📄 state.c
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/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file state.c * State management. * * This file manages recalculation of derived values in the __GLcontextRec. * Also, this is where we initialize the API dispatch table. */#include "glheader.h"#include "accum.h"#include "api_loopback.h"#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program#include "shader/arbprogram.h"#endif#if FEATURE_ATI_fragment_shader#include "shader/atifragshader.h"#endif#include "attrib.h"#include "blend.h"#if FEATURE_ARB_vertex_buffer_object#include "bufferobj.h"#endif#include "arrayobj.h"#include "buffers.h"#include "clip.h"#include "colortab.h"#include "context.h"#include "convolve.h"#include "depth.h"#include "dlist.h"#include "drawpix.h"#include "enable.h"#include "eval.h"#include "get.h"#include "feedback.h"#include "fog.h"#if FEATURE_EXT_framebuffer_object#include "fbobject.h"#endif#include "framebuffer.h"#include "hint.h"#include "histogram.h"#include "imports.h"#include "light.h"#include "lines.h"#include "macros.h"#include "matrix.h"#include "pixel.h"#include "points.h"#include "polygon.h"#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query#include "queryobj.h"#endif#include "rastpos.h"#include "state.h"#include "stencil.h"#include "teximage.h"#include "texobj.h"#include "texstate.h"#include "mtypes.h"#include "varray.h"#if FEATURE_NV_vertex_program#include "shader/nvprogram.h"#endif#if FEATURE_NV_fragment_program#include "shader/nvprogram.h"#include "shader/program.h"#include "texenvprogram.h"#endif#if FEATURE_ARB_shader_objects#include "shaders.h"#endif#include "debug.h"#include "glapi/dispatch.h"/** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param ctx GL context to which \c exec belongs. * \param exec dispatch table. */void_mesa_init_exec_table(struct _glapi_table *exec){#if _HAVE_FULL_GL _mesa_loopback_init_api_table( exec );#endif /* load the dispatch slots we understand */ SET_AlphaFunc(exec, _mesa_AlphaFunc); SET_BlendFunc(exec, _mesa_BlendFunc); SET_Clear(exec, _mesa_Clear); SET_ClearColor(exec, _mesa_ClearColor); SET_ClearStencil(exec, _mesa_ClearStencil); SET_ColorMask(exec, _mesa_ColorMask); SET_CullFace(exec, _mesa_CullFace); SET_Disable(exec, _mesa_Disable); SET_DrawBuffer(exec, _mesa_DrawBuffer); SET_Enable(exec, _mesa_Enable); SET_Finish(exec, _mesa_Finish); SET_Flush(exec, _mesa_Flush); SET_FrontFace(exec, _mesa_FrontFace); SET_Frustum(exec, _mesa_Frustum); SET_GetError(exec, _mesa_GetError); SET_GetFloatv(exec, _mesa_GetFloatv); SET_GetString(exec, _mesa_GetString); SET_InitNames(exec, _mesa_InitNames); SET_LineStipple(exec, _mesa_LineStipple); SET_LineWidth(exec, _mesa_LineWidth); SET_LoadIdentity(exec, _mesa_LoadIdentity); SET_LoadMatrixf(exec, _mesa_LoadMatrixf); SET_LoadName(exec, _mesa_LoadName); SET_LogicOp(exec, _mesa_LogicOp); SET_MatrixMode(exec, _mesa_MatrixMode); SET_MultMatrixf(exec, _mesa_MultMatrixf); SET_Ortho(exec, _mesa_Ortho); SET_PixelStorei(exec, _mesa_PixelStorei); SET_PopMatrix(exec, _mesa_PopMatrix); SET_PopName(exec, _mesa_PopName); SET_PushMatrix(exec, _mesa_PushMatrix); SET_PushName(exec, _mesa_PushName); SET_RasterPos2f(exec, _mesa_RasterPos2f); SET_RasterPos2fv(exec, _mesa_RasterPos2fv); SET_RasterPos2i(exec, _mesa_RasterPos2i); SET_RasterPos2iv(exec, _mesa_RasterPos2iv); SET_ReadBuffer(exec, _mesa_ReadBuffer); SET_RenderMode(exec, _mesa_RenderMode); SET_Rotatef(exec, _mesa_Rotatef); SET_Scalef(exec, _mesa_Scalef); SET_Scissor(exec, _mesa_Scissor); SET_SelectBuffer(exec, _mesa_SelectBuffer); SET_ShadeModel(exec, _mesa_ShadeModel); SET_StencilFunc(exec, _mesa_StencilFunc); SET_StencilMask(exec, _mesa_StencilMask); SET_StencilOp(exec, _mesa_StencilOp); SET_TexEnvfv(exec, _mesa_TexEnvfv); SET_TexEnvi(exec, _mesa_TexEnvi); SET_TexImage2D(exec, _mesa_TexImage2D); SET_TexParameteri(exec, _mesa_TexParameteri); SET_Translatef(exec, _mesa_Translatef); SET_Viewport(exec, _mesa_Viewport);#if _HAVE_FULL_GL SET_Accum(exec, _mesa_Accum); SET_Bitmap(exec, _mesa_Bitmap); SET_CallList(exec, _mesa_CallList); SET_CallLists(exec, _mesa_CallLists); SET_ClearAccum(exec, _mesa_ClearAccum); SET_ClearDepth(exec, _mesa_ClearDepth); SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); SET_ColorMaterial(exec, _mesa_ColorMaterial); SET_CopyPixels(exec, _mesa_CopyPixels); SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); SET_DeleteLists(exec, _mesa_DeleteLists); SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); SET_DepthRange(exec, _mesa_DepthRange); SET_DrawPixels(exec, _mesa_DrawPixels); SET_EndList(exec, _mesa_EndList); SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); SET_Fogf(exec, _mesa_Fogf); SET_Fogfv(exec, _mesa_Fogfv); SET_Fogi(exec, _mesa_Fogi); SET_Fogiv(exec, _mesa_Fogiv); SET_GenLists(exec, _mesa_GenLists); SET_GetClipPlane(exec, _mesa_GetClipPlane); SET_GetBooleanv(exec, _mesa_GetBooleanv); SET_GetDoublev(exec, _mesa_GetDoublev); SET_GetIntegerv(exec, _mesa_GetIntegerv); SET_GetLightfv(exec, _mesa_GetLightfv); SET_GetLightiv(exec, _mesa_GetLightiv); SET_GetMapdv(exec, _mesa_GetMapdv); SET_GetMapfv(exec, _mesa_GetMapfv); SET_GetMapiv(exec, _mesa_GetMapiv); SET_GetMaterialfv(exec, _mesa_GetMaterialfv); SET_GetMaterialiv(exec, _mesa_GetMaterialiv); SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); SET_GetTexEnviv(exec, _mesa_GetTexEnviv); SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); SET_GetTexGendv(exec, _mesa_GetTexGendv); SET_GetTexGenfv(exec, _mesa_GetTexGenfv); SET_GetTexGeniv(exec, _mesa_GetTexGeniv); SET_GetTexImage(exec, _mesa_GetTexImage); SET_Hint(exec, _mesa_Hint); SET_IndexMask(exec, _mesa_IndexMask); SET_IsEnabled(exec, _mesa_IsEnabled); SET_IsList(exec, _mesa_IsList); SET_LightModelf(exec, _mesa_LightModelf); SET_LightModelfv(exec, _mesa_LightModelfv); SET_LightModeli(exec, _mesa_LightModeli); SET_LightModeliv(exec, _mesa_LightModeliv); SET_Lightf(exec, _mesa_Lightf); SET_Lightfv(exec, _mesa_Lightfv); SET_Lighti(exec, _mesa_Lighti); SET_Lightiv(exec, _mesa_Lightiv); SET_ListBase(exec, _mesa_ListBase); SET_LoadMatrixd(exec, _mesa_LoadMatrixd); SET_Map1d(exec, _mesa_Map1d); SET_Map1f(exec, _mesa_Map1f); SET_Map2d(exec, _mesa_Map2d); SET_Map2f(exec, _mesa_Map2f); SET_MapGrid1d(exec, _mesa_MapGrid1d); SET_MapGrid1f(exec, _mesa_MapGrid1f); SET_MapGrid2d(exec, _mesa_MapGrid2d); SET_MapGrid2f(exec, _mesa_MapGrid2f); SET_MultMatrixd(exec, _mesa_MultMatrixd); SET_NewList(exec, _mesa_NewList); SET_PassThrough(exec, _mesa_PassThrough); SET_PixelMapfv(exec, _mesa_PixelMapfv); SET_PixelMapuiv(exec, _mesa_PixelMapuiv); SET_PixelMapusv(exec, _mesa_PixelMapusv); SET_PixelStoref(exec, _mesa_PixelStoref); SET_PixelTransferf(exec, _mesa_PixelTransferf); SET_PixelTransferi(exec, _mesa_PixelTransferi); SET_PixelZoom(exec, _mesa_PixelZoom); SET_PointSize(exec, _mesa_PointSize); SET_PolygonMode(exec, _mesa_PolygonMode); SET_PolygonOffset(exec, _mesa_PolygonOffset); SET_PolygonStipple(exec, _mesa_PolygonStipple); SET_PopAttrib(exec, _mesa_PopAttrib); SET_PushAttrib(exec, _mesa_PushAttrib); SET_RasterPos2d(exec, _mesa_RasterPos2d); SET_RasterPos2dv(exec, _mesa_RasterPos2dv); SET_RasterPos2s(exec, _mesa_RasterPos2s); SET_RasterPos2sv(exec, _mesa_RasterPos2sv); SET_RasterPos3d(exec, _mesa_RasterPos3d); SET_RasterPos3dv(exec, _mesa_RasterPos3dv); SET_RasterPos3f(exec, _mesa_RasterPos3f); SET_RasterPos3fv(exec, _mesa_RasterPos3fv); SET_RasterPos3i(exec, _mesa_RasterPos3i); SET_RasterPos3iv(exec, _mesa_RasterPos3iv); SET_RasterPos3s(exec, _mesa_RasterPos3s); SET_RasterPos3sv(exec, _mesa_RasterPos3sv); SET_RasterPos4d(exec, _mesa_RasterPos4d); SET_RasterPos4dv(exec, _mesa_RasterPos4dv); SET_RasterPos4f(exec, _mesa_RasterPos4f); SET_RasterPos4fv(exec, _mesa_RasterPos4fv); SET_RasterPos4i(exec, _mesa_RasterPos4i); SET_RasterPos4iv(exec, _mesa_RasterPos4iv); SET_RasterPos4s(exec, _mesa_RasterPos4s); SET_RasterPos4sv(exec, _mesa_RasterPos4sv); SET_ReadPixels(exec, _mesa_ReadPixels); SET_Rotated(exec, _mesa_Rotated); SET_Scaled(exec, _mesa_Scaled); SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); SET_TexEnvf(exec, _mesa_TexEnvf); SET_TexEnviv(exec, _mesa_TexEnviv); SET_TexGend(exec, _mesa_TexGend); SET_TexGendv(exec, _mesa_TexGendv); SET_TexGenf(exec, _mesa_TexGenf); SET_TexGenfv(exec, _mesa_TexGenfv); SET_TexGeni(exec, _mesa_TexGeni); SET_TexGeniv(exec, _mesa_TexGeniv); SET_TexImage1D(exec, _mesa_TexImage1D); SET_TexParameterf(exec, _mesa_TexParameterf); SET_TexParameterfv(exec, _mesa_TexParameterfv); SET_TexParameteriv(exec, _mesa_TexParameteriv); SET_Translated(exec, _mesa_Translated);#endif /* 1.1 */ SET_BindTexture(exec, _mesa_BindTexture); SET_DeleteTextures(exec, _mesa_DeleteTextures); SET_GenTextures(exec, _mesa_GenTextures);#if _HAVE_FULL_GL SET_AreTexturesResident(exec, _mesa_AreTexturesResident); SET_ColorPointer(exec, _mesa_ColorPointer); SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); SET_DisableClientState(exec, _mesa_DisableClientState); SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); SET_EnableClientState(exec, _mesa_EnableClientState); SET_GetPointerv(exec, _mesa_GetPointerv); SET_IndexPointer(exec, _mesa_IndexPointer); SET_InterleavedArrays(exec, _mesa_InterleavedArrays); SET_IsTexture(exec, _mesa_IsTexture); SET_NormalPointer(exec, _mesa_NormalPointer); SET_PopClientAttrib(exec, _mesa_PopClientAttrib); SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); SET_PushClientAttrib(exec, _mesa_PushClientAttrib); SET_TexCoordPointer(exec, _mesa_TexCoordPointer); SET_TexSubImage1D(exec, _mesa_TexSubImage1D); SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
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