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📄 imports.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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static INLINE int ifloor(float f){   int ai, bi;   double af, bf;   fi_type u;   af = (3 << 22) + 0.5 + (double)f;   bf = (3 << 22) + 0.5 - (double)f;   u.f = (float) af;  ai = u.i;   u.f = (float) bf;  bi = u.i;   return (ai - bi) >> 1;}#define IFLOOR(x)  ifloor(x)#elsestatic INLINE int ifloor(float f){   int i = IROUND(f);   return (i > f) ? i - 1 : i;}#define IFLOOR(x)  ifloor(x)#endif/*** *** ICEIL: return (as an integer) ceiling of float ***/#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)/* * IEEE ceil for computers that round to nearest or even. * 'f' must be between -4194304 and 4194303. * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */static INLINE int iceil(float f){   int ai, bi;   double af, bf;   af = (3 << 22) + 0.5 + (double)f;   bf = (3 << 22) + 0.5 - (double)f;   /* GCC generates an extra fstp/fld without this. */   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");   return (ai - bi + 1) >> 1;}#define ICEIL(x)  iceil(x)#elif defined(USE_IEEE)static INLINE int iceil(float f){   int ai, bi;   double af, bf;   fi_type u;   af = (3 << 22) + 0.5 + (double)f;   bf = (3 << 22) + 0.5 - (double)f;   u.f = (float) af; ai = u.i;   u.f = (float) bf; bi = u.i;   return (ai - bi + 1) >> 1;}#define ICEIL(x)  iceil(x)#elsestatic INLINE int iceil(float f){   int i = IROUND(f);   return (i < f) ? i + 1 : i;}#define ICEIL(x)  iceil(x)#endif/*** *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] ***/#if defined(USE_IEEE) && !defined(DEBUG)#define IEEE_0996 0x3f7f0000	/* 0.996 or so *//* This function/macro is sensitive to precision.  Test very carefully * if you change it! */#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F)					\        do {								\           fi_type __tmp;						\           __tmp.f = (F);						\           if (__tmp.i < 0)						\              UB = (GLubyte) 0;						\           else if (__tmp.i >= IEEE_0996)				\              UB = (GLubyte) 255;					\           else {							\              __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F;		\              UB = (GLubyte) __tmp.i;					\           }								\        } while (0)#define CLAMPED_FLOAT_TO_UBYTE(UB, F)					\        do {								\           fi_type __tmp;						\           __tmp.f = (F) * (255.0F/256.0F) + 32768.0F;			\           UB = (GLubyte) __tmp.i;					\        } while (0)#else#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \	ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \	ub = ((GLubyte) IROUND((f) * 255.0F))#endif/*** *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save ***                  original mode to a temporary). *** END_FAST_MATH: Restore x86 FPU to original mode. ***/#if defined(__GNUC__) && defined(__i386__)/* * Set the x86 FPU control word to guarentee only 32 bits of precision * are stored in registers.  Allowing the FPU to store more introduces * differences between situations where numbers are pulled out of memory * vs. situations where the compiler is able to optimize register usage. * * In the worst case, we force the compiler to use a memory access to * truncate the float, by specifying the 'volatile' keyword. *//* Hardware default: All exceptions masked, extended double precision, * round to nearest (IEEE compliant): */#define DEFAULT_X86_FPU		0x037f/* All exceptions masked, single precision, round to nearest: */#define FAST_X86_FPU		0x003f/* The fldcw instruction will cause any pending FP exceptions to be * raised prior to entering the block, and we clear any pending * exceptions before exiting the block.  Hence, asm code has free * reign over the FPU while in the fast math block. */#if defined(NO_FAST_MATH)#define START_FAST_MATH(x)						\do {									\   static GLuint mask = DEFAULT_X86_FPU;				\   __asm__ ( "fnstcw %0" : "=m" (*&(x)) );				\   __asm__ ( "fldcw %0" : : "m" (mask) );				\} while (0)#else#define START_FAST_MATH(x)						\do {									\   static GLuint mask = FAST_X86_FPU;					\   __asm__ ( "fnstcw %0" : "=m" (*&(x)) );				\   __asm__ ( "fldcw %0" : : "m" (mask) );				\} while (0)#endif/* Restore original FPU mode, and clear any exceptions that may have * occurred in the FAST_MATH block. */#define END_FAST_MATH(x)						\do {									\   __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) );			\} while (0)#elif defined(__WATCOMC__) && defined(__386__)#define DEFAULT_X86_FPU		0x037f /* See GCC comments above */#define FAST_X86_FPU		0x003f /* See GCC comments above */void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);#pragma aux _watcom_start_fast_math =                                   \   "fnstcw  word ptr [eax]"                                             \   "fldcw   word ptr [ecx]"                                             \   parm [eax] [ecx]                                                     \   modify exact [];void _watcom_end_fast_math(unsigned short *x);#pragma aux _watcom_end_fast_math =                                     \   "fnclex"                                                             \   "fldcw   word ptr [eax]"                                             \   parm [eax]                                                           \   modify exact [];#if defined(NO_FAST_MATH)#define START_FAST_MATH(x)                                              \do {                                                                    \   static GLushort mask = DEFAULT_X86_FPU;	                            \   _watcom_start_fast_math(&x,&mask);                                   \} while (0)#else#define START_FAST_MATH(x)                                              \do {                                                                    \   static GLushort mask = FAST_X86_FPU;                                 \   _watcom_start_fast_math(&x,&mask);                                   \} while (0)#endif#define END_FAST_MATH(x)  _watcom_end_fast_math(&x)#elif defined(_MSC_VER) && defined(_M_IX86)#define DEFAULT_X86_FPU		0x037f /* See GCC comments above */#define FAST_X86_FPU		0x003f /* See GCC comments above */#if defined(NO_FAST_MATH)#define START_FAST_MATH(x) do {\	static GLuint mask = DEFAULT_X86_FPU;\	__asm fnstcw word ptr [x]\	__asm fldcw word ptr [mask]\} while(0)#else#define START_FAST_MATH(x) do {\	static GLuint mask = FAST_X86_FPU;\	__asm fnstcw word ptr [x]\	__asm fldcw word ptr [mask]\} while(0)#endif#define END_FAST_MATH(x) do {\	__asm fnclex\	__asm fldcw word ptr [x]\} while(0)#else#define START_FAST_MATH(x)  x = 0#define END_FAST_MATH(x)  (void)(x)#endif/** * Return 1 if this is a little endian machine, 0 if big endian. */static INLINE GLboolean_mesa_little_endian(void){   const GLuint ui = 1; /* intentionally not static */   return *((const GLubyte *) &ui);}/********************************************************************** * Functions */extern void *_mesa_malloc( size_t bytes );extern void *_mesa_calloc( size_t bytes );extern void_mesa_free( void *ptr );extern void *_mesa_align_malloc( size_t bytes, unsigned long alignment );extern void *_mesa_align_calloc( size_t bytes, unsigned long alignment );extern void_mesa_align_free( void *ptr );extern void *_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,                    unsigned long alignment);extern void *_mesa_exec_malloc( GLuint size );extern void _mesa_exec_free( void *addr );extern void *_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );extern void *_mesa_memcpy( void *dest, const void *src, size_t n );extern void_mesa_memset( void *dst, int val, size_t n );extern void_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );extern void_mesa_bzero( void *dst, size_t n );extern int_mesa_memcmp( const void *s1, const void *s2, size_t n );extern double_mesa_sin(double a);extern float_mesa_sinf(float a);extern double_mesa_cos(double a);extern float_mesa_asinf(float x);extern float_mesa_atanf(float x);extern double_mesa_sqrtd(double x);extern float_mesa_sqrtf(float x);extern float_mesa_inv_sqrtf(float x);extern void_mesa_init_sqrt_table(void);extern double_mesa_pow(double x, double y);extern int_mesa_ffs(int i);extern int#ifdef __MINGW32___mesa_ffsll(long i);#else_mesa_ffsll(long long i);#endifextern unsigned int_mesa_bitcount(unsigned int n);extern GLhalfARB_mesa_float_to_half(float f);extern float_mesa_half_to_float(GLhalfARB h);extern void *_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,                int (*compar)(const void *, const void *) );extern char *_mesa_getenv( const char *var );extern char *_mesa_strstr( const char *haystack, const char *needle );extern char *_mesa_strncat( char *dest, const char *src, size_t n );extern char *_mesa_strcpy( char *dest, const char *src );extern char *_mesa_strncpy( char *dest, const char *src, size_t n );extern size_t_mesa_strlen( const char *s );extern int_mesa_strcmp( const char *s1, const char *s2 );extern int_mesa_strncmp( const char *s1, const char *s2, size_t n );extern char *_mesa_strdup( const char *s );extern int_mesa_atoi( const char *s );extern double_mesa_strtod( const char *s, char **end );extern int_mesa_sprintf( char *str, const char *fmt, ... );extern void_mesa_printf( const char *fmtString, ... );extern int _mesa_vsprintf( char *str, const char *fmt, va_list args );extern void_mesa_warning( __GLcontext *gc, const char *fmtString, ... );extern void_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );extern void_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );extern void_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );extern void _mesa_exit( int status );#ifdef __cplusplus}#endif#endif /* IMPORTS_H */

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