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📄 renderbuffer.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef RENDERBUFFER_H#define RENDERBUFFER_Hextern void_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);extern struct gl_renderbuffer *_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);extern void_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);extern struct gl_renderbuffer *_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);extern GLboolean_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,                                GLenum internalFormat,                                GLuint width, GLuint height);extern GLboolean_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,                              GLuint rgbBits, GLuint alphaBits,                              GLboolean frontLeft, GLboolean backLeft,                              GLboolean frontRight, GLboolean backRight);extern GLboolean_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,                                    GLuint indexBits,                                    GLboolean frontLeft, GLboolean backLeft,                                    GLboolean frontRight, GLboolean backRight);extern GLboolean_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,                              GLuint alphaBits,                              GLboolean frontLeft, GLboolean backLeft,                              GLboolean frontRight, GLboolean backRight);extern void_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);extern GLboolean_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,                             GLuint depthBits);extern GLboolean_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,                               GLuint stencilBits);extern GLboolean_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,                             GLuint redBits, GLuint greenBits,                             GLuint blueBits, GLuint alphaBits);extern GLboolean_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,                            GLuint bits, GLuint numBuffers);extern void_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,                             GLboolean color,                             GLboolean depth,                             GLboolean stencil,                             GLboolean accum,                             GLboolean alpha,                             GLboolean aux);extern void_mesa_add_renderbuffer(struct gl_framebuffer *fb,                       GLuint bufferName, struct gl_renderbuffer *rb);extern void_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);extern void_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,                             struct gl_renderbuffer *rb);extern struct gl_renderbuffer *_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);#endif /* RENDERBUFFER_H */

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