⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 api_noop.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
📖 第 1 页 / 共 2 页
字号:
   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ){   GET_CURRENT_CONTEXT(ctx);   if (index < MAX_VERTEX_ATTRIBS) {      ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1);   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v ){   GET_CURRENT_CONTEXT(ctx);   if (index < MAX_VERTEX_ATTRIBS) {      ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1);   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,                                  GLfloat y, GLfloat z ){   GET_CURRENT_CONTEXT(ctx);   if (index < MAX_VERTEX_ATTRIBS) {      ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1);   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v ){   GET_CURRENT_CONTEXT(ctx);   if (index < MAX_VERTEX_ATTRIBS) {      ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1);   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,                                  GLfloat y, GLfloat z, GLfloat w ){   GET_CURRENT_CONTEXT(ctx);   if (index < MAX_VERTEX_ATTRIBS) {      ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w);   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fARB(index)" );}static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v ){   GET_CURRENT_CONTEXT(ctx);   if (index < MAX_VERTEX_ATTRIBS) {      ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]);   }   else      _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvARB(index)" );}/** * Called by glMaterial*() */void GLAPIENTRY_mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ){   GET_CURRENT_CONTEXT(ctx);   GLint i, nr;   struct gl_material *mat = &ctx->Light.Material;   GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,                                            "_mesa_noop_Materialfv" );   if (ctx->Light.ColorMaterialEnabled)      bitmask &= ~ctx->Light.ColorMaterialBitmask;   if (bitmask == 0)      return;   switch (pname) {   case GL_SHININESS: nr = 1; break;   case GL_COLOR_INDEXES: nr = 3; break;   default: nr = 4 ; break;   }   for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)       if (bitmask & (1<<i))	 COPY_SZ_4V( mat->Attrib[i], nr, params );    _mesa_update_material( ctx, bitmask );}/** * These really are noops outside begin/end: */static void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v ){   (void) v;}static void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v ){   (void) v;}static void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v ){   (void) v;}static void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b ){   (void) a; (void) b;}static void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c ){   (void) a; (void) b; (void) c;}static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ){   (void) a; (void) b; (void) c; (void) d;}/* Similarly, these have no effect outside begin/end: */static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a ){   (void) a;}static void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v ){   (void) v;}static void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b ){   (void) a; (void) b;}static void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v ){   (void) v;}static void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a ){   (void) a;}static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b ){   (void) a; (void) b;}/* Begin -- call into driver, should result in the vtxfmt being * swapped out: */static void GLAPIENTRY _mesa_noop_Begin( GLenum mode ){   (void) mode;}/* End -- just raise an error */static void GLAPIENTRY _mesa_noop_End( void ){   GET_CURRENT_CONTEXT(ctx);   _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd(no glBegin)" );}/** * Execute a glRectf() function.  This is not suitable for GL_COMPILE * modes (as the test for outside begin/end is not compiled), * but may be useful for drivers in circumstances which exclude * display list interactions. * * (None of the functions in this file are suitable for GL_COMPILE * modes). */void GLAPIENTRY_mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ){   {      GET_CURRENT_CONTEXT(ctx);      ASSERT_OUTSIDE_BEGIN_END(ctx);   }   CALL_Begin(GET_DISPATCH(), (GL_QUADS));   CALL_Vertex2f(GET_DISPATCH(), (x1, y1));   CALL_Vertex2f(GET_DISPATCH(), (x2, y1));   CALL_Vertex2f(GET_DISPATCH(), (x2, y2));   CALL_Vertex2f(GET_DISPATCH(), (x1, y2));   CALL_End(GET_DISPATCH(), ());}/** * Some very basic support for arrays.  Drivers without explicit array * support can hook these in, but still need to supply an array-elt * implementation. */static void GLAPIENTRY_mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count){   GET_CURRENT_CONTEXT(ctx);   GLint i;   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))      return;   CALL_Begin(GET_DISPATCH(), (mode));   for (i = 0; i < count; i++)       CALL_ArrayElement(GET_DISPATCH(), (start + i));   CALL_End(GET_DISPATCH(), ());}static void GLAPIENTRY_mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,                        const GLvoid *indices){   GET_CURRENT_CONTEXT(ctx);   GLint i;   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))      return;   CALL_Begin(GET_DISPATCH(), (mode));   switch (type) {   case GL_UNSIGNED_BYTE:      for (i = 0 ; i < count ; i++)	  CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));      break;   case GL_UNSIGNED_SHORT:      for (i = 0 ; i < count ; i++)	  CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));      break;   case GL_UNSIGNED_INT:      for (i = 0 ; i < count ; i++)	  CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));      break;   default:      _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );      break;   }   CALL_End(GET_DISPATCH(), ());}static void GLAPIENTRY_mesa_noop_DrawRangeElements(GLenum mode,                             GLuint start, GLuint end,                             GLsizei count, GLenum type,                             const GLvoid *indices){   GET_CURRENT_CONTEXT(ctx);   if (_mesa_validate_DrawRangeElements( ctx, mode,					 start, end,					 count, type, indices ))       CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));}/* * Eval Mesh *//** * KW: * If are compiling, we don't know whether eval will produce a * vertex when it is run in the future.  If this is pure immediate * mode, eval is a noop if neither vertex map is enabled. * * Thus we need to have a check in the display list code or elsewhere * for eval(1,2) vertices in the case where map(1,2)_vertex is * disabled, and to purge those vertices from the vb. */void GLAPIENTRY_mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ){   GET_CURRENT_CONTEXT(ctx);   GLint i;   GLfloat u, du;   GLenum prim;   switch (mode) {   case GL_POINT:      prim = GL_POINTS;      break;   case GL_LINE:      prim = GL_LINE_STRIP;      break;   default:      _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );      return;   }   /* No effect if vertex maps disabled.    */   if (!ctx->Eval.Map1Vertex4 &&        !ctx->Eval.Map1Vertex3 &&       !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))      return;   du = ctx->Eval.MapGrid1du;   u = ctx->Eval.MapGrid1u1 + i1 * du;   CALL_Begin(GET_DISPATCH(), (prim));   for (i=i1;i<=i2;i++,u+=du) {      CALL_EvalCoord1f(GET_DISPATCH(), (u));   }   CALL_End(GET_DISPATCH(), ());}void GLAPIENTRY_mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ){   GET_CURRENT_CONTEXT(ctx);   GLfloat u, du, v, dv, v1, u1;   GLint i, j;   switch (mode) {   case GL_POINT:   case GL_LINE:   case GL_FILL:      break;   default:      _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );      return;   }   /* No effect if vertex maps disabled.    */   if (!ctx->Eval.Map2Vertex4 &&        !ctx->Eval.Map2Vertex3 &&       !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))      return;   du = ctx->Eval.MapGrid2du;   dv = ctx->Eval.MapGrid2dv;   v1 = ctx->Eval.MapGrid2v1 + j1 * dv;   u1 = ctx->Eval.MapGrid2u1 + i1 * du;   switch (mode) {   case GL_POINT:      CALL_Begin(GET_DISPATCH(), (GL_POINTS));      for (v=v1,j=j1;j<=j2;j++,v+=dv) {	 for (u=u1,i=i1;i<=i2;i++,u+=du) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	 }      }      CALL_End(GET_DISPATCH(), ());      break;   case GL_LINE:      for (v=v1,j=j1;j<=j2;j++,v+=dv) {	 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));	 for (u=u1,i=i1;i<=i2;i++,u+=du) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	 }	 CALL_End(GET_DISPATCH(), ());      }      for (u=u1,i=i1;i<=i2;i++,u+=du) {	 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));	 for (v=v1,j=j1;j<=j2;j++,v+=dv) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	 }	 CALL_End(GET_DISPATCH(), ());      }      break;   case GL_FILL:      for (v=v1,j=j1;j<j2;j++,v+=dv) {	 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));	 for (u=u1,i=i1;i<=i2;i++,u+=du) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));	 }	 CALL_End(GET_DISPATCH(), ());      }      break;   default:      _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );      return;   }}/** * Build a vertexformat of functions to use outside begin/end pairs. *  * TODO -- build a whole dispatch table for this purpose, and likewise * for inside begin/end. */void_mesa_noop_vtxfmt_init( GLvertexformat *vfmt ){   vfmt->ArrayElement = _ae_loopback_array_elt;	        /* generic helper */   vfmt->Begin = _mesa_noop_Begin;   vfmt->CallList = _mesa_CallList;   vfmt->CallLists = _mesa_CallLists;   vfmt->Color3f = _mesa_noop_Color3f;   vfmt->Color3fv = _mesa_noop_Color3fv;   vfmt->Color4f = _mesa_noop_Color4f;   vfmt->Color4fv = _mesa_noop_Color4fv;   vfmt->EdgeFlag = _mesa_noop_EdgeFlag;   vfmt->End = _mesa_noop_End;   vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;   vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;   vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f;   vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv;   vfmt->EvalPoint1 = _mesa_noop_EvalPoint1;   vfmt->EvalPoint2 = _mesa_noop_EvalPoint2;   vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;   vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;   vfmt->Indexf = _mesa_noop_Indexf;   vfmt->Indexfv = _mesa_noop_Indexfv;   vfmt->Materialfv = _mesa_noop_Materialfv;   vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;   vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;   vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;   vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;   vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;   vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;   vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;   vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;   vfmt->Normal3f = _mesa_noop_Normal3f;   vfmt->Normal3fv = _mesa_noop_Normal3fv;   vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;   vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;   vfmt->TexCoord1f = _mesa_noop_TexCoord1f;   vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;   vfmt->TexCoord2f = _mesa_noop_TexCoord2f;   vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;   vfmt->TexCoord3f = _mesa_noop_TexCoord3f;   vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;   vfmt->TexCoord4f = _mesa_noop_TexCoord4f;   vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;   vfmt->Vertex2f = _mesa_noop_Vertex2f;   vfmt->Vertex2fv = _mesa_noop_Vertex2fv;   vfmt->Vertex3f = _mesa_noop_Vertex3f;   vfmt->Vertex3fv = _mesa_noop_Vertex3fv;   vfmt->Vertex4f = _mesa_noop_Vertex4f;   vfmt->Vertex4fv = _mesa_noop_Vertex4fv;   vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;   vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;   vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;   vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;   vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;   vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;   vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;   vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;   vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;   vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;   vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;   vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;   vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;   vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;   vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;   vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;   vfmt->Rectf = _mesa_noop_Rectf;   vfmt->DrawArrays = _mesa_noop_DrawArrays;   vfmt->DrawElements = _mesa_noop_DrawElements;   vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;   vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;   vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -