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📄 framebuffer.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef FRAMEBUFFER_H#define FRAMEBUFFER_Hextern struct gl_framebuffer *_mesa_create_framebuffer(const GLvisual *visual);extern struct gl_framebuffer *_mesa_new_framebuffer(GLcontext *ctx, GLuint name);extern void_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);extern void_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);extern void_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);extern void_mesa_reference_framebuffer(struct gl_framebuffer **ptr,                            struct gl_framebuffer *fb);extern void_mesa_unreference_framebuffer(struct gl_framebuffer **fb);extern void_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,                         GLuint width, GLuint height);extern void _mesa_update_draw_buffer_bounds(GLcontext *ctx);extern void_mesa_update_framebuffer_visual(struct gl_framebuffer *fb);extern void_mesa_update_depth_buffer(GLcontext *ctx, struct gl_framebuffer *fb,                            GLuint attIndex);extern void_mesa_update_stencil_buffer(GLcontext *ctx, struct gl_framebuffer *fb,                            GLuint attIndex);extern void_mesa_update_framebuffer(GLcontext *ctx);extern GLboolean_mesa_source_buffer_exists(GLcontext *ctx, GLenum format);extern GLboolean_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format);#endif /* FRAMEBUFFER_H */

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