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📄 tnl.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#ifndef _TNL_H#define _TNL_H#include "main/mtypes.h"/* These are the public-access functions exported from tnl.  (A few * more are currently hooked into dispatch directly by the module * itself.) */extern GLboolean_tnl_CreateContext( GLcontext *ctx );extern void_tnl_DestroyContext( GLcontext *ctx );extern void_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );/* Functions to revive the tnl module after being unhooked from * dispatch and/or driver callbacks. */extern void_tnl_wakeup( GLcontext *ctx );/* Driver configuration options: */extern void_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );/* Control whether T&L does per-vertex fog */extern void_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );extern void_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );extern void_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);struct _mesa_prim;struct _mesa_index_buffer;void_tnl_draw_prims( GLcontext *ctx,		 const struct gl_client_array *arrays[],		 const struct _mesa_prim *prim,		 GLuint nr_prims,		 const struct _mesa_index_buffer *ib,		 GLuint min_index,		 GLuint max_index);#endif

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