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📄 descrip.mms

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 MMS
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# Makefile for core library for VMS# contributed by Jouk Jansen  joukj@hrem.nano.tudelft.nl# Last revision : 30 November 2007.first	define gl [---.include.gl]	define math [-.math]	define vbo [-.vbo]	define shader [-.shader]	define swrast [-.swrast]	define array_cache [-.array_cache]	define main [-.main]	define glapi [-.glapi]	define tnl [-.tnl].include [---]mms-config.##### MACROS #####VPATH = RCSINCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]LIBDIR = [---.lib]CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denormSOURCES = t_context.c t_draw.c \	t_pipeline.c t_vb_fog.c \	t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \	t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \	t_vertex.c \	t_vertex_generic.c t_vp_build.cOBJECTS = t_context.obj,t_draw.obj,\	t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\	t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\	t_vb_texmat.obj,t_vb_vertex.obj,\	t_vertex.obj,t_vertex_generic.obj,\	t_vp_build.obj##### RULES #####VERSION=Mesa V3.4##### TARGETS ###### Make the library$(LIBDIR)$(GL_LIB) : $(OBJECTS)  @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)clean :	purge	delete *.obj;*t_context.obj : t_context.ct_draw.obj : t_draw.ct_pipeline.obj : t_pipeline.ct_vb_fog.obj : t_vb_fog.ct_vb_light.obj : t_vb_light.ct_vb_normals.obj : t_vb_normals.ct_vb_points.obj : t_vb_points.ct_vb_program.obj : t_vb_program.ct_vb_render.obj : t_vb_render.ct_vb_texgen.obj : t_vb_texgen.ct_vb_texmat.obj : t_vb_texmat.ct_vb_vertex.obj : t_vb_vertex.ct_vertex.obj : t_vertex.ct_vertex_generic.obj : t_vertex_generic.ct_vp_build.obj : t_vp_build.c

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