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📄 attrib.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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                  if (ctx->Driver.ClipPlane)                     ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );               }               /* normalize/rescale */               if (xform->Normalize != ctx->Transform.Normalize)                  _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);               if (xform->RescaleNormals != ctx->Transform.RescaleNormals)                  _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,                                   ctx->Transform.RescaleNormals);            }            break;         case GL_TEXTURE_BIT:            /* Take care of texture object reference counters */            {               struct texture_state *texstate                  = (struct texture_state *) attr->data;               pop_texture_group(ctx, texstate);	       ctx->NewState |= _NEW_TEXTURE;            }            break;         case GL_VIEWPORT_BIT:            {               const struct gl_viewport_attrib *vp;               vp = (const struct gl_viewport_attrib *) attr->data;               _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);               _mesa_DepthRange(vp->Near, vp->Far);            }            break;         case GL_MULTISAMPLE_BIT_ARB:            {               const struct gl_multisample_attrib *ms;               ms = (const struct gl_multisample_attrib *) attr->data;               _mesa_SampleCoverageARB(ms->SampleCoverageValue,                                       ms->SampleCoverageInvert);            }            break;         default:            _mesa_problem( ctx, "Bad attrib flag in PopAttrib");            break;      }      next = attr->next;      FREE( attr->data );      FREE( attr );      attr = next;   }}/** * Helper for incrementing/decrementing vertex buffer object reference * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. */static voidadjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step){   GLuint i;   array->ArrayObj->Vertex.BufferObj->RefCount += step;   array->ArrayObj->Normal.BufferObj->RefCount += step;   array->ArrayObj->Color.BufferObj->RefCount += step;   array->ArrayObj->SecondaryColor.BufferObj->RefCount += step;   array->ArrayObj->FogCoord.BufferObj->RefCount += step;   array->ArrayObj->Index.BufferObj->RefCount += step;   array->ArrayObj->EdgeFlag.BufferObj->RefCount += step;   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)      array->ArrayObj->TexCoord[i].BufferObj->RefCount += step;   for (i = 0; i < VERT_ATTRIB_MAX; i++)      array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step;   array->ArrayBufferObj->RefCount += step;   array->ElementArrayBufferObj->RefCount += step;}/** * Copy gl_pixelstore_attrib from src to dst, updating buffer * object refcounts. */static voidcopy_pixelstore(GLcontext *ctx,                struct gl_pixelstore_attrib *dst,                const struct gl_pixelstore_attrib *src){   dst->Alignment = src->Alignment;   dst->RowLength = src->RowLength;   dst->SkipPixels = src->SkipPixels;   dst->SkipRows = src->SkipRows;   dst->ImageHeight = src->ImageHeight;   dst->SkipImages = src->SkipImages;   dst->SwapBytes = src->SwapBytes;   dst->LsbFirst = src->LsbFirst;   dst->ClientStorage = src->ClientStorage;   dst->Invert = src->Invert;   _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);}#define GL_CLIENT_PACK_BIT (1<<20)#define GL_CLIENT_UNPACK_BIT (1<<21)void GLAPIENTRY_mesa_PushClientAttrib(GLbitfield mask){   struct gl_attrib_node *newnode;   struct gl_attrib_node *head;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );      return;   }   /* Build linked list of attribute nodes which save all attribute    * groups specified by the mask.    */   head = NULL;   if (mask & GL_CLIENT_PIXEL_STORE_BIT) {      struct gl_pixelstore_attrib *attr;      /* packing attribs */      attr = CALLOC_STRUCT( gl_pixelstore_attrib );      copy_pixelstore(ctx, attr, &ctx->Pack);      newnode = new_attrib_node( GL_CLIENT_PACK_BIT );      newnode->data = attr;      newnode->next = head;      head = newnode;      /* unpacking attribs */      attr = CALLOC_STRUCT( gl_pixelstore_attrib );      copy_pixelstore(ctx, attr, &ctx->Unpack);      newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );      newnode->data = attr;      newnode->next = head;      head = newnode;   }   if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {      struct gl_array_attrib *attr;      struct gl_array_object *obj;      attr = MALLOC_STRUCT( gl_array_attrib );      obj = MALLOC_STRUCT( gl_array_object );#if FEATURE_ARB_vertex_buffer_object      /* increment ref counts since we're copying pointers to these objects */      ctx->Array.ArrayBufferObj->RefCount++;      ctx->Array.ElementArrayBufferObj->RefCount++;#endif      MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );      MEMCPY( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );      attr->ArrayObj = obj;      newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );      newnode->data = attr;      newnode->next = head;      head = newnode;      /* bump reference counts on buffer objects */      adjust_buffer_object_ref_counts(&ctx->Array, 1);   }   ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;   ctx->ClientAttribStackDepth++;}void GLAPIENTRY_mesa_PopClientAttrib(void){   struct gl_attrib_node *node, *next;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (ctx->ClientAttribStackDepth == 0) {      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );      return;   }   ctx->ClientAttribStackDepth--;   node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];   while (node) {      switch (node->kind) {         case GL_CLIENT_PACK_BIT:            {               struct gl_pixelstore_attrib *store =                  (struct gl_pixelstore_attrib *) node->data;               copy_pixelstore(ctx, &ctx->Pack, store);               _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);            }	    ctx->NewState |= _NEW_PACKUNPACK;            break;         case GL_CLIENT_UNPACK_BIT:            {               struct gl_pixelstore_attrib *store =                  (struct gl_pixelstore_attrib *) node->data;               copy_pixelstore(ctx, &ctx->Unpack, store);               _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);            }	    ctx->NewState |= _NEW_PACKUNPACK;            break;         case GL_CLIENT_VERTEX_ARRAY_BIT: {	    struct gl_array_attrib * data =	      (struct gl_array_attrib *) node->data;            adjust_buffer_object_ref_counts(&ctx->Array, -1);	             ctx->Array.ActiveTexture = data->ActiveTexture;	    if (data->LockCount != 0)	       _mesa_LockArraysEXT(data->LockFirst, data->LockCount);	    else if (ctx->Array.LockCount)	       _mesa_UnlockArraysEXT();	    _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );	    #if FEATURE_ARB_vertex_buffer_object            _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,                                data->ArrayBufferObj->Name);            _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,                                data->ElementArrayBufferObj->Name);#endif	    MEMCPY( ctx->Array.ArrayObj, data->ArrayObj,		    sizeof( struct gl_array_object ) );	    FREE( data->ArrayObj );	    	    /* FIXME: Should some bits in ctx->Array->NewState also be set	     * FIXME: here?  It seems like it should be set to inclusive-or	     * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.	     */	    ctx->NewState |= _NEW_ARRAY;            break;	 }         default:            _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");            break;      }      next = node->next;      FREE( node->data );      FREE( node );      node = next;   }}/** * Free any attribute state data that might be attached to the context. */void_mesa_free_attrib_data(GLcontext *ctx){   while (ctx->AttribStackDepth > 0) {      struct gl_attrib_node *attr, *next;      ctx->AttribStackDepth--;      attr = ctx->AttribStack[ctx->AttribStackDepth];      while (attr) {         if (attr->kind == GL_TEXTURE_BIT) {            struct texture_state *texstate = (struct texture_state*)attr->data;            GLuint u, tgt;            /* clear references to the saved texture objects */            for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {               for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {                  _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);               }            }         }         else {            /* any other chunks of state that requires special handling? */         }         next = attr->next;         _mesa_free(attr->data);         _mesa_free(attr);         attr = next;      }   }}void _mesa_init_attrib( GLcontext *ctx ){   /* Renderer and client attribute stacks */   ctx->AttribStackDepth = 0;   ctx->ClientAttribStackDepth = 0;}

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