📄 texformat_tmp.h
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/* MESA_FORMAT_CI8 ***********************************************************//* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a * color table, and return 4 GLchans. */static void FETCH(ci8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); const struct gl_color_table *palette; GLubyte texelUB[4]; GLuint index; GET_CURRENT_CONTEXT(ctx); if (ctx->Texture.SharedPalette) { palette = &ctx->Texture.Palette; } else { palette = &texImage->TexObject->Palette; } if (palette->Size == 0) return; /* undefined results */ /* Mask the index against size of palette to avoid going out of bounds */ index = (*src) & (palette->Size - 1); { const GLubyte *table = palette->TableUB; switch (palette->_BaseFormat) { case GL_ALPHA: texelUB[RCOMP] = texelUB[GCOMP] = texelUB[BCOMP] = 0; texelUB[ACOMP] = table[index]; break;; case GL_LUMINANCE: texelUB[RCOMP] = texelUB[GCOMP] = texelUB[BCOMP] = table[index]; texelUB[ACOMP] = 255; break; case GL_INTENSITY: texelUB[RCOMP] = texelUB[GCOMP] = texelUB[BCOMP] = texelUB[ACOMP] = table[index]; break;; case GL_LUMINANCE_ALPHA: texelUB[RCOMP] = texelUB[GCOMP] = texelUB[BCOMP] = table[index * 2 + 0]; texelUB[ACOMP] = table[index * 2 + 1]; break;; case GL_RGB: texelUB[RCOMP] = table[index * 3 + 0]; texelUB[GCOMP] = table[index * 3 + 1]; texelUB[BCOMP] = table[index * 3 + 2]; texelUB[ACOMP] = 255; break;; case GL_RGBA: texelUB[RCOMP] = table[index * 4 + 0]; texelUB[GCOMP] = table[index * 4 + 1]; texelUB[BCOMP] = table[index * 4 + 2]; texelUB[ACOMP] = table[index * 4 + 3]; break;; default: _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); return; }#if CHAN_TYPE == GL_UNSIGNED_BYTE COPY_4UBV(texel, texelUB);#elif CHAN_TYPE == GL_UNSIGNED_SHORT texel[0] = UBYTE_TO_USHORT(texelUB[0]); texel[1] = UBYTE_TO_USHORT(texelUB[1]); texel[2] = UBYTE_TO_USHORT(texelUB[2]); texel[3] = UBYTE_TO_USHORT(texelUB[3]);#else texel[0] = UBYTE_TO_FLOAT(texelUB[0]); texel[1] = UBYTE_TO_FLOAT(texelUB[1]); texel[2] = UBYTE_TO_FLOAT(texelUB[2]); texel[3] = UBYTE_TO_FLOAT(texelUB[3]);#endif }}#if DIM == 3static void store_texel_ci8(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ const GLubyte *index = (const GLubyte *) texel; GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); *dst = *index;}#endif#if FEATURE_EXT_texture_sRGB/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */static void FETCH(srgb8)(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = nonlinear_to_linear(src[0]); texel[GCOMP] = nonlinear_to_linear(src[1]); texel[BCOMP] = nonlinear_to_linear(src[2]); texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_srgb8(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ const GLubyte *rgba = (const GLubyte *) texel; GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); dst[0] = rgba[RCOMP]; /* no conversion */ dst[1] = rgba[GCOMP]; dst[2] = rgba[BCOMP];}#endif/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */static void FETCH(srgba8)(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); texel[RCOMP] = nonlinear_to_linear(src[0]); texel[GCOMP] = nonlinear_to_linear(src[1]); texel[BCOMP] = nonlinear_to_linear(src[2]); texel[ACOMP] = UBYTE_TO_FLOAT(src[3]); /* linear! */}#if DIM == 3static void store_texel_srgba8(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ const GLubyte *rgba = (const GLubyte *) texel; GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); dst[0] = rgba[RCOMP]; dst[1] = rgba[GCOMP]; dst[2] = rgba[BCOMP];}#endif/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */static void FETCH(sl8)(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = nonlinear_to_linear(src[0]); texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_sl8(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ const GLubyte *rgba = (const GLubyte *) texel; GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); dst[0] = rgba[RCOMP];}#endif/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */static void FETCH(sla8)(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = nonlinear_to_linear(src[0]); texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */}#if DIM == 3static void store_texel_sla8(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ const GLubyte *rgba = (const GLubyte *) texel; GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); dst[0] = rgba[RCOMP]; dst[1] = rgba[ACOMP];}#endif#endif /* FEATURE_EXT_texture_sRGB *//* MESA_FORMAT_YCBCR *********************************************************//* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans *//* We convert YCbCr to RGB here *//* XXX this may break if GLchan != GLubyte */static void FETCH(ycbcr)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ const GLubyte cb = *src0 & 0xff; /* chroma U */ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ const GLubyte cr = *src1 & 0xff; /* chroma V */ GLint r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128)); } else { /* even pixel: use y0,cr,cb */ r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128)); } texel[RCOMP] = CLAMP(r, 0, CHAN_MAX); texel[GCOMP] = CLAMP(g, 0, CHAN_MAX); texel[BCOMP] = CLAMP(b, 0, CHAN_MAX); texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_ycbcr(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ (void) texImage; (void) i; (void) j; (void) k; (void) texel; /* XXX to do */}#endif/* MESA_FORMAT_YCBCR_REV *****************************************************//* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans *//* We convert YCbCr to RGB here *//* XXX this may break if GLchan != GLubyte */static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = *src0 & 0xff; /* luminance */ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ const GLubyte y1 = *src1 & 0xff; /* luminance */ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ GLint r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128)); } else { /* even pixel: use y0,cr,cb */ r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128)); } texel[RCOMP] = CLAMP(r, 0, CHAN_MAX); texel[GCOMP] = CLAMP(g, 0, CHAN_MAX); texel[BCOMP] = CLAMP(b, 0, CHAN_MAX); texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ (void) texImage; (void) i; (void) j; (void) k; (void) texel; /* XXX to do */}#endif/* MESA_TEXFORMAT_Z24_S8 ***************************************************/static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) >> 8) * scale; ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F);}#if DIM == 3static void store_texel_z24_s8(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ /* only store Z, not stencil */ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); GLfloat depth = *((GLfloat *) texel); GLuint zi = ((GLuint) (depth * 0xffffff)) << 8; *dst = zi | (*dst & 0xff);}#endif/* MESA_TEXFORMAT_S8_Z24 ***************************************************/static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) & 0x00ffffff) * scale; ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F);}#if DIM == 3static void store_texel_s8_z24(struct gl_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel){ /* only store Z, not stencil */ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); GLfloat depth = *((GLfloat *) texel); GLuint zi = (GLuint) (depth * 0xffffff); *dst = zi | (*dst & 0xff000000);}#endif#undef TEXEL_ADDR#undef DIM#undef FETCH
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