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📄 arrayobj.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved. * (C) Copyright IBM Corporation 2006 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#ifndef ARRAYOBJ_H#define ARRAYOBJ_H#include "context.h"/** * \file arrayobj.h * Functions for the GL_APPLE_vertex_array_object extension. * * \author Ian Romanick <idr@us.ibm.com> * \author Brian Paul *//* * Internal functions */struct gl_array_object * _mesa_new_array_object( GLcontext *ctx,    GLuint name );void _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj );void _mesa_initialize_array_object( GLcontext *ctx,    struct gl_array_object *obj, GLuint name );void _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );void _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj );/* * API functions */void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );#endif /* ARRAYOBJ_H */

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