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📄 t_vb_program.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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 * Unmap the texture images which were used by the vertex program (if any). */static voidunmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp){   GLuint u;   if (!ctx->Driver.MapTexture)      return;   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {      if (vp->Base.TexturesUsed[u]) {         /* Note: _Current *should* correspond to the target indicated          * in TexturesUsed[u].          */         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);      }   }}/** * This function executes vertex programs */static GLbooleanrun_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vp_stage_data *store = VP_STAGE_DATA(stage);   struct vertex_buffer *VB = &tnl->vb;   struct gl_vertex_program *program = ctx->VertexProgram._Current;   struct gl_program_machine machine;   GLuint outputs[VERT_RESULT_MAX], numOutputs;   GLuint i, j;   if (!program)      return GL_TRUE;   if (program->IsNVProgram) {      _mesa_load_tracked_matrices(ctx);   }   else {      /* ARB program or vertex shader */      _mesa_load_state_parameters(ctx, program->Base.Parameters);   }   /* make list of outputs to save some time below */   numOutputs = 0;   for (i = 0; i < VERT_RESULT_MAX; i++) {      if (program->Base.OutputsWritten & (1 << i)) {         outputs[numOutputs++] = i;      }   }   map_textures(ctx, program);   for (i = 0; i < VB->Count; i++) {      GLuint attr;      init_machine(ctx, &machine);#if 0      printf("Input  %d: %f, %f, %f, %f\n", i,             VB->AttribPtr[0]->data[i][0],             VB->AttribPtr[0]->data[i][1],             VB->AttribPtr[0]->data[i][2],             VB->AttribPtr[0]->data[i][3]);      printf("   color: %f, %f, %f, %f\n",             VB->AttribPtr[3]->data[i][0],             VB->AttribPtr[3]->data[i][1],             VB->AttribPtr[3]->data[i][2],             VB->AttribPtr[3]->data[i][3]);      printf("  normal: %f, %f, %f, %f\n",             VB->AttribPtr[2]->data[i][0],             VB->AttribPtr[2]->data[i][1],             VB->AttribPtr[2]->data[i][2],             VB->AttribPtr[2]->data[i][3]);#endif      /* the vertex array case */      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {	 if (program->Base.InputsRead & (1 << attr)) {	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;	    const GLuint size = VB->AttribPtr[attr]->size;	    const GLuint stride = VB->AttribPtr[attr]->stride;	    const GLfloat *data = (GLfloat *) (ptr + stride * i);	    COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);	 }      }      /* execute the program */      _mesa_execute_program(ctx, &program->Base, &machine);      /* copy the output registers into the VB->attribs arrays */      for (j = 0; j < numOutputs; j++) {         const GLuint attr = outputs[j];         COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);      }#if 0      printf("HPOS: %f %f %f %f\n",             machine.Outputs[0][0],              machine.Outputs[0][1],              machine.Outputs[0][2],              machine.Outputs[0][3]);#endif   }   unmap_textures(ctx, program);   /* Fixup fog and point size results if needed */   if (program->IsNVProgram) {      if (ctx->Fog.Enabled &&          (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {         for (i = 0; i < VB->Count; i++) {            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;         }      }      if (ctx->VertexProgram.PointSizeEnabled &&          (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {         for (i = 0; i < VB->Count; i++) {            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;         }      }   }   if (program->IsPositionInvariant) {      /* We need the exact same transform as in the fixed function path here       * to guarantee invariance, depending on compiler optimization flags       * results could be different otherwise.       */      VB->ClipPtr = TransformRaw( &store->results[0],				  &ctx->_ModelProjectMatrix,				  VB->AttribPtr[0] );      /* Drivers expect this to be clean to element 4...       */      switch (VB->ClipPtr->size) {      case 1:	 /* impossible */      case 2:	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );	 /* fall-through */      case 3:	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );	 /* fall-through */      case 4:	 break;      }   }   else {      /* Setup the VB pointers so that the next pipeline stages get       * their data from the right place (the program output arrays).       */      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];      VB->ClipPtr->size = 4;      VB->ClipPtr->count = VB->Count;   }   VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];   VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];   VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];   VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];   VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {      VB->TexCoordPtr[i] =       VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]         = &store->results[VERT_RESULT_TEX0 + i];   }   for (i = 0; i < ctx->Const.MaxVarying; i++) {      if (program->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {         /* Note: varying results get put into the generic attributes */	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]            = &store->results[VERT_RESULT_VAR0 + i];      }   }   /* Perform NDC and cliptest operations:    */   return do_ndc_cliptest(ctx, store);}/** * Called the first time stage->run is called.  In effect, don't * allocate data until the first time the stage is run. */static GLbooleaninit_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage){   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &(tnl->vb);   struct vp_stage_data *store;   const GLuint size = VB->Size;   GLuint i;   stage->privatePtr = MALLOC(sizeof(*store));   store = VP_STAGE_DATA(stage);   if (!store)      return GL_FALSE;   /* Allocate arrays of vertex output values */   for (i = 0; i < VERT_RESULT_MAX; i++) {      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );      store->results[i].size = 4;   }   /* a few other misc allocations */   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );   store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );   return GL_TRUE;}/** * Destructor for this pipeline stage. */static voiddtr(struct tnl_pipeline_stage *stage){   struct vp_stage_data *store = VP_STAGE_DATA(stage);   if (store) {      GLuint i;      /* free the vertex program result arrays */      for (i = 0; i < VERT_RESULT_MAX; i++)         _mesa_vector4f_free( &store->results[i] );      /* free misc arrays */      _mesa_vector4f_free( &store->ndcCoords );      ALIGN_FREE( store->clipmask );      FREE( store );      stage->privatePtr = NULL;   }}static voidvalidate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage){   if (ctx->VertexProgram._Current) {      _swrast_update_texture_samplers(ctx);   }}/** * Public description of this pipeline stage. */const struct tnl_pipeline_stage _tnl_vertex_program_stage ={   "vertex-program",   NULL,			/* private_data */   init_vp,			/* create */   dtr,				/* destroy */   validate_vp_stage, 		/* validate */   run_vp			/* run -- initially set to ctr */};

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