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📄 blend.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/** * \file blend.h * Blending functions operations. *//* * Mesa 3-D graphics library * Version:  6.5.2 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef BLEND_H#define BLEND_H#include "mtypes.h"extern void GLAPIENTRY_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );extern void GLAPIENTRY_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,                            GLenum sfactorA, GLenum dfactorA );extern void GLAPIENTRY_mesa_BlendEquation( GLenum mode );extern void GLAPIENTRY_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );extern void GLAPIENTRY_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);extern void GLAPIENTRY_mesa_AlphaFunc( GLenum func, GLclampf ref );extern void GLAPIENTRY_mesa_LogicOp( GLenum opcode );extern void GLAPIENTRY_mesa_IndexMask( GLuint mask );extern void GLAPIENTRY_mesa_ColorMask( GLboolean red, GLboolean green,                 GLboolean blue, GLboolean alpha );extern void GLAPIENTRY_mesa_ClampColorARB(GLenum target, GLenum clamp);extern void  _mesa_init_color( GLcontext * ctx );#endif

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