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/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script *//* * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#include "glheader.h"#include "enums.h"#include "imports.h"typedef struct { size_t offset; int n;} enum_elt;LONGSTRING static const char enum_string_table[] = "GL_2D\0" "GL_2_BYTES\0" "GL_3D\0" "GL_3D_COLOR\0" "GL_3D_COLOR_TEXTURE\0" "GL_3_BYTES\0" "GL_4D_COLOR_TEXTURE\0" "GL_4_BYTES\0" "GL_ACCUM\0" "GL_ACCUM_ALPHA_BITS\0" "GL_ACCUM_BLUE_BITS\0" "GL_ACCUM_BUFFER_BIT\0" "GL_ACCUM_CLEAR_VALUE\0" "GL_ACCUM_GREEN_BITS\0" "GL_ACCUM_RED_BITS\0" "GL_ACTIVE_ATTRIBUTES\0" "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" "GL_ACTIVE_STENCIL_FACE_EXT\0" "GL_ACTIVE_TEXTURE\0" "GL_ACTIVE_TEXTURE_ARB\0" "GL_ACTIVE_UNIFORMS\0" "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" "GL_ACTIVE_VERTEX_UNITS_ARB\0" "GL_ADD\0" "GL_ADD_SIGNED\0" "GL_ADD_SIGNED_ARB\0" "GL_ADD_SIGNED_EXT\0" "GL_ALIASED_LINE_WIDTH_RANGE\0" "GL_ALIASED_POINT_SIZE_RANGE\0" "GL_ALL_ATTRIB_BITS\0" "GL_ALL_CLIENT_ATTRIB_BITS\0" "GL_ALPHA\0" "GL_ALPHA12\0" "GL_ALPHA12_EXT\0" "GL_ALPHA16\0" "GL_ALPHA16_EXT\0" "GL_ALPHA4\0" "GL_ALPHA4_EXT\0" "GL_ALPHA8\0" "GL_ALPHA8_EXT\0" "GL_ALPHA_BIAS\0" "GL_ALPHA_BITS\0" "GL_ALPHA_SCALE\0" "GL_ALPHA_TEST\0" "GL_ALPHA_TEST_FUNC\0" "GL_ALPHA_TEST_REF\0" "GL_ALWAYS\0" "GL_AMBIENT\0" "GL_AMBIENT_AND_DIFFUSE\0" "GL_AND\0" "GL_AND_INVERTED\0" "GL_AND_REVERSE\0" "GL_ARRAY_BUFFER\0" "GL_ARRAY_BUFFER_BINDING\0" "GL_ARRAY_BUFFER_BINDING_ARB\0" "GL_ATTACHED_SHADERS\0" "GL_ATTRIB_ARRAY_POINTER_NV\0" "GL_ATTRIB_ARRAY_SIZE_NV\0" "GL_ATTRIB_ARRAY_STRIDE_NV\0" "GL_ATTRIB_ARRAY_TYPE_NV\0" "GL_ATTRIB_STACK_DEPTH\0" "GL_AUTO_NORMAL\0" "GL_AUX0\0" "GL_AUX1\0" "GL_AUX2\0" "GL_AUX3\0" "GL_AUX_BUFFERS\0" "GL_BACK\0" "GL_BACK_LEFT\0" "GL_BACK_RIGHT\0" "GL_BGR\0" "GL_BGRA\0" "GL_BITMAP\0" "GL_BITMAP_TOKEN\0" "GL_BLEND\0" "GL_BLEND_COLOR\0" "GL_BLEND_COLOR_EXT\0" "GL_BLEND_DST\0" "GL_BLEND_DST_ALPHA\0" "GL_BLEND_DST_RGB\0" "GL_BLEND_EQUATION\0" "GL_BLEND_EQUATION_ALPHA\0" "GL_BLEND_EQUATION_ALPHA_EXT\0" "GL_BLEND_EQUATION_EXT\0" "GL_BLEND_EQUATION_RGB_EXT\0" "GL_BLEND_SRC\0" "GL_BLEND_SRC_ALPHA\0" "GL_BLEND_SRC_RGB\0" "GL_BLUE\0" "GL_BLUE_BIAS\0" "GL_BLUE_BITS\0" "GL_BLUE_SCALE\0" "GL_BOOL\0" "GL_BOOL_ARB\0" "GL_BOOL_VEC2\0" "GL_BOOL_VEC2_ARB\0" "GL_BOOL_VEC3\0" "GL_BOOL_VEC3_ARB\0" "GL_BOOL_VEC4\0" "GL_BOOL_VEC4_ARB\0" "GL_BUFFER_ACCESS\0" "GL_BUFFER_ACCESS_ARB\0" "GL_BUFFER_MAPPED\0" "GL_BUFFER_MAPPED_ARB\0" "GL_BUFFER_MAP_POINTER\0" "GL_BUFFER_MAP_POINTER_ARB\0" "GL_BUFFER_SIZE\0" "GL_BUFFER_SIZE_ARB\0" "GL_BUFFER_USAGE\0" "GL_BUFFER_USAGE_ARB\0" "GL_BYTE\0" "GL_C3F_V3F\0" "GL_C4F_N3F_V3F\0" "GL_C4UB_V2F\0" "GL_C4UB_V3F\0" "GL_CCW\0" "GL_CLAMP\0" "GL_CLAMP_TO_BORDER\0" "GL_CLAMP_TO_BORDER_ARB\0" "GL_CLAMP_TO_BORDER_SGIS\0" "GL_CLAMP_TO_EDGE\0" "GL_CLAMP_TO_EDGE_SGIS\0" "GL_CLEAR\0" "GL_CLIENT_ACTIVE_TEXTURE\0" "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" "GL_CLIENT_ALL_ATTRIB_BITS\0" "GL_CLIENT_ATTRIB_STACK_DEPTH\0" "GL_CLIENT_PIXEL_STORE_BIT\0" "GL_CLIENT_VERTEX_ARRAY_BIT\0" "GL_CLIP_PLANE0\0" "GL_CLIP_PLANE1\0" "GL_CLIP_PLANE2\0" "GL_CLIP_PLANE3\0" "GL_CLIP_PLANE4\0" "GL_CLIP_PLANE5\0" "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" "GL_COEFF\0" "GL_COLOR\0" "GL_COLOR_ARRAY\0" "GL_COLOR_ARRAY_BUFFER_BINDING\0" "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" "GL_COLOR_ARRAY_POINTER\0" "GL_COLOR_ARRAY_SIZE\0" "GL_COLOR_ARRAY_STRIDE\0" "GL_COLOR_ARRAY_TYPE\0" "GL_COLOR_ATTACHMENT0_EXT\0" "GL_COLOR_ATTACHMENT10_EXT\0" "GL_COLOR_ATTACHMENT11_EXT\0" "GL_COLOR_ATTACHMENT12_EXT\0" "GL_COLOR_ATTACHMENT13_EXT\0" "GL_COLOR_ATTACHMENT14_EXT\0" "GL_COLOR_ATTACHMENT15_EXT\0" "GL_COLOR_ATTACHMENT1_EXT\0" "GL_COLOR_ATTACHMENT2_EXT\0" "GL_COLOR_ATTACHMENT3_EXT\0" "GL_COLOR_ATTACHMENT4_EXT\0" "GL_COLOR_ATTACHMENT5_EXT\0" "GL_COLOR_ATTACHMENT6_EXT\0" "GL_COLOR_ATTACHMENT7_EXT\0" "GL_COLOR_ATTACHMENT8_EXT\0" "GL_COLOR_ATTACHMENT9_EXT\0" "GL_COLOR_BUFFER_BIT\0" "GL_COLOR_CLEAR_VALUE\0" "GL_COLOR_INDEX\0" "GL_COLOR_INDEXES\0" "GL_COLOR_LOGIC_OP\0" "GL_COLOR_MATERIAL\0" "GL_COLOR_MATERIAL_FACE\0" "GL_COLOR_MATERIAL_PARAMETER\0" "GL_COLOR_MATRIX\0" "GL_COLOR_MATRIX_SGI\0" "GL_COLOR_MATRIX_STACK_DEPTH\0" "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" "GL_COLOR_SUM\0" "GL_COLOR_SUM_ARB\0" "GL_COLOR_TABLE\0" "GL_COLOR_TABLE_ALPHA_SIZE\0" "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" "GL_COLOR_TABLE_BIAS\0" "GL_COLOR_TABLE_BIAS_SGI\0" "GL_COLOR_TABLE_BLUE_SIZE\0" "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" "GL_COLOR_TABLE_FORMAT\0" "GL_COLOR_TABLE_FORMAT_EXT\0" "GL_COLOR_TABLE_FORMAT_SGI\0" "GL_COLOR_TABLE_GREEN_SIZE\0" "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" "GL_COLOR_TABLE_INTENSITY_SIZE\0" "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" "GL_COLOR_TABLE_LUMINANCE_SIZE\0" "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" "GL_COLOR_TABLE_RED_SIZE\0" "GL_COLOR_TABLE_RED_SIZE_EXT\0" "GL_COLOR_TABLE_RED_SIZE_SGI\0" "GL_COLOR_TABLE_SCALE\0" "GL_COLOR_TABLE_SCALE_SGI\0" "GL_COLOR_TABLE_WIDTH\0" "GL_COLOR_TABLE_WIDTH_EXT\0" "GL_COLOR_TABLE_WIDTH_SGI\0" "GL_COLOR_WRITEMASK\0" "GL_COMBINE\0" "GL_COMBINE4\0" "GL_COMBINE_ALPHA\0" "GL_COMBINE_ALPHA_ARB\0" "GL_COMBINE_ALPHA_EXT\0" "GL_COMBINE_ARB\0" "GL_COMBINE_EXT\0" "GL_COMBINE_RGB\0" "GL_COMBINE_RGB_ARB\0" "GL_COMBINE_RGB_EXT\0" "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" "GL_COMPARE_R_TO_TEXTURE\0" "GL_COMPARE_R_TO_TEXTURE_ARB\0" "GL_COMPILE\0" "GL_COMPILE_AND_EXECUTE\0" "GL_COMPILE_STATUS\0" "GL_COMPRESSED_ALPHA\0" "GL_COMPRESSED_ALPHA_ARB\0" "GL_COMPRESSED_INTENSITY\0" "GL_COMPRESSED_INTENSITY_ARB\0" "GL_COMPRESSED_LUMINANCE\0" "GL_COMPRESSED_LUMINANCE_ALPHA\0" "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" "GL_COMPRESSED_LUMINANCE_ARB\0" "GL_COMPRESSED_RGB\0" "GL_COMPRESSED_RGBA\0" "GL_COMPRESSED_RGBA_ARB\0" "GL_COMPRESSED_RGBA_FXT1_3DFX\0" "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" "GL_COMPRESSED_RGB_ARB\0" "GL_COMPRESSED_RGB_FXT1_3DFX\0" "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" "GL_COMPRESSED_TEXTURE_FORMATS\0" "GL_CONSTANT\0" "GL_CONSTANT_ALPHA\0" "GL_CONSTANT_ALPHA_EXT\0" "GL_CONSTANT_ARB\0" "GL_CONSTANT_ATTENUATION\0" "GL_CONSTANT_BORDER_HP\0" "GL_CONSTANT_COLOR\0" "GL_CONSTANT_COLOR_EXT\0" "GL_CONSTANT_EXT\0" "GL_CONVOLUTION_1D\0" "GL_CONVOLUTION_2D\0" "GL_CONVOLUTION_BORDER_COLOR\0" "GL_CONVOLUTION_BORDER_COLOR_HP\0" "GL_CONVOLUTION_BORDER_MODE\0" "GL_CONVOLUTION_BORDER_MODE_EXT\0" "GL_CONVOLUTION_FILTER_BIAS\0" "GL_CONVOLUTION_FILTER_BIAS_EXT\0" "GL_CONVOLUTION_FILTER_SCALE\0" "GL_CONVOLUTION_FILTER_SCALE_EXT\0" "GL_CONVOLUTION_FORMAT\0" "GL_CONVOLUTION_FORMAT_EXT\0" "GL_CONVOLUTION_HEIGHT\0" "GL_CONVOLUTION_HEIGHT_EXT\0" "GL_CONVOLUTION_WIDTH\0" "GL_CONVOLUTION_WIDTH_EXT\0" "GL_COORD_REPLACE\0" "GL_COORD_REPLACE_ARB\0" "GL_COORD_REPLACE_NV\0" "GL_COPY\0" "GL_COPY_INVERTED\0" "GL_COPY_PIXEL_TOKEN\0" "GL_CULL_FACE\0" "GL_CULL_FACE_MODE\0" "GL_CULL_VERTEX_EXT\0" "GL_CULL_VERTEX_EYE_POSITION_EXT\0" "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" "GL_CURRENT_ATTRIB_NV\0" "GL_CURRENT_BIT\0" "GL_CURRENT_COLOR\0" "GL_CURRENT_FOG_COORD\0" "GL_CURRENT_FOG_COORDINATE\0" "GL_CURRENT_INDEX\0" "GL_CURRENT_MATRIX_ARB\0" "GL_CURRENT_MATRIX_INDEX_ARB\0" "GL_CURRENT_MATRIX_NV\0" "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" "GL_CURRENT_NORMAL\0" "GL_CURRENT_PALETTE_MATRIX_ARB\0" "GL_CURRENT_PROGRAM\0" "GL_CURRENT_QUERY\0" "GL_CURRENT_QUERY_ARB\0" "GL_CURRENT_RASTER_COLOR\0" "GL_CURRENT_RASTER_DISTANCE\0" "GL_CURRENT_RASTER_INDEX\0" "GL_CURRENT_RASTER_POSITION\0" "GL_CURRENT_RASTER_POSITION_VALID\0" "GL_CURRENT_RASTER_TEXTURE_COORDS\0" "GL_CURRENT_SECONDARY_COLOR\0" "GL_CURRENT_TEXTURE_COORDS\0" "GL_CURRENT_VERTEX_ATTRIB\0" "GL_CURRENT_VERTEX_ATTRIB_ARB\0" "GL_CURRENT_WEIGHT_ARB\0" "GL_CW\0" "GL_DEBUG_ASSERT_MESA\0" "GL_DEBUG_OBJECT_MESA\0" "GL_DEBUG_PRINT_MESA\0" "GL_DECAL\0" "GL_DECR\0" "GL_DECR_WRAP\0" "GL_DECR_WRAP_EXT\0" "GL_DELETE_STATUS\0" "GL_DEPTH\0" "GL_DEPTH_ATTACHMENT_EXT\0" "GL_DEPTH_BIAS\0" "GL_DEPTH_BITS\0" "GL_DEPTH_BOUNDS_EXT\0" "GL_DEPTH_BOUNDS_TEST_EXT\0" "GL_DEPTH_BUFFER_BIT\0" "GL_DEPTH_CLAMP_NV\0" "GL_DEPTH_CLEAR_VALUE\0" "GL_DEPTH_COMPONENT\0" "GL_DEPTH_COMPONENT16\0" "GL_DEPTH_COMPONENT16_ARB\0" "GL_DEPTH_COMPONENT16_SGIX\0" "GL_DEPTH_COMPONENT24\0" "GL_DEPTH_COMPONENT24_ARB\0" "GL_DEPTH_COMPONENT24_SGIX\0" "GL_DEPTH_COMPONENT32\0" "GL_DEPTH_COMPONENT32_ARB\0" "GL_DEPTH_COMPONENT32_SGIX\0" "GL_DEPTH_FUNC\0" "GL_DEPTH_RANGE\0" "GL_DEPTH_SCALE\0" "GL_DEPTH_STENCIL_NV\0" "GL_DEPTH_STENCIL_TO_BGRA_NV\0" "GL_DEPTH_STENCIL_TO_RGBA_NV\0" "GL_DEPTH_TEST\0" "GL_DEPTH_TEXTURE_MODE\0" "GL_DEPTH_TEXTURE_MODE_ARB\0" "GL_DEPTH_WRITEMASK\0" "GL_DIFFUSE\0" "GL_DITHER\0" "GL_DOMAIN\0" "GL_DONT_CARE\0" "GL_DOT3_RGB\0" "GL_DOT3_RGBA\0" "GL_DOT3_RGBA_ARB\0" "GL_DOT3_RGBA_EXT\0" "GL_DOT3_RGB_ARB\0" "GL_DOT3_RGB_EXT\0" "GL_DOUBLE\0" "GL_DOUBLEBUFFER\0" "GL_DRAW_BUFFER\0" "GL_DRAW_BUFFER0\0" "GL_DRAW_BUFFER0_ARB\0" "GL_DRAW_BUFFER0_ATI\0" "GL_DRAW_BUFFER1\0" "GL_DRAW_BUFFER10\0" "GL_DRAW_BUFFER10_ARB\0" "GL_DRAW_BUFFER10_ATI\0" "GL_DRAW_BUFFER11\0" "GL_DRAW_BUFFER11_ARB\0" "GL_DRAW_BUFFER11_ATI\0" "GL_DRAW_BUFFER12\0" "GL_DRAW_BUFFER12_ARB\0" "GL_DRAW_BUFFER12_ATI\0" "GL_DRAW_BUFFER13\0" "GL_DRAW_BUFFER13_ARB\0" "GL_DRAW_BUFFER13_ATI\0" "GL_DRAW_BUFFER14\0" "GL_DRAW_BUFFER14_ARB\0" "GL_DRAW_BUFFER14_ATI\0" "GL_DRAW_BUFFER15\0" "GL_DRAW_BUFFER15_ARB\0" "GL_DRAW_BUFFER15_ATI\0"
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