📄 texstore.c
字号:
/** * Store a 32-bit integer depth component texture image. */GLboolean_mesa_texstore_z32(TEXSTORE_PARAMS){ const GLuint depthScale = 0xffffffff; (void) dims; ASSERT(dstFormat == &_mesa_texformat_z32); ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && baseInternalFormat == GL_DEPTH_COMPONENT && srcFormat == GL_DEPTH_COMPONENT && srcType == GL_UNSIGNED_INT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else { /* general path */ GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + dstYoffset * dstRowStride + dstXoffset * dstFormat->TexelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); _mesa_unpack_depth_span(ctx, srcWidth, GL_UNSIGNED_INT, (GLuint *) dstRow, depthScale, srcType, src, srcPacking); dstRow += dstRowStride; } } } return GL_TRUE;}#define STRIDE_3D 0/** * Store a 16-bit integer depth component texture image. */GLboolean_mesa_texstore_z16(TEXSTORE_PARAMS){ const GLuint depthScale = 0xffff; (void) dims; ASSERT(dstFormat == &_mesa_texformat_z16); ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && baseInternalFormat == GL_DEPTH_COMPONENT && srcFormat == GL_DEPTH_COMPONENT && srcType == GL_UNSIGNED_SHORT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else { /* general path */ GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + dstYoffset * dstRowStride + dstXoffset * dstFormat->TexelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); GLushort *dst16 = (GLushort *) dstRow; _mesa_unpack_depth_span(ctx, srcWidth, GL_UNSIGNED_SHORT, dst16, depthScale, srcType, src, srcPacking); dstRow += dstRowStride; } } } return GL_TRUE;}/** * Store an rgb565 or rgb565_rev texture image. */GLboolean_mesa_texstore_rgb565(TEXSTORE_PARAMS){ ASSERT(dstFormat == &_mesa_texformat_rgb565 || dstFormat == &_mesa_texformat_rgb565_rev); ASSERT(dstFormat->TexelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && dstFormat == &_mesa_texformat_rgb565 && baseInternalFormat == GL_RGB && srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && baseInternalFormat == GL_RGB && srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE && dims == 2) { /* do optimized tex store */ const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); const GLubyte *src = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); GLubyte *dst = (GLubyte *) dstAddr + dstYoffset * dstRowStride + dstXoffset * dstFormat->TexelBytes; GLint row, col; for (row = 0; row < srcHeight; row++) { const GLubyte *srcUB = (const GLubyte *) src; GLushort *dstUS = (GLushort *) dst; /* check for byteswapped format */ if (dstFormat == &_mesa_texformat_rgb565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); srcUB += 3; } } else { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); srcUB += 3; } } dst += dstRowStride; src += srcRowStride; } } else { /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, dstFormat->BaseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); const GLchan *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + dstYoffset * dstRowStride + dstXoffset * dstFormat->TexelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; /* check for byteswapped format */ if (dstFormat == &_mesa_texformat_rgb565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), CHAN_TO_UBYTE(src[BCOMP]) ); src += 3; } } else { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), CHAN_TO_UBYTE(src[BCOMP]) ); src += 3; } } dstRow += dstRowStride; } } _mesa_free((void *) tempImage); } return GL_TRUE;}/** * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. */GLboolean_mesa_texstore_rgba8888(TEXSTORE_PARAMS){ const GLboolean littleEndian = _mesa_little_endian(); ASSERT(dstFormat == &_mesa_texformat_rgba8888 || dstFormat == &_mesa_texformat_rgba8888_rev); ASSERT(dstFormat->TexelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && dstFormat == &_mesa_texformat_rgba8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && dstFormat == &_mesa_texformat_rgba8888_rev && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else if (!ctx->_ImageTransferState && (srcType == GL_UNSIGNED_BYTE || srcType == GL_UNSIGNED_INT_8_8_8_8 || srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && can_swizzle(baseInternalFormat) && can_swizzle(srcFormat)) { GLubyte dstmap[4]; /* dstmap - how to swizzle from RGBA to dst format: */ if ((littleEndian && dstFormat == &_mesa_texformat_rgba8888) || (!littleEndian && dstFormat == &_mesa_texformat_rgba8888_rev)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; dstmap[0] = 3; } else { dstmap[3] = 3; dstmap[2] = 2; dstmap[1] = 1; dstmap[0] = 0; } _mesa_swizzle_ubyte_image(ctx, dims, srcFormat, srcType, baseInternalFormat, dstmap, 4, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcAddr, srcPacking); } else { /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, dstFormat->BaseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); const GLchan *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + dstYoffset * dstRowStride + dstXoffset * dstFormat->TexelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; if (dstFormat == &_mesa_texformat_rgba8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), CHAN_TO_UBYTE(src[BCOMP]), CHAN_TO_UBYTE(src[ACOMP]) ); src += 4; } } else { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), CHAN_TO_UBYTE(src[BCOMP]), CHAN_TO_UBYTE(src[ACOMP]) ); src += 4; } } dstRow += dstRowStride; } } _mesa_free((void *) tempImage); } return GL_TRUE;}GLboolean_mesa_texstore_argb8888(TEXSTORE_PARAMS){ const GLboolean littleEndian = _mesa_little_endian(); ASSERT(dstFormat == &_mesa_texformat_argb8888 || dstFormat == &_mesa_texformat_argb8888_rev); ASSERT(dstFormat->TexelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && dstFormat == &_mesa_texformat_argb8888 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { /* simple memcpy path (little endian) */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && dstFormat == &_mesa_texformat_argb8888_rev && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || srcType == GL_UNSIGNED_INT_8_8_8_8)) { /* simple memcpy path (big endian) */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && dstFormat == &_mesa_texformat_argb8888 && srcFormat == GL_RGB && (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) && srcType == GL_UNSIGNED_BYTE) { int img, row, col; for (img = 0; img < srcDepth; img++) { const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -