📄 t_vb_texgen.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Brian Paul * Keith Whitwell <keith@tungstengraphics.com> *//* * Regarding GL_NV_texgen_reflection: * * Portions of this software may use or implement intellectual * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims * any and all warranties with respect to such intellectual property, * including any use thereof or modifications thereto. */#include "glheader.h"#include "colormac.h"#include "context.h"#include "macros.h"#include "imports.h"#include "mtypes.h"#include "math/m_xform.h"#include "t_context.h"#include "t_pipeline.h"/*********************************************************************** * Automatic texture coordinate generation (texgen) code. */struct texgen_stage_data;typedef void (*texgen_func)( GLcontext *ctx, struct texgen_stage_data *store, GLuint unit);struct texgen_stage_data { /* Per-texunit derived state. */ GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS]; texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS]; /* Temporary values used in texgen. */ GLfloat (*tmp_f)[3]; GLfloat *tmp_m; /* Buffered outputs of the stage. */ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];};#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)static GLuint all_bits[5] = { 0, VEC_SIZE_1, VEC_SIZE_2, VEC_SIZE_3, VEC_SIZE_4,};#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \ TEXGEN_REFLECTION_MAP_NV)static void build_m3( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ){ GLuint stride = eye->stride; GLfloat *coord = (GLfloat *)eye->start; GLuint count = eye->count; const GLfloat *norm = normal->start; GLuint i; for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { GLfloat u[3], two_nu, fx, fy, fz; COPY_3V( u, coord ); NORMALIZE_3FV( u ); two_nu = 2.0F * DOT3(norm,u); fx = f[i][0] = u[0] - norm[0] * two_nu; fy = f[i][1] = u[1] - norm[1] * two_nu; fz = f[i][2] = u[2] - norm[2] * two_nu; m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); if (m[i] != 0.0F) { m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); } }}static void build_m2( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ){ GLuint stride = eye->stride; GLfloat *coord = eye->start; GLuint count = eye->count; GLfloat *norm = normal->start; GLuint i; for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { GLfloat u[3], two_nu, fx, fy, fz; COPY_2V( u, coord ); u[2] = 0; NORMALIZE_3FV( u ); two_nu = 2.0F * DOT3(norm,u); fx = f[i][0] = u[0] - norm[0] * two_nu; fy = f[i][1] = u[1] - norm[1] * two_nu; fz = f[i][2] = u[2] - norm[2] * two_nu; m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); if (m[i] != 0.0F) { m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); } }}typedef void (*build_m_func)( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye );static build_m_func build_m_tab[5] = { NULL, NULL, build_m2, build_m3, build_m3};/* This is unusual in that we respect the stride of the output vector * (f). This allows us to pass in either a texcoord vector4f, or a * temporary vector3f. */static void build_f3( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ){ GLuint stride = eye->stride; GLfloat *coord = eye->start; GLuint count = eye->count; GLfloat *norm = normal->start; GLuint i; for (i=0;i<count;i++) { GLfloat u[3], two_nu; COPY_3V( u, coord ); NORMALIZE_3FV( u ); two_nu = 2.0F * DOT3(norm,u); f[0] = u[0] - norm[0] * two_nu; f[1] = u[1] - norm[1] * two_nu; f[2] = u[2] - norm[2] * two_nu; STRIDE_F(coord,stride); STRIDE_F(f,fstride); STRIDE_F(norm, normal->stride); }}static void build_f2( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ){ GLuint stride = eye->stride; GLfloat *coord = eye->start; GLuint count = eye->count; GLfloat *norm = normal->start; GLuint i; for (i=0;i<count;i++) { GLfloat u[3], two_nu; COPY_2V( u, coord ); u[2] = 0; NORMALIZE_3FV( u ); two_nu = 2.0F * DOT3(norm,u); f[0] = u[0] - norm[0] * two_nu; f[1] = u[1] - norm[1] * two_nu; f[2] = u[2] - norm[2] * two_nu; STRIDE_F(coord,stride); STRIDE_F(f,fstride); STRIDE_F(norm, normal->stride); }}typedef void (*build_f_func)( GLfloat *f, GLuint fstride, const GLvector4f *normal_vec, const GLvector4f *eye );/* Just treat 4-vectors as 3-vectors. */static build_f_func build_f_tab[5] = { NULL, NULL, build_f2, build_f3, build_f3};/* Special case texgen functions. */static void texgen_reflection_map_nv( GLcontext *ctx, struct texgen_stage_data *store, GLuint unit ){ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; GLvector4f *out = &store->texcoord[unit]; build_f_tab[VB->EyePtr->size]( out->start, out->stride, VB->AttribPtr[_TNL_ATTRIB_NORMAL], VB->EyePtr ); out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; out->count = VB->Count; out->size = MAX2(in->size, 3); if (in->size == 4) _mesa_copy_tab[0x8]( out, in );}static void texgen_normal_map_nv( GLcontext *ctx, struct texgen_stage_data *store, GLuint unit ){ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; GLvector4f *out = &store->texcoord[unit]; GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; GLuint count = VB->Count; GLuint i; const GLfloat *norm = normal->start; for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { texcoord[i][0] = norm[0]; texcoord[i][1] = norm[1]; texcoord[i][2] = norm[2]; } out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; out->count = count; out->size = MAX2(in->size, 3); if (in->size == 4) _mesa_copy_tab[0x8]( out, in );}static void texgen_sphere_map( GLcontext *ctx, struct texgen_stage_data *store, GLuint unit ){ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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