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📄 state.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file state.c * State management. *  * This file manages recalculation of derived values in the __GLcontextRec. * Also, this is where we initialize the API dispatch table. */#include "glheader.h"#include "accum.h"#include "api_loopback.h"#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program#include "shader/arbprogram.h"#endif#if FEATURE_ATI_fragment_shader#include "shader/atifragshader.h"#endif#include "attrib.h"#include "blend.h"#if FEATURE_ARB_vertex_buffer_object#include "bufferobj.h"#endif#include "arrayobj.h"#include "buffers.h"#include "clip.h"#include "colortab.h"#include "context.h"#include "convolve.h"#include "depth.h"#include "dlist.h"#include "drawpix.h"#include "enable.h"#include "eval.h"#include "get.h"#include "feedback.h"#include "fog.h"#if FEATURE_EXT_framebuffer_object#include "fbobject.h"#endif#include "framebuffer.h"#include "hint.h"#include "histogram.h"#include "imports.h"#include "light.h"#include "lines.h"#include "macros.h"#include "matrix.h"#include "pixel.h"#include "points.h"#include "polygon.h"#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query#include "queryobj.h"#endif#include "rastpos.h"#include "state.h"#include "stencil.h"#include "teximage.h"#include "texobj.h"#include "texstate.h"#include "mtypes.h"#include "varray.h"#if FEATURE_NV_vertex_program#include "shader/nvprogram.h"#endif#if FEATURE_NV_fragment_program#include "shader/nvprogram.h"#include "shader/program.h"#include "texenvprogram.h"#endif#if FEATURE_ARB_shader_objects#include "shaders.h"#endif#include "debug.h"#include "glapi/dispatch.h"/** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param ctx  GL context to which \c exec belongs. * \param exec dispatch table. */void_mesa_init_exec_table(struct _glapi_table *exec){#if _HAVE_FULL_GL   _mesa_loopback_init_api_table( exec );#endif   /* load the dispatch slots we understand */   SET_AlphaFunc(exec, _mesa_AlphaFunc);   SET_BlendFunc(exec, _mesa_BlendFunc);   SET_Clear(exec, _mesa_Clear);   SET_ClearColor(exec, _mesa_ClearColor);   SET_ClearStencil(exec, _mesa_ClearStencil);   SET_ColorMask(exec, _mesa_ColorMask);   SET_CullFace(exec, _mesa_CullFace);   SET_Disable(exec, _mesa_Disable);   SET_DrawBuffer(exec, _mesa_DrawBuffer);   SET_Enable(exec, _mesa_Enable);   SET_Finish(exec, _mesa_Finish);   SET_Flush(exec, _mesa_Flush);   SET_FrontFace(exec, _mesa_FrontFace);   SET_Frustum(exec, _mesa_Frustum);   SET_GetError(exec, _mesa_GetError);   SET_GetFloatv(exec, _mesa_GetFloatv);   SET_GetString(exec, _mesa_GetString);   SET_InitNames(exec, _mesa_InitNames);   SET_LineStipple(exec, _mesa_LineStipple);   SET_LineWidth(exec, _mesa_LineWidth);   SET_LoadIdentity(exec, _mesa_LoadIdentity);   SET_LoadMatrixf(exec, _mesa_LoadMatrixf);   SET_LoadName(exec, _mesa_LoadName);   SET_LogicOp(exec, _mesa_LogicOp);   SET_MatrixMode(exec, _mesa_MatrixMode);   SET_MultMatrixf(exec, _mesa_MultMatrixf);   SET_Ortho(exec, _mesa_Ortho);   SET_PixelStorei(exec, _mesa_PixelStorei);   SET_PopMatrix(exec, _mesa_PopMatrix);   SET_PopName(exec, _mesa_PopName);   SET_PushMatrix(exec, _mesa_PushMatrix);   SET_PushName(exec, _mesa_PushName);   SET_RasterPos2f(exec, _mesa_RasterPos2f);   SET_RasterPos2fv(exec, _mesa_RasterPos2fv);   SET_RasterPos2i(exec, _mesa_RasterPos2i);   SET_RasterPos2iv(exec, _mesa_RasterPos2iv);   SET_ReadBuffer(exec, _mesa_ReadBuffer);   SET_RenderMode(exec, _mesa_RenderMode);   SET_Rotatef(exec, _mesa_Rotatef);   SET_Scalef(exec, _mesa_Scalef);   SET_Scissor(exec, _mesa_Scissor);   SET_SelectBuffer(exec, _mesa_SelectBuffer);   SET_ShadeModel(exec, _mesa_ShadeModel);   SET_StencilFunc(exec, _mesa_StencilFunc);   SET_StencilMask(exec, _mesa_StencilMask);   SET_StencilOp(exec, _mesa_StencilOp);   SET_TexEnvfv(exec, _mesa_TexEnvfv);   SET_TexEnvi(exec, _mesa_TexEnvi);   SET_TexImage2D(exec, _mesa_TexImage2D);   SET_TexParameteri(exec, _mesa_TexParameteri);   SET_Translatef(exec, _mesa_Translatef);   SET_Viewport(exec, _mesa_Viewport);#if _HAVE_FULL_GL   SET_Accum(exec, _mesa_Accum);   SET_Bitmap(exec, _mesa_Bitmap);   SET_CallList(exec, _mesa_CallList);   SET_CallLists(exec, _mesa_CallLists);   SET_ClearAccum(exec, _mesa_ClearAccum);   SET_ClearDepth(exec, _mesa_ClearDepth);   SET_ClearIndex(exec, _mesa_ClearIndex);   SET_ClipPlane(exec, _mesa_ClipPlane);   SET_ColorMaterial(exec, _mesa_ColorMaterial);   SET_CopyPixels(exec, _mesa_CopyPixels);   SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);   SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);   SET_DeleteLists(exec, _mesa_DeleteLists);   SET_DepthFunc(exec, _mesa_DepthFunc);   SET_DepthMask(exec, _mesa_DepthMask);   SET_DepthRange(exec, _mesa_DepthRange);   SET_DrawPixels(exec, _mesa_DrawPixels);   SET_EndList(exec, _mesa_EndList);   SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);   SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);   SET_Fogf(exec, _mesa_Fogf);   SET_Fogfv(exec, _mesa_Fogfv);   SET_Fogi(exec, _mesa_Fogi);   SET_Fogiv(exec, _mesa_Fogiv);   SET_GenLists(exec, _mesa_GenLists);   SET_GetClipPlane(exec, _mesa_GetClipPlane);   SET_GetBooleanv(exec, _mesa_GetBooleanv);   SET_GetDoublev(exec, _mesa_GetDoublev);   SET_GetIntegerv(exec, _mesa_GetIntegerv);   SET_GetLightfv(exec, _mesa_GetLightfv);   SET_GetLightiv(exec, _mesa_GetLightiv);   SET_GetMapdv(exec, _mesa_GetMapdv);   SET_GetMapfv(exec, _mesa_GetMapfv);   SET_GetMapiv(exec, _mesa_GetMapiv);   SET_GetMaterialfv(exec, _mesa_GetMaterialfv);   SET_GetMaterialiv(exec, _mesa_GetMaterialiv);   SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);   SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);   SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);   SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);   SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);   SET_GetTexEnviv(exec, _mesa_GetTexEnviv);   SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);   SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);   SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);   SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);   SET_GetTexGendv(exec, _mesa_GetTexGendv);   SET_GetTexGenfv(exec, _mesa_GetTexGenfv);   SET_GetTexGeniv(exec, _mesa_GetTexGeniv);   SET_GetTexImage(exec, _mesa_GetTexImage);   SET_Hint(exec, _mesa_Hint);   SET_IndexMask(exec, _mesa_IndexMask);   SET_IsEnabled(exec, _mesa_IsEnabled);   SET_IsList(exec, _mesa_IsList);   SET_LightModelf(exec, _mesa_LightModelf);   SET_LightModelfv(exec, _mesa_LightModelfv);   SET_LightModeli(exec, _mesa_LightModeli);   SET_LightModeliv(exec, _mesa_LightModeliv);   SET_Lightf(exec, _mesa_Lightf);   SET_Lightfv(exec, _mesa_Lightfv);   SET_Lighti(exec, _mesa_Lighti);   SET_Lightiv(exec, _mesa_Lightiv);   SET_ListBase(exec, _mesa_ListBase);   SET_LoadMatrixd(exec, _mesa_LoadMatrixd);   SET_Map1d(exec, _mesa_Map1d);   SET_Map1f(exec, _mesa_Map1f);   SET_Map2d(exec, _mesa_Map2d);   SET_Map2f(exec, _mesa_Map2f);   SET_MapGrid1d(exec, _mesa_MapGrid1d);   SET_MapGrid1f(exec, _mesa_MapGrid1f);   SET_MapGrid2d(exec, _mesa_MapGrid2d);   SET_MapGrid2f(exec, _mesa_MapGrid2f);   SET_MultMatrixd(exec, _mesa_MultMatrixd);   SET_NewList(exec, _mesa_NewList);   SET_PassThrough(exec, _mesa_PassThrough);   SET_PixelMapfv(exec, _mesa_PixelMapfv);   SET_PixelMapuiv(exec, _mesa_PixelMapuiv);   SET_PixelMapusv(exec, _mesa_PixelMapusv);   SET_PixelStoref(exec, _mesa_PixelStoref);   SET_PixelTransferf(exec, _mesa_PixelTransferf);   SET_PixelTransferi(exec, _mesa_PixelTransferi);   SET_PixelZoom(exec, _mesa_PixelZoom);   SET_PointSize(exec, _mesa_PointSize);   SET_PolygonMode(exec, _mesa_PolygonMode);   SET_PolygonOffset(exec, _mesa_PolygonOffset);   SET_PolygonStipple(exec, _mesa_PolygonStipple);   SET_PopAttrib(exec, _mesa_PopAttrib);   SET_PushAttrib(exec, _mesa_PushAttrib);   SET_RasterPos2d(exec, _mesa_RasterPos2d);   SET_RasterPos2dv(exec, _mesa_RasterPos2dv);   SET_RasterPos2s(exec, _mesa_RasterPos2s);   SET_RasterPos2sv(exec, _mesa_RasterPos2sv);   SET_RasterPos3d(exec, _mesa_RasterPos3d);   SET_RasterPos3dv(exec, _mesa_RasterPos3dv);   SET_RasterPos3f(exec, _mesa_RasterPos3f);   SET_RasterPos3fv(exec, _mesa_RasterPos3fv);   SET_RasterPos3i(exec, _mesa_RasterPos3i);   SET_RasterPos3iv(exec, _mesa_RasterPos3iv);   SET_RasterPos3s(exec, _mesa_RasterPos3s);   SET_RasterPos3sv(exec, _mesa_RasterPos3sv);   SET_RasterPos4d(exec, _mesa_RasterPos4d);   SET_RasterPos4dv(exec, _mesa_RasterPos4dv);   SET_RasterPos4f(exec, _mesa_RasterPos4f);   SET_RasterPos4fv(exec, _mesa_RasterPos4fv);   SET_RasterPos4i(exec, _mesa_RasterPos4i);   SET_RasterPos4iv(exec, _mesa_RasterPos4iv);   SET_RasterPos4s(exec, _mesa_RasterPos4s);   SET_RasterPos4sv(exec, _mesa_RasterPos4sv);   SET_ReadPixels(exec, _mesa_ReadPixels);   SET_Rotated(exec, _mesa_Rotated);   SET_Scaled(exec, _mesa_Scaled);   SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);   SET_TexEnvf(exec, _mesa_TexEnvf);   SET_TexEnviv(exec, _mesa_TexEnviv);   SET_TexGend(exec, _mesa_TexGend);   SET_TexGendv(exec, _mesa_TexGendv);   SET_TexGenf(exec, _mesa_TexGenf);   SET_TexGenfv(exec, _mesa_TexGenfv);   SET_TexGeni(exec, _mesa_TexGeni);   SET_TexGeniv(exec, _mesa_TexGeniv);   SET_TexImage1D(exec, _mesa_TexImage1D);   SET_TexParameterf(exec, _mesa_TexParameterf);   SET_TexParameterfv(exec, _mesa_TexParameterfv);   SET_TexParameteriv(exec, _mesa_TexParameteriv);   SET_Translated(exec, _mesa_Translated);#endif   /* 1.1 */   SET_BindTexture(exec, _mesa_BindTexture);   SET_DeleteTextures(exec, _mesa_DeleteTextures);   SET_GenTextures(exec, _mesa_GenTextures);#if _HAVE_FULL_GL   SET_AreTexturesResident(exec, _mesa_AreTexturesResident);   SET_ColorPointer(exec, _mesa_ColorPointer);   SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);   SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);   SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);   SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);   SET_DisableClientState(exec, _mesa_DisableClientState);   SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);   SET_EnableClientState(exec, _mesa_EnableClientState);   SET_GetPointerv(exec, _mesa_GetPointerv);   SET_IndexPointer(exec, _mesa_IndexPointer);   SET_InterleavedArrays(exec, _mesa_InterleavedArrays);   SET_IsTexture(exec, _mesa_IsTexture);   SET_NormalPointer(exec, _mesa_NormalPointer);   SET_PopClientAttrib(exec, _mesa_PopClientAttrib);   SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);   SET_PushClientAttrib(exec, _mesa_PushClientAttrib);   SET_TexCoordPointer(exec, _mesa_TexCoordPointer);   SET_TexSubImage1D(exec, _mesa_TexSubImage1D);   SET_TexSubImage2D(exec, _mesa_TexSubImage2D);

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