📄 extensions.c
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ctx->Extensions.NV_point_sprite = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/#if FEATURE_NV_vertex_program ctx->Extensions.NV_vertex_program = GL_TRUE; ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;#endif#if FEATURE_NV_fragment_program ctx->Extensions.NV_fragment_program = GL_TRUE;#endif ctx->Extensions.SGI_color_matrix = GL_TRUE; ctx->Extensions.SGI_color_table = GL_TRUE; ctx->Extensions.SGI_texture_color_table = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; ctx->Extensions.SGIX_depth_texture = GL_TRUE; ctx->Extensions.SGIX_shadow = GL_TRUE; ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;#endif}/** * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it. */void_mesa_enable_imaging_extensions(GLcontext *ctx){ ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE; ctx->Extensions.EXT_histogram = GL_TRUE; ctx->Extensions.SGI_color_matrix = GL_TRUE; ctx->Extensions.SGI_color_table = GL_TRUE;}/** * Enable all OpenGL 1.3 features and extensions. * A convenience function to be called by drivers. */void_mesa_enable_1_3_extensions(GLcontext *ctx){ ctx->Extensions.ARB_multisample = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_compression = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/}/** * Enable all OpenGL 1.4 features and extensions. * A convenience function to be called by drivers. */void_mesa_enable_1_4_extensions(GLcontext *ctx){ ctx->Extensions.ARB_depth_texture = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; ctx->Extensions.ARB_window_pos = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;}/** * Enable all OpenGL 1.5 features and extensions. * A convenience function to be called by drivers. */void_mesa_enable_1_5_extensions(GLcontext *ctx){ ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; ctx->Extensions.EXT_shadow_funcs = GL_TRUE;}/** * Enable all OpenGL 2.0 features and extensions. * A convenience function to be called by drivers. */void_mesa_enable_2_0_extensions(GLcontext *ctx){ ctx->Extensions.ARB_draw_buffers = GL_TRUE;#if FEATURE_ARB_fragment_shader ctx->Extensions.ARB_fragment_shader = GL_TRUE;#endif ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;#if FEATURE_ARB_shader_objects ctx->Extensions.ARB_shader_objects = GL_TRUE;#endif#if FEATURE_ARB_shading_language_100 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;#endif ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */#if FEATURE_ARB_vertex_shader ctx->Extensions.ARB_vertex_shader = GL_TRUE;#endif}/** * Enable all OpenGL 2.1 features and extensions. * A convenience function to be called by drivers. */void_mesa_enable_2_1_extensions(GLcontext *ctx){#if FEATURE_EXT_pixel_buffer_object ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;#endif#if FEATURE_EXT_texture_sRGB ctx->Extensions.EXT_texture_sRGB = GL_TRUE;#endif#ifdef FEATURE_ARB_shading_language_120 ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */#endif}/** * Either enable or disable the named extension. */static voidset_extension( GLcontext *ctx, const char *name, GLboolean state ){ GLboolean *base = (GLboolean *) &ctx->Extensions; GLuint i; if (ctx->Extensions.String) { /* The string was already queried - can't change it now! */ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); return; } for (i = 0 ; i < Elements(default_extensions) ; i++) { if (_mesa_strcmp(default_extensions[i].name, name) == 0) { if (default_extensions[i].flag_offset) { GLboolean *enabled = base + default_extensions[i].flag_offset; *enabled = state; } return; } } _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);}/** * Enable the named extension. * Typically called by drivers. */void_mesa_enable_extension( GLcontext *ctx, const char *name ){ set_extension(ctx, name, GL_TRUE);}/** * Disable the named extension. * XXX is this really needed??? */void_mesa_disable_extension( GLcontext *ctx, const char *name ){ set_extension(ctx, name, GL_FALSE);}/** * Test if the named extension is enabled in this context. */GLboolean_mesa_extension_is_enabled( GLcontext *ctx, const char *name ){ const GLboolean *base = (const GLboolean *) &ctx->Extensions; GLuint i; for (i = 0 ; i < Elements(default_extensions) ; i++) { if (_mesa_strcmp(default_extensions[i].name, name) == 0) { if (!default_extensions[i].flag_offset) return GL_TRUE; return *(base + default_extensions[i].flag_offset); } } return GL_FALSE;}/** * Run through the default_extensions array above and set the * ctx->Extensions.ARB/EXT_* flags accordingly. * To be called during context initialization. */void_mesa_init_extensions( GLcontext *ctx ){ GLboolean *base = (GLboolean *) &ctx->Extensions; GLuint i; for (i = 0 ; i < Elements(default_extensions) ; i++) { if (default_extensions[i].enabled && default_extensions[i].flag_offset) { *(base + default_extensions[i].flag_offset) = GL_TRUE; } }}/** * Construct the GL_EXTENSIONS string. Called the first time that * glGetString(GL_EXTENSIONS) is called. */GLubyte *_mesa_make_extension_string( GLcontext *ctx ){ const GLboolean *base = (const GLboolean *) &ctx->Extensions; GLuint extStrLen = 0; GLubyte *s; GLuint i; /* first, compute length of the extension string */ for (i = 0 ; i < Elements(default_extensions) ; i++) { if (!default_extensions[i].flag_offset || *(base + default_extensions[i].flag_offset)) { extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; } } s = (GLubyte *) _mesa_malloc(extStrLen); /* second, build the extension string */ extStrLen = 0; for (i = 0 ; i < Elements(default_extensions) ; i++) { if (!default_extensions[i].flag_offset || *(base + default_extensions[i].flag_offset)) { GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); extStrLen += len; s[extStrLen] = (GLubyte) ' '; extStrLen++; } } ASSERT(extStrLen > 0); s[extStrLen - 1] = 0; return s;}
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