale[3] = 65535.0;      break;   default:      vtx->chan_scale[0] = 1.0;      vtx->chan_scale[1] = 1.0;      vtx->chan_scale[2] = 1.0;      vtx->chan_scale[3] = 1.0;      break;   }   vtx->identity[0] = 0.0;   vtx->identity[1] = 0.0;   vtx->identity[2] = 0.0;   vtx->identity[3] = 1.0;   vtx->codegen_emit = NULL;#ifdef USE_SSE_ASM   if (!_mesa_getenv("MESA_NO_CODEGEN"))      vtx->codegen_emit = _tnl_generate_sse_emit;#endif}void _tnl_free_vertices( GLcontext *ctx ){   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);   struct tnl_clipspace_fastpath *fp, *tmp;   if (vtx->vertex_buf) {      ALIGN_FREE(vtx->vertex_buf);      vtx->vertex_buf = NULL;   }      for (fp = vtx->fastpath ; fp ; fp = tmp) {      tmp = fp->next;      FREE(fp->attr);      /* KW: At the moment, fp->func is constrained to be allocated by       * _mesa_exec_alloc(), as the hardwired fastpaths in       * t_vertex_generic.c are handled specially.  It would be nice       * to unify them, but this probably won't change until this       * module gets another overhaul.       */      _mesa_exec_free((void *) fp->func);      FREE(fp);   }      vtx->fastpath = NULL;}

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