📄 imports.h
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static INLINE int ifloor(float f){ int ai, bi; double af, bf; fi_type u; af = (3 << 22) + 0.5 + (double)f; bf = (3 << 22) + 0.5 - (double)f; u.f = (float) af; ai = u.i; u.f = (float) bf; bi = u.i; return (ai - bi) >> 1;}#define IFLOOR(x) ifloor(x)#elsestatic INLINE int ifloor(float f){ int i = IROUND(f); return (i > f) ? i - 1 : i;}#define IFLOOR(x) ifloor(x)#endif/*** *** ICEIL: return (as an integer) ceiling of float ***/#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)/* * IEEE ceil for computers that round to nearest or even. * 'f' must be between -4194304 and 4194303. * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */static INLINE int iceil(float f){ int ai, bi; double af, bf; af = (3 << 22) + 0.5 + (double)f; bf = (3 << 22) + 0.5 - (double)f; /* GCC generates an extra fstp/fld without this. */ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); return (ai - bi + 1) >> 1;}#define ICEIL(x) iceil(x)#elif defined(USE_IEEE)static INLINE int iceil(float f){ int ai, bi; double af, bf; fi_type u; af = (3 << 22) + 0.5 + (double)f; bf = (3 << 22) + 0.5 - (double)f; u.f = (float) af; ai = u.i; u.f = (float) bf; bi = u.i; return (ai - bi + 1) >> 1;}#define ICEIL(x) iceil(x)#elsestatic INLINE int iceil(float f){ int i = IROUND(f); return (i < f) ? i + 1 : i;}#define ICEIL(x) iceil(x)#endif/*** *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] ***/#if defined(USE_IEEE) && !defined(DEBUG)#define IEEE_0996 0x3f7f0000 /* 0.996 or so *//* This function/macro is sensitive to precision. Test very carefully * if you change it! */#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ do { \ fi_type __tmp; \ __tmp.f = (F); \ if (__tmp.i < 0) \ UB = (GLubyte) 0; \ else if (__tmp.i >= IEEE_0996) \ UB = (GLubyte) 255; \ else { \ __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ UB = (GLubyte) __tmp.i; \ } \ } while (0)#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ do { \ fi_type __tmp; \ __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ UB = (GLubyte) __tmp.i; \ } while (0)#else#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ ub = ((GLubyte) IROUND((f) * 255.0F))#endif/*** *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save *** original mode to a temporary). *** END_FAST_MATH: Restore x86 FPU to original mode. ***/#if defined(__GNUC__) && defined(__i386__)/* * Set the x86 FPU control word to guarentee only 32 bits of precision * are stored in registers. Allowing the FPU to store more introduces * differences between situations where numbers are pulled out of memory * vs. situations where the compiler is able to optimize register usage. * * In the worst case, we force the compiler to use a memory access to * truncate the float, by specifying the 'volatile' keyword. *//* Hardware default: All exceptions masked, extended double precision, * round to nearest (IEEE compliant): */#define DEFAULT_X86_FPU 0x037f/* All exceptions masked, single precision, round to nearest: */#define FAST_X86_FPU 0x003f/* The fldcw instruction will cause any pending FP exceptions to be * raised prior to entering the block, and we clear any pending * exceptions before exiting the block. Hence, asm code has free * reign over the FPU while in the fast math block. */#if defined(NO_FAST_MATH)#define START_FAST_MATH(x) \do { \ static GLuint mask = DEFAULT_X86_FPU; \ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ __asm__ ( "fldcw %0" : : "m" (mask) ); \} while (0)#else#define START_FAST_MATH(x) \do { \ static GLuint mask = FAST_X86_FPU; \ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ __asm__ ( "fldcw %0" : : "m" (mask) ); \} while (0)#endif/* Restore original FPU mode, and clear any exceptions that may have * occurred in the FAST_MATH block. */#define END_FAST_MATH(x) \do { \ __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \} while (0)#elif defined(__WATCOMC__) && defined(__386__)#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */#define FAST_X86_FPU 0x003f /* See GCC comments above */void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);#pragma aux _watcom_start_fast_math = \ "fnstcw word ptr [eax]" \ "fldcw word ptr [ecx]" \ parm [eax] [ecx] \ modify exact [];void _watcom_end_fast_math(unsigned short *x);#pragma aux _watcom_end_fast_math = \ "fnclex" \ "fldcw word ptr [eax]" \ parm [eax] \ modify exact [];#if defined(NO_FAST_MATH)#define START_FAST_MATH(x) \do { \ static GLushort mask = DEFAULT_X86_FPU; \ _watcom_start_fast_math(&x,&mask); \} while (0)#else#define START_FAST_MATH(x) \do { \ static GLushort mask = FAST_X86_FPU; \ _watcom_start_fast_math(&x,&mask); \} while (0)#endif#define END_FAST_MATH(x) _watcom_end_fast_math(&x)#elif defined(_MSC_VER) && defined(_M_IX86)#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */#define FAST_X86_FPU 0x003f /* See GCC comments above */#if defined(NO_FAST_MATH)#define START_FAST_MATH(x) do {\ static GLuint mask = DEFAULT_X86_FPU;\ __asm fnstcw word ptr [x]\ __asm fldcw word ptr [mask]\} while(0)#else#define START_FAST_MATH(x) do {\ static GLuint mask = FAST_X86_FPU;\ __asm fnstcw word ptr [x]\ __asm fldcw word ptr [mask]\} while(0)#endif#define END_FAST_MATH(x) do {\ __asm fnclex\ __asm fldcw word ptr [x]\} while(0)#else#define START_FAST_MATH(x) x = 0#define END_FAST_MATH(x) (void)(x)#endif/** * Return 1 if this is a little endian machine, 0 if big endian. */static INLINE GLboolean_mesa_little_endian(void){ const GLuint ui = 1; /* intentionally not static */ return *((const GLubyte *) &ui);}/********************************************************************** * Functions */extern void *_mesa_malloc( size_t bytes );extern void *_mesa_calloc( size_t bytes );extern void_mesa_free( void *ptr );extern void *_mesa_align_malloc( size_t bytes, unsigned long alignment );extern void *_mesa_align_calloc( size_t bytes, unsigned long alignment );extern void_mesa_align_free( void *ptr );extern void *_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, unsigned long alignment);extern void *_mesa_exec_malloc( GLuint size );extern void _mesa_exec_free( void *addr );extern void *_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );extern void *_mesa_memcpy( void *dest, const void *src, size_t n );extern void_mesa_memset( void *dst, int val, size_t n );extern void_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );extern void_mesa_bzero( void *dst, size_t n );extern int_mesa_memcmp( const void *s1, const void *s2, size_t n );extern double_mesa_sin(double a);extern float_mesa_sinf(float a);extern double_mesa_cos(double a);extern float_mesa_asinf(float x);extern float_mesa_atanf(float x);extern double_mesa_sqrtd(double x);extern float_mesa_sqrtf(float x);extern float_mesa_inv_sqrtf(float x);extern void_mesa_init_sqrt_table(void);extern double_mesa_pow(double x, double y);extern int_mesa_ffs(int i);extern int#ifdef __MINGW32___mesa_ffsll(long i);#else_mesa_ffsll(long long i);#endifextern unsigned int_mesa_bitcount(unsigned int n);extern GLhalfARB_mesa_float_to_half(float f);extern float_mesa_half_to_float(GLhalfARB h);extern void *_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *) );extern char *_mesa_getenv( const char *var );extern char *_mesa_strstr( const char *haystack, const char *needle );extern char *_mesa_strncat( char *dest, const char *src, size_t n );extern char *_mesa_strcpy( char *dest, const char *src );extern char *_mesa_strncpy( char *dest, const char *src, size_t n );extern size_t_mesa_strlen( const char *s );extern int_mesa_strcmp( const char *s1, const char *s2 );extern int_mesa_strncmp( const char *s1, const char *s2, size_t n );extern char *_mesa_strdup( const char *s );extern int_mesa_atoi( const char *s );extern double_mesa_strtod( const char *s, char **end );extern int_mesa_sprintf( char *str, const char *fmt, ... );extern void_mesa_printf( const char *fmtString, ... );extern int _mesa_vsprintf( char *str, const char *fmt, va_list args );extern void_mesa_warning( __GLcontext *gc, const char *fmtString, ... );extern void_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );extern void_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );extern void_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );extern void _mesa_exit( int status );#ifdef __cplusplus}#endif#endif /* IMPORTS_H */
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