📄 api_noop.c
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} else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ){ GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v ){ GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ){ GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v ){ GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ){ GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v ){ GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvARB(index)" );}/** * Called by glMaterial*() */void GLAPIENTRY_mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ){ GET_CURRENT_CONTEXT(ctx); GLint i, nr; struct gl_material *mat = &ctx->Light.Material; GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, "_mesa_noop_Materialfv" ); if (ctx->Light.ColorMaterialEnabled) bitmask &= ~ctx->Light.ColorMaterialBitmask; if (bitmask == 0) return; switch (pname) { case GL_SHININESS: nr = 1; break; case GL_COLOR_INDEXES: nr = 3; break; default: nr = 4 ; break; } for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) if (bitmask & (1<<i)) COPY_SZ_4V( mat->Attrib[i], nr, params ); _mesa_update_material( ctx, bitmask );}/** * These really are noops outside begin/end: */static void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v ){ (void) v;}static void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v ){ (void) v;}static void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v ){ (void) v;}static void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b ){ (void) a; (void) b;}static void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c ){ (void) a; (void) b; (void) c;}static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ){ (void) a; (void) b; (void) c; (void) d;}/* Similarly, these have no effect outside begin/end: */static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a ){ (void) a;}static void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v ){ (void) v;}static void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b ){ (void) a; (void) b;}static void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v ){ (void) v;}static void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a ){ (void) a;}static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b ){ (void) a; (void) b;}/* Begin -- call into driver, should result in the vtxfmt being * swapped out: */static void GLAPIENTRY _mesa_noop_Begin( GLenum mode ){ (void) mode;}/* End -- just raise an error */static void GLAPIENTRY _mesa_noop_End( void ){ GET_CURRENT_CONTEXT(ctx); _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd(no glBegin)" );}/** * Execute a glRectf() function. This is not suitable for GL_COMPILE * modes (as the test for outside begin/end is not compiled), * but may be useful for drivers in circumstances which exclude * display list interactions. * * (None of the functions in this file are suitable for GL_COMPILE * modes). */void GLAPIENTRY_mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ){ { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); } CALL_Begin(GET_DISPATCH(), (GL_QUADS)); CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); CALL_End(GET_DISPATCH(), ());}/** * Some very basic support for arrays. Drivers without explicit array * support can hook these in, but still need to supply an array-elt * implementation. */static void GLAPIENTRY_mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count){ GET_CURRENT_CONTEXT(ctx); GLint i; if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) return; CALL_Begin(GET_DISPATCH(), (mode)); for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (start + i)); CALL_End(GET_DISPATCH(), ());}static void GLAPIENTRY_mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices){ GET_CURRENT_CONTEXT(ctx); GLint i; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; CALL_Begin(GET_DISPATCH(), (mode)); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); break; case GL_UNSIGNED_SHORT: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); break; case GL_UNSIGNED_INT: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); break; } CALL_End(GET_DISPATCH(), ());}static void GLAPIENTRY_mesa_noop_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices){ GET_CURRENT_CONTEXT(ctx); if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));}/* * Eval Mesh *//** * KW: * If are compiling, we don't know whether eval will produce a * vertex when it is run in the future. If this is pure immediate * mode, eval is a noop if neither vertex map is enabled. * * Thus we need to have a check in the display list code or elsewhere * for eval(1,2) vertices in the case where map(1,2)_vertex is * disabled, and to purge those vertices from the vb. */void GLAPIENTRY_mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ){ GET_CURRENT_CONTEXT(ctx); GLint i; GLfloat u, du; GLenum prim; switch (mode) { case GL_POINT: prim = GL_POINTS; break; case GL_LINE: prim = GL_LINE_STRIP; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); return; } /* No effect if vertex maps disabled. */ if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 && !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS])) return; du = ctx->Eval.MapGrid1du; u = ctx->Eval.MapGrid1u1 + i1 * du; CALL_Begin(GET_DISPATCH(), (prim)); for (i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord1f(GET_DISPATCH(), (u)); } CALL_End(GET_DISPATCH(), ());}void GLAPIENTRY_mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ){ GET_CURRENT_CONTEXT(ctx); GLfloat u, du, v, dv, v1, u1; GLint i, j; switch (mode) { case GL_POINT: case GL_LINE: case GL_FILL: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); return; } /* No effect if vertex maps disabled. */ if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 && !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS])) return; du = ctx->Eval.MapGrid2du; dv = ctx->Eval.MapGrid2dv; v1 = ctx->Eval.MapGrid2v1 + j1 * dv; u1 = ctx->Eval.MapGrid2u1 + i1 * du; switch (mode) { case GL_POINT: CALL_Begin(GET_DISPATCH(), (GL_POINTS)); for (v=v1,j=j1;j<=j2;j++,v+=dv) { for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } } CALL_End(GET_DISPATCH(), ()); break; case GL_LINE: for (v=v1,j=j1;j<=j2;j++,v+=dv) { CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } CALL_End(GET_DISPATCH(), ()); } for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); for (v=v1,j=j1;j<=j2;j++,v+=dv) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } CALL_End(GET_DISPATCH(), ()); } break; case GL_FILL: for (v=v1,j=j1;j<j2;j++,v+=dv) { CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP)); for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv)); } CALL_End(GET_DISPATCH(), ()); } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); return; }}/** * Build a vertexformat of functions to use outside begin/end pairs. * * TODO -- build a whole dispatch table for this purpose, and likewise * for inside begin/end. */void_mesa_noop_vtxfmt_init( GLvertexformat *vfmt ){ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ vfmt->Begin = _mesa_noop_Begin; vfmt->CallList = _mesa_CallList; vfmt->CallLists = _mesa_CallLists; vfmt->Color3f = _mesa_noop_Color3f; vfmt->Color3fv = _mesa_noop_Color3fv; vfmt->Color4f = _mesa_noop_Color4f; vfmt->Color4fv = _mesa_noop_Color4fv; vfmt->EdgeFlag = _mesa_noop_EdgeFlag; vfmt->End = _mesa_noop_End; vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f; vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv; vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f; vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv; vfmt->EvalPoint1 = _mesa_noop_EvalPoint1; vfmt->EvalPoint2 = _mesa_noop_EvalPoint2; vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; vfmt->Indexf = _mesa_noop_Indexf; vfmt->Indexfv = _mesa_noop_Indexfv; vfmt->Materialfv = _mesa_noop_Materialfv; vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB; vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB; vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB; vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB; vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB; vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB; vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB; vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB; vfmt->Normal3f = _mesa_noop_Normal3f; vfmt->Normal3fv = _mesa_noop_Normal3fv; vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT; vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT; vfmt->TexCoord1f = _mesa_noop_TexCoord1f; vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv; vfmt->TexCoord2f = _mesa_noop_TexCoord2f; vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv; vfmt->TexCoord3f = _mesa_noop_TexCoord3f; vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv; vfmt->TexCoord4f = _mesa_noop_TexCoord4f; vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv; vfmt->Vertex2f = _mesa_noop_Vertex2f; vfmt->Vertex2fv = _mesa_noop_Vertex2fv; vfmt->Vertex3f = _mesa_noop_Vertex3f; vfmt->Vertex3fv = _mesa_noop_Vertex3fv; vfmt->Vertex4f = _mesa_noop_Vertex4f; vfmt->Vertex4fv = _mesa_noop_Vertex4fv; vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV; vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV; vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV; vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV; vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV; vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV; vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV; vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV; vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB; vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB; vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB; vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB; vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB; vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB; vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB; vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB; vfmt->Rectf = _mesa_noop_Rectf; vfmt->DrawArrays = _mesa_noop_DrawArrays; vfmt->DrawElements = _mesa_noop_DrawElements; vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements; vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;}
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