📄 imports.h
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/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file imports.h * Standard C library function wrappers. * * This file provides wrappers for all the standard C library functions * like malloc(), free(), printf(), getenv(), etc. */#ifndef IMPORTS_H#define IMPORTS_H/* XXX some of the stuff in glheader.h should be moved into this file. */#include "glheader.h"#include <GL/internal/glcore.h>#ifdef __cplusplusextern "C" {#endif/**********************************************************************//** \name General macros *//*@{*/#ifndef NULL#define NULL 0#endif/** gcc -pedantic warns about long string literals, LONGSTRING silences that */#if !defined(__GNUC__) || (__GNUC__ < 2) || \ ((__GNUC__ == 2) && (__GNUC_MINOR__ <= 7))# define LONGSTRING#else# define LONGSTRING __extension__#endif/*@}*//**********************************************************************//** Memory macros *//*@{*//** Allocate \p BYTES bytes */#define MALLOC(BYTES) _mesa_malloc(BYTES)/** Allocate and zero \p BYTES bytes */#define CALLOC(BYTES) _mesa_calloc(BYTES)/** Allocate a structure of type \p T */#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))/** Allocate and zero a structure of type \p T */#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))/** Free memory */#define FREE(PTR) _mesa_free(PTR)/** Allocate \p BYTES aligned at \p N bytes */#define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)/** Allocate and zero \p BYTES bytes aligned at \p N bytes */#define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)/** Allocate a structure of type \p T aligned at \p N bytes */#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)/** Allocate and zero a structure of type \p T aligned at \p N bytes */#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)/** Free aligned memory */#define ALIGN_FREE(PTR) _mesa_align_free(PTR)/** Copy \p BYTES bytes from \p SRC into \p DST */#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)/** Set \p N bytes in \p DST to \p VAL */#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)/*@}*//* * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers * as offsets into buffer stores. Since the vertex array pointer and * buffer store pointer are both pointers and we need to add them, we use * this macro. * Both pointers/offsets are expressed in bytes. */#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )/** * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float * as a int (thereby using integer registers instead of FP registers) is * a performance win. Typically, this can be done with ordinary casts. * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) * these casts generate warnings. * The following union typedef is used to solve that. */typedef union { GLfloat f; GLint i; } fi_type;/********************************************************************** * Math macros */#define MAX_GLUSHORT 0xffff#define MAX_GLUINT 0xffffffff#ifndef M_PI#define M_PI (3.1415926536)#endif#ifndef M_E#define M_E (2.7182818284590452354)#endif#ifndef ONE_DIV_LN2#define ONE_DIV_LN2 (1.442695040888963456)#endif#ifndef ONE_DIV_SQRT_LN2#define ONE_DIV_SQRT_LN2 (1.201122408786449815)#endif#ifndef FLT_MAX_EXP#define FLT_MAX_EXP 128#endif/* Degrees to radians conversion: */#define DEG2RAD (M_PI/180.0)/*** *** USE_IEEE: Determine if we're using IEEE floating point ***/#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ defined(__s390x__) || defined(__powerpc__) || \ defined(__x86_64__) || \ defined(ia64) || defined(__ia64__) || \ defined(__hppa__) || defined(hpux) || \ defined(__mips) || defined(_MIPS_ARCH) || \ defined(__arm__) || \ defined(__sh__) || defined(__m32r__) || \ (defined(__sun) && defined(_IEEE_754)) || \ (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))#define USE_IEEE#define IEEE_ONE 0x3f800000#endif/*** *** SQRTF: single-precision square root ***/#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */# define SQRTF(X) _mesa_sqrtf(X)#else# define SQRTF(X) (float) sqrt((float) (X))#endif/*** *** INV_SQRTF: single-precision inverse square root ***/#if 0#define INV_SQRTF(X) _mesa_inv_sqrt(X)#else#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */#endif/*** *** LOG2: Log base 2 of float ***/#ifdef USE_IEEE#if 0/* This is pretty fast, but not accurate enough (only 2 fractional bits). * Based on code from http://www.stereopsis.com/log2.html */static INLINE GLfloat LOG2(GLfloat x){ const GLfloat y = x * x * x * x; const GLuint ix = *((GLuint *) &y); const GLuint exp = (ix >> 23) & 0xFF; const GLint log2 = ((GLint) exp) - 127; return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */}#endif/* Pretty fast, and accurate. * Based on code from http://www.flipcode.com/totd/ */static INLINE GLfloat LOG2(GLfloat val){ fi_type num; GLint log_2; num.f = val; log_2 = ((num.i >> 23) & 255) - 128; num.i &= ~(255 << 23); num.i += 127 << 23; num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; return num.f + log_2;}#else/* * NOTE: log_base_2(x) = log(x) / log(2) * NOTE: 1.442695 = 1/log(2). */#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))#endif/*** *** IS_INF_OR_NAN: test if float is infinite or NaN ***/#ifdef USE_IEEEstatic INLINE int IS_INF_OR_NAN( float x ){ fi_type tmp; tmp.f = x; return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);}#elif defined(isfinite)#define IS_INF_OR_NAN(x) (!isfinite(x))#elif defined(finite)#define IS_INF_OR_NAN(x) (!finite(x))#elif defined(__VMS)#define IS_INF_OR_NAN(x) (!finite(x))#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L#define IS_INF_OR_NAN(x) (!isfinite(x))#else#define IS_INF_OR_NAN(x) (!finite(x))#endif/*** *** IS_NEGATIVE: test if float is negative ***/#if defined(USE_IEEE)static INLINE int GET_FLOAT_BITS( float x ){ fi_type fi; fi.f = x; return fi.i;}#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)#else#define IS_NEGATIVE(x) (x < 0.0F)#endif/*** *** DIFFERENT_SIGNS: test if two floats have opposite signs ***/#if defined(USE_IEEE)#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))#else/* Could just use (x*y<0) except for the flatshading requirements. * Maybe there's a better way? */#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)#endif/*** *** CEILF: ceiling of float *** FLOORF: floor of float *** FABSF: absolute value of float *** LOGF: the natural logarithm (base e) of the value *** EXPF: raise e to the value *** LDEXPF: multiply value by an integral power of two *** FREXPF: extract mantissa and exponent from value ***/#if defined(__gnu_linux__)/* C99 functions */#define CEILF(x) ceilf(x)#define FLOORF(x) floorf(x)#define FABSF(x) fabsf(x)#define LOGF(x) logf(x)#define EXPF(x) expf(x)#define LDEXPF(x,y) ldexpf(x,y)#define FREXPF(x,y) frexpf(x,y)#else#define CEILF(x) ((GLfloat) ceil(x))#define FLOORF(x) ((GLfloat) floor(x))#define FABSF(x) ((GLfloat) fabs(x))#define LOGF(x) ((GLfloat) log(x))#define EXPF(x) ((GLfloat) exp(x))#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))#define FREXPF(x,y) ((GLfloat) frexp(x,y))#endif/*** *** IROUND: return (as an integer) float rounded to nearest integer ***/#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)static INLINE int iround(float f){ int r; __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f)); return r;}#define IROUND(x) iround(x)#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \ (!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))static INLINE int iround(float f){ int r; __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); return r;}#define IROUND(x) iround(x)#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)static INLINE int iround(float f){ int r; _asm { fld f fistp r } return r;}#define IROUND(x) iround(x)#elif defined(__WATCOMC__) && defined(__386__)long iround(float f);#pragma aux iround = \ "push eax" \ "fistp dword ptr [esp]" \ "pop eax" \ parm [8087] \ value [eax] \ modify exact [eax];#define IROUND(x) iround(x)#else#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))#endif/*** *** IROUND_POS: return (as an integer) positive float rounded to nearest int ***/#ifdef DEBUG#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))#else#define IROUND_POS(f) (IROUND(f))#endif/*** *** IFLOOR: return (as an integer) floor of float ***/#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)/* * IEEE floor for computers that round to nearest or even. * 'f' must be between -4194304 and 4194303. * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */static INLINE int ifloor(float f){ int ai, bi; double af, bf; af = (3 << 22) + 0.5 + (double)f; bf = (3 << 22) + 0.5 - (double)f; /* GCC generates an extra fstp/fld without this. */ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); return (ai - bi) >> 1;}#define IFLOOR(x) ifloor(x)#elif defined(USE_IEEE)
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