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📄 m_xform.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef _M_XFORM_H#define _M_XFORM_H#include "glheader.h"#include "config.h"#include "math/m_vector.h"#include "math/m_matrix.h"#ifdef USE_X86_ASM#define _XFORMAPI _ASMAPI#define _XFORMAPIP _ASMAPIP#else#define _XFORMAPI#define _XFORMAPIP *#endifextern void_mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]);extern void_math_init_transformation(void);/* KW: Clip functions now do projective divide as well.  The projected * coordinates are very useful to us because they let us cull * backfaces and eliminate vertices from lighting, fogging, etc * calculations.  Despite the fact that this divide could be done one * day in hardware, we would still have a reason to want to do it here * as long as those other calculations remain in software. * * Clipping is a convenient place to do the divide on x86 as it should be * possible to overlap with integer outcode calculations. * * There are two cases where we wouldn't want to do the divide in cliptest: *    - When we aren't clipping.  We still might want to cull backfaces *      so the divide should be done elsewhere.  This currently never *      happens. * *    - When culling isn't likely to help us, such as when the GL culling *      is disabled and we not lighting or are only lighting *      one-sided.  In this situation, backface determination provides *      us with no useful information.  A tricky case to detect is when *      all input data is already culled, although hopefully the *      application wouldn't turn on culling in such cases. * * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which * are the result of the projection.  This is only used in the * 4-vector case - in other cases, we just use the clip coordinates * as the projected coordinates - they are identical. * * This is doubly convenient because it means the Win[] array is now * of the same stride as all the others, so I can now turn map_vertices * into a straight-forward matrix transformation, with asm acceleration * automatically available. *//* Vertex buffer clipping flags */#define CLIP_RIGHT_SHIFT 	0#define CLIP_LEFT_SHIFT 	1#define CLIP_TOP_SHIFT  	2#define CLIP_BOTTOM_SHIFT       3#define CLIP_NEAR_SHIFT  	4#define CLIP_FAR_SHIFT  	5#define CLIP_RIGHT_BIT   0x01#define CLIP_LEFT_BIT    0x02#define CLIP_TOP_BIT     0x04#define CLIP_BOTTOM_BIT  0x08#define CLIP_NEAR_BIT    0x10#define CLIP_FAR_BIT     0x20#define CLIP_USER_BIT    0x40#define CLIP_CULL_BIT    0x80#define CLIP_FRUSTUM_BITS    0x3ftypedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,					     GLvector4f *vProj,					     GLubyte clipMask[],					     GLubyte *orMask,					     GLubyte *andMask );typedef void (*dotprod_func)( GLfloat *out,			      GLuint out_stride,			      CONST GLvector4f *coord_vec,			      CONST GLfloat plane[4] );typedef void (*vec_copy_func)( GLvector4f *to,			       CONST GLvector4f *from );/* * Functions for transformation of normals in the VB. */typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,				      GLfloat scale,				      CONST GLvector4f *in,				      CONST GLfloat lengths[],				      GLvector4f *dest );/* Flags for selecting a normal transformation function. */#define NORM_RESCALE   0x1		/* apply the scale factor */#define NORM_NORMALIZE 0x2		/* normalize */#define NORM_TRANSFORM 0x4		/* apply the transformation matrix */#define NORM_TRANSFORM_NO_ROT 0x8	/* apply the transformation matrix *//* KW: New versions of the transform function allow a mask array *     specifying that individual vector transform should be skipped *     when the mask byte is zero.  This is always present as a *     parameter, to allow a unified interface. */typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,					  CONST GLfloat m[16],					  CONST GLvector4f *from_vec );extern GLvector4f *_mesa_project_points( GLvector4f *to,					 CONST GLvector4f *from );extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,				     CONST GLfloat m[16],				     CONST GLfloat src[][3] );extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,				     CONST GLfloat m[16],				     CONST GLfloat src[][3] );extern dotprod_func  _mesa_dotprod_tab[5];extern vec_copy_func _mesa_copy_tab[0x10];extern vec_copy_func _mesa_copy_clean_tab[5];extern clip_func     _mesa_clip_tab[5];extern clip_func     _mesa_clip_np_tab[5];extern normal_func   _mesa_normal_tab[0xf];/* Use of 2 layers of linked 1-dimensional arrays to reduce * cost of lookup. */extern transform_func *_mesa_transform_tab[5];extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],				      CONST GLfloat P[4], GLuint sz );#define TransformRaw( to, mat, from ) \   ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \     (to) )#endif

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