📄 api_arrayelt.c
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/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* Author: * Keith Whitwell <keith@tungstengraphics.com> */#include "glheader.h"#include "api_arrayelt.h"#include "context.h"#include "imports.h"#include "macros.h"#include "glapi/glapioffsets.h"#include "glapi/dispatch.h"typedef void (GLAPIENTRY *array_func)( const void * );typedef struct { const struct gl_client_array *array; int offset;} AEarray;typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );typedef struct { const struct gl_client_array *array; attrib_func func; GLuint index;} AEattrib;typedef struct { AEarray arrays[32]; AEattrib attribs[VERT_ATTRIB_MAX + 1]; GLuint NewState; struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; GLuint nr_vbos; GLboolean mapped_vbos;} AEcontext;#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)/* * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer * in the range [0, 7]. Luckily these type tokens are sequentially * numbered in gl.h, except for GL_DOUBLE. */#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )static const int ColorFuncs[2][8] = { { _gloffset_Color3bv, _gloffset_Color3ubv, _gloffset_Color3sv, _gloffset_Color3usv, _gloffset_Color3iv, _gloffset_Color3uiv, _gloffset_Color3fv, _gloffset_Color3dv, }, { _gloffset_Color4bv, _gloffset_Color4ubv, _gloffset_Color4sv, _gloffset_Color4usv, _gloffset_Color4iv, _gloffset_Color4uiv, _gloffset_Color4fv, _gloffset_Color4dv, },};static const int VertexFuncs[3][8] = { { -1, -1, _gloffset_Vertex2sv, -1, _gloffset_Vertex2iv, -1, _gloffset_Vertex2fv, _gloffset_Vertex2dv, }, { -1, -1, _gloffset_Vertex3sv, -1, _gloffset_Vertex3iv, -1, _gloffset_Vertex3fv, _gloffset_Vertex3dv, }, { -1, -1, _gloffset_Vertex4sv, -1, _gloffset_Vertex4iv, -1, _gloffset_Vertex4fv, _gloffset_Vertex4dv, },};static const int IndexFuncs[8] = { -1, _gloffset_Indexubv, _gloffset_Indexsv, -1, _gloffset_Indexiv, -1, _gloffset_Indexfv, _gloffset_Indexdv,};static const int NormalFuncs[8] = { _gloffset_Normal3bv, -1, _gloffset_Normal3sv, -1, _gloffset_Normal3iv, -1, _gloffset_Normal3fv, _gloffset_Normal3dv,};/* Note: _gloffset_* for these may not be a compile-time constant. */static int SecondaryColorFuncs[8];static int FogCoordFuncs[8];/** ** GL_NV_vertex_program **//* GL_BYTE attributes */static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));}static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));}static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));}static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2])));}static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])));}static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}/* GL_UNSIGNED_BYTE attributes */static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));}static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));}static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1])));}static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2])));}static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])));}static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}/* GL_SHORT attributes */static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));}static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));}static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1])));}static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2])));}static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])));}static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}/* GL_UNSIGNED_SHORT attributes */static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));}static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));}static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1])));}static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2])));}static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])));}static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}/* GL_INT attributes */static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));}static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));}static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1])));}static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2])));}static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])));}static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}/* GL_UNSIGNED_INT attributes */static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));}static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));}static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1])));}static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2])));}static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v){ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])));}
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