📄 mipmap.c
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/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file mipmap.c mipmap generation and teximage resizing functions. */#include "imports.h"#include "mipmap.h"#include "texcompress.h"#include "texformat.h"#include "teximage.h"#include "image.h"/** * Average together two rows of a source image to produce a single new * row in the dest image. It's legal for the two source rows to point * to the same data. The source width must be equal to either the * dest width or two times the dest width. */static voiddo_row(const struct gl_texture_format *format, GLint srcWidth, const GLvoid *srcRowA, const GLvoid *srcRowB, GLint dstWidth, GLvoid *dstRow){ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; /* This assertion is no longer valid with non-power-of-2 textures assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth); */ switch (format->MesaFormat) { case MESA_FORMAT_RGBA: { GLuint i, j, k; const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA; const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB; GLchan (*dst)[4] = (GLchan (*)[4]) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; } } return; case MESA_FORMAT_RGB: { GLuint i, j, k; const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA; const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB; GLchan (*dst)[3] = (GLchan (*)[3]) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; } } return; case MESA_FORMAT_ALPHA: case MESA_FORMAT_LUMINANCE: case MESA_FORMAT_INTENSITY: { GLuint i, j, k; const GLchan *rowA = (const GLchan *) srcRowA; const GLchan *rowB = (const GLchan *) srcRowB; GLchan *dst = (GLchan *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; } } return; case MESA_FORMAT_LUMINANCE_ALPHA: { GLuint i, j, k; const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA; const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB; GLchan (*dst)[2] = (GLchan (*)[2]) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; } } return; case MESA_FORMAT_Z32: { GLuint i, j, k; const GLuint *rowA = (const GLuint *) srcRowA; const GLuint *rowB = (const GLuint *) srcRowB; GLfloat *dst = (GLfloat *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; } } return; case MESA_FORMAT_Z16: { GLuint i, j, k; const GLushort *rowA = (const GLushort *) srcRowA; const GLushort *rowB = (const GLushort *) srcRowB; GLushort *dst = (GLushort *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; } } return; /* Begin hardware formats */ case MESA_FORMAT_RGBA8888: case MESA_FORMAT_RGBA8888_REV: case MESA_FORMAT_ARGB8888: case MESA_FORMAT_ARGB8888_REV:#if FEATURE_EXT_texture_sRGB case MESA_FORMAT_SRGBA8:#endif { GLuint i, j, k; const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA; const GLubyte (*rowB)[4] = (const GLubyte (*)[4]) srcRowB; GLubyte (*dst)[4] = (GLubyte (*)[4]) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; } } return; case MESA_FORMAT_RGB888: case MESA_FORMAT_BGR888:#if FEATURE_EXT_texture_sRGB case MESA_FORMAT_SRGB8:#endif { GLuint i, j, k; const GLubyte (*rowA)[3] = (const GLubyte (*)[3]) srcRowA; const GLubyte (*rowB)[3] = (const GLubyte (*)[3]) srcRowB; GLubyte (*dst)[3] = (GLubyte (*)[3]) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; } } return; case MESA_FORMAT_RGB565: case MESA_FORMAT_RGB565_REV: { GLuint i, j, k; const GLushort *rowA = (const GLushort *) srcRowA; const GLushort *rowB = (const GLushort *) srcRowB; GLushort *dst = (GLushort *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { const GLint rowAr0 = rowA[j] & 0x1f; const GLint rowAr1 = rowA[k] & 0x1f; const GLint rowBr0 = rowB[j] & 0x1f; const GLint rowBr1 = rowB[k] & 0x1f; const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; dst[i] = (blue << 11) | (green << 5) | red; } } return; case MESA_FORMAT_ARGB4444: case MESA_FORMAT_ARGB4444_REV: { GLuint i, j, k; const GLushort *rowA = (const GLushort *) srcRowA; const GLushort *rowB = (const GLushort *) srcRowB; GLushort *dst = (GLushort *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { const GLint rowAr0 = rowA[j] & 0xf; const GLint rowAr1 = rowA[k] & 0xf; const GLint rowBr0 = rowB[j] & 0xf; const GLint rowBr1 = rowB[k] & 0xf; const GLint rowAg0 = (rowA[j] >> 4) & 0xf; const GLint rowAg1 = (rowA[k] >> 4) & 0xf; const GLint rowBg0 = (rowB[j] >> 4) & 0xf; const GLint rowBg1 = (rowB[k] >> 4) & 0xf; const GLint rowAb0 = (rowA[j] >> 8) & 0xf; const GLint rowAb1 = (rowA[k] >> 8) & 0xf; const GLint rowBb0 = (rowB[j] >> 8) & 0xf; const GLint rowBb1 = (rowB[k] >> 8) & 0xf; const GLint rowAa0 = (rowA[j] >> 12) & 0xf; const GLint rowAa1 = (rowA[k] >> 12) & 0xf; const GLint rowBa0 = (rowB[j] >> 12) & 0xf; const GLint rowBa1 = (rowB[k] >> 12) & 0xf; const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; } } return; case MESA_FORMAT_ARGB1555: case MESA_FORMAT_ARGB1555_REV: /* XXX broken? */ { GLuint i, j, k; const GLushort *rowA = (const GLushort *) srcRowA; const GLushort *rowB = (const GLushort *) srcRowB; GLushort *dst = (GLushort *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { const GLint rowAr0 = rowA[j] & 0x1f; const GLint rowAr1 = rowA[k] & 0x1f; const GLint rowBr0 = rowB[j] & 0x1f; const GLint rowBr1 = rowB[k] & 0xf; const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; const GLint rowAa0 = (rowA[j] >> 15) & 0x1; const GLint rowAa1 = (rowA[k] >> 15) & 0x1; const GLint rowBa0 = (rowB[j] >> 15) & 0x1; const GLint rowBa1 = (rowB[k] >> 15) & 0x1; const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; } } return; case MESA_FORMAT_AL88: case MESA_FORMAT_AL88_REV:#if FEATURE_EXT_texture_sRGB case MESA_FORMAT_SLA8:#endif { GLuint i, j, k; const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA; const GLubyte (*rowB)[2] = (const GLubyte (*)[2]) srcRowB; GLubyte (*dst)[2] = (GLubyte (*)[2]) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; } } return; case MESA_FORMAT_RGB332: { GLuint i, j, k; const GLubyte *rowA = (const GLubyte *) srcRowA; const GLubyte *rowB = (const GLubyte *) srcRowB; GLubyte *dst = (GLubyte *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { const GLint rowAr0 = rowA[j] & 0x3; const GLint rowAr1 = rowA[k] & 0x3; const GLint rowBr0 = rowB[j] & 0x3; const GLint rowBr1 = rowB[k] & 0x3; const GLint rowAg0 = (rowA[j] >> 2) & 0x7; const GLint rowAg1 = (rowA[k] >> 2) & 0x7; const GLint rowBg0 = (rowB[j] >> 2) & 0x7; const GLint rowBg1 = (rowB[k] >> 2) & 0x7; const GLint rowAb0 = (rowA[j] >> 5) & 0x7; const GLint rowAb1 = (rowA[k] >> 5) & 0x7; const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
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