⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 m_vector.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * New (3.1) transformation code written by Keith Whitwell. */#include "glheader.h"#include "imports.h"#include "macros.h"#include "imports.h"#include "m_vector.h"/* * Given a vector [count][4] of floats, set all the [][elt] values * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). */void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ){   static const GLubyte elem_bits[4] = {      VEC_DIRTY_0,      VEC_DIRTY_1,      VEC_DIRTY_2,      VEC_DIRTY_3   };   static const GLfloat clean[4] = { 0, 0, 0, 1 };   const GLfloat v = clean[elt];   GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;   GLuint i;   for (i = 0 ; i < count ; i++)      data[i][elt] = v;   vec->flags &= ~elem_bits[elt];}static const GLubyte size_bits[5] = {   0,   VEC_SIZE_1,   VEC_SIZE_2,   VEC_SIZE_3,   VEC_SIZE_4,};/* * Initialize GLvector objects. * Input: v - the vector object to initialize. *        flags - bitwise-OR of VEC_* flags *        storage - pointer to storage for the vector's data */void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ){   v->stride = 4 * sizeof(GLfloat);   v->size = 2;   /* may change: 2-4 for vertices and 1-4 for texcoords */   v->data = storage;   v->start = (GLfloat *) storage;   v->count = 0;   v->flags = size_bits[4] | flags ;}/* * Initialize GLvector objects and allocate storage. * Input: v - the vector object *        sz - unused???? *        flags - bitwise-OR of VEC_* flags *        count - number of elements to allocate in vector *        alignment - desired memory alignment for the data (in bytes) */void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,			GLuint alignment ){   v->stride = 4 * sizeof(GLfloat);   v->size = 2;   v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment );   v->start = (GLfloat *) v->storage;   v->data = (GLfloat (*)[4]) v->storage;   v->count = 0;   v->flags = size_bits[4] | flags | VEC_MALLOC ;}/* * Vector deallocation.  Free whatever memory is pointed to by the * vector's storage field if the VEC_MALLOC flag is set. * DO NOT free the GLvector object itself, though. */void _mesa_vector4f_free( GLvector4f *v ){   if (v->flags & VEC_MALLOC) {      ALIGN_FREE( v->storage );      v->data = NULL;      v->start = NULL;      v->storage = NULL;      v->flags &= ~VEC_MALLOC;   }}/* * For debugging */void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ){   GLfloat c[4] = { 0, 0, 0, 1 };   const char *templates[5] = {      "%d:\t0, 0, 0, 1\n",      "%d:\t%f, 0, 0, 1\n",      "%d:\t%f, %f, 0, 1\n",      "%d:\t%f, %f, %f, 1\n",      "%d:\t%f, %f, %f, %f\n"   };   const char *t = templates[v->size];   GLfloat *d = (GLfloat *)v->data;   GLuint j, i = 0, count;   _mesa_printf("data-start\n");   for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)      _mesa_printf(t, i, d[0], d[1], d[2], d[3]);   _mesa_printf("start-count(%u)\n", v->count);   count = i + v->count;   if (culling) {      for ( ; i < count ; STRIDE_F(d, v->stride), i++)	 if (cullmask[i])	    _mesa_printf(t, i, d[0], d[1], d[2], d[3]);   }   else {      for ( ; i < count ; STRIDE_F(d, v->stride), i++)	 _mesa_printf(t, i, d[0], d[1], d[2], d[3]);   }   for (j = v->size ; j < 4; j++) {      if ((v->flags & (1<<j)) == 0) {	 _mesa_printf("checking col %u is clean as advertised ", j);	 for (i = 0, d = (GLfloat *) v->data ;	      i < count && d[j] == c[j] ;	      i++, STRIDE_F(d, v->stride)) {};	 if (i == count)	    _mesa_printf(" --> ok\n");	 else	    _mesa_printf(" --> Failed at %u ******\n", i);      }   }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -