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📄 t_vb_cull.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "glheader.h"#include "colormac.h"#include "context.h"#include "macros.h"#include "imports.h"#include "mtypes.h"#include "math/m_xform.h"#include "t_context.h"#include "t_pipeline.h"/* EXT_vertex_cull.  Not really a big win, but probably depends on * your application.  This stage not included in the default pipeline. */static GLboolean run_cull_stage( GLcontext *ctx,				 struct tnl_pipeline_stage *stage ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   const GLfloat a = ctx->Transform.CullObjPos[0];   const GLfloat b = ctx->Transform.CullObjPos[1];   const GLfloat c = ctx->Transform.CullObjPos[2];   GLfloat *norm = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;   GLuint stride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;   GLuint count = VB->Count;   GLuint i;   if (ctx->VertexProgram._Current ||       !ctx->Transform.CullVertexFlag)       return GL_TRUE;   VB->ClipOrMask &= ~CLIP_CULL_BIT;   VB->ClipAndMask |= CLIP_CULL_BIT;   for (i = 0 ; i < count ; i++) {      GLfloat dp = (norm[0] * a + 		    norm[1] * b +		    norm[2] * c);      if (dp < 0) {	 VB->ClipMask[i] |= CLIP_CULL_BIT;	 VB->ClipOrMask |= CLIP_CULL_BIT;      }      else {	 VB->ClipMask[i] &= ~CLIP_CULL_BIT;	 VB->ClipAndMask &= ~CLIP_CULL_BIT;      }      STRIDE_F(norm, stride);   }   return !(VB->ClipAndMask & CLIP_CULL_BIT);}const struct tnl_pipeline_stage _tnl_vertex_cull_stage ={   "EXT_cull_vertex",   NULL,			/* private data */   NULL,				/* ctr */   NULL,				/* destructor */   NULL,   run_cull_stage		/* run -- initially set to init */};

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